Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Beowulfone212
Arachne
Level 85
God Stats
2W - 4L
1,522 SR
Queue Stats
379W - 366L
1,432 Elo+
Party 3
Scylla
Scylla
FB_Ronny_
Scylla
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
317W - 328L
1,447 Elo+
Party 3
Chiron
Chiron
Murderchan
Chiron
Level 29
God Stats
0W - 2L
1,323 SR
Queue Stats
32W - 47L
1,408 Elo+
Party 1
Ares
Ares
Naaav
Ares
Level 93
God Stats
2W - 6L
1,397 SR
Queue Stats
38W - 52L
1,428 Elo+
Party 1
Team Averages
Level 64
1,448 SR
1,443 Elo+

VS

Team Averages
Level 59
1,505 SR
1,454 Elo+
Bacchus
Bacchus
DARKGODROMEO
Bacchus
Level 68
God Stats
105W - 81L
1,539 SR
Queue Stats
566W - 609L
1,437 Elo+
Solo
Danzaburou
Danzaburou
ELMARZ S2C
Danzaburou
Level 60
God Stats
2W - 0L
1,721 SR
Queue Stats
13W - 6L
1,503 Elo+
Solo
Thanatos
Thanatos
LEGENDFNR
Thanatos
Level 26
God Stats
10W - 9L
1,305 SR
Queue Stats
27W - 39L
1,321 Elo+
Party 2
Sol
Sol
SUVESZ
Sol
Level 87
God Stats
13W - 14L
1,460 SR
Queue Stats
160W - 168L
1,541 Elo+
Party 2
Chaac
Chaac
sasukexo
Chaac
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 83L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 2 / 1
7,656
479
2,688
10,118
6,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
12
3 / 3 / 3
7,774
486
10,031
14,779
6,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
FB_Ronny_
Scylla
12
1 / 3 / 2
7,319
457
4,807
8,037
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Murderchan
Chiron
12
3 / 4 / 4
7,541
471
6,996
13,176
5,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Naaav
Ares
11
3 / 4 / 4
7,700
481
8,788
14,995
14,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DARKGODROMEO
Bacchus
12
1 / 3 / 6
8,095
506
7,780
15,120
16,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ELMARZ S2C
Danzaburou
13
2 / 1 / 3
8,404
525
6,367
9,912
4,717
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
LEGENDFNR
Thanatos
13
5 / 2 / 2
8,623
539
5,068
14,708
5,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
SUVESZ
Sol
14
4 / 4 / 4
8,738
546
12,931
11,545
4,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
sasukexo
Chaac
15
3 / 0 / 4
9,847
615
12,089
13,406
12,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
10
Kills
15
16
Deaths
10
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
1
0.25
L
Arachne
3
3
3
1.5
W
Bacchus
DARKGODROMEO
Bacchus
1
3
6
1.33
W
Danzaburou
ELMARZ S2C
Danzaburou
2
1
3
3.5
L
Scylla
FB_Ronny_
Scylla
1
3
2
0.67
W
Thanatos
LEGENDFNR
Thanatos
5
2
2
3
L
Chiron
Murderchan
Chiron
3
4
4
1.25
L
Ares
Naaav
Ares
3
4
4
1.25
W
Sol
SUVESZ
Sol
4
4
4
1.5
W
Chaac
sasukexo
Chaac
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,310
Damage
44,235
61,105
Taken
64,691
36,849
Mitigated
43,667
11,351
Healing
29,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,688
459
0
1,497
10,118
6,056
483
432
9,662
0
52,575
L
Arachne
10,031
6,803
0
3,979
14,779
6,737
0
3,771
10,894
0
49,486
W
Bacchus
DARKGODROMEO
Bacchus
7,780
576
0
3,107
15,120
16,743
30
5,224
9,896
27,293
0
W
Danzaburou
ELMARZ S2C
Danzaburou
6,367
1,952
0
4,242
9,912
4,717
420
3,467
6,445
0
54,063
L
Scylla
FB_Ronny_
Scylla
4,807
42
0
1,071
8,037
3,400
42
2,421
5,536
42,022
0
W
Thanatos
LEGENDFNR
Thanatos
5,068
1,881
0
10,472
14,708
5,787
0
513
14,195
0
66,515
L
Chiron
Murderchan
Chiron
6,996
2,871
426
2,468
13,176
5,928
0
5,929
6,982
0
53,035
L
Ares
Naaav
Ares
8,788
932
0
1,910
14,995
14,728
0
7,324
7,243
24,152
0
W
Sol
SUVESZ
Sol
12,931
4,537
0
5,967
11,545
4,270
1,659
3,256
8,149
60,723
0
W
Chaac
sasukexo
Chaac
12,089
1,049
0
5,784
13,406
12,150
667
1,794
11,612
0
87,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,990
Gold Earned
43,707
354
Minions Killed
467
0
Camps Cleared
0
1,606,173
Distance Traveled
1,531,668
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,656
479
90
6
0
295,043
2
L
Arachne
7,774
486
70
4
0
384,253
0
W
Bacchus
8,095
506
33
2
0
281,824
8
W
Danzaburou
8,404
525
98
6
0
305,150
5
L
Scylla
7,319
457
88
6
0
301,742
0
W
Thanatos
8,623
539
89
6
0
338,777
0
L
Chiron
7,541
471
75
5
0
325,127
1
L
Ares
7,700
481
31
2
0
300,008
3
W
Sol
8,738
546
110
7
0
297,816
4
W
Chaac
9,847
615
137
9
0
308,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role