Player Matchup

Charon
Charon
Damiem
Charon
Level 129
God Stats
1W - 1L
1,730 SR
Queue Stats
78W - 73L
1,498 Elo+
Solo
Rama
Rama
Llewdeg
Rama
Level 126
God Stats
4W - 2L
1,981 SR
Queue Stats
281W - 263L
1,527 Elo+
Party 2
Serqet
Serqet
RedKunaï
Serqet
Level 155
God Stats
48W - 44L
1,529 SR
Queue Stats
806W - 788L
1,499 Elo+
Solo
Ah Puch
Ah Puch
VerticalBacon99
Ah Puch
Level 106
God Stats
108W - 87L
1,567 SR
Queue Stats
187W - 164L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Will JD 123
Cthulhu
Level 121
God Stats
9W - 7L
1,620 SR
Queue Stats
277W - 267L
1,524 Elo+
Party 2
Team Averages
Level 127
1,685 SR
1,514 Elo+

VS

Team Averages
Level 91
1,580 SR
1,561 Elo+
Zhong Kui
Zhong Kui
BjörnBorg
Zhong Kui
Level 49
God Stats
4W - 3L
1,510 SR
Queue Stats
265W - 223L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
Shlemian
Sun Wukong
Level 152
God Stats
5W - 3L
1,551 SR
Queue Stats
219W - 193L
1,570 Elo+
Solo
Thoth
Thoth
SvartRegen
Thoth
Level 13
God Stats
8W - 2L
1,500 SR
Queue Stats
63W - 60L
1,629 Elo+
Party 1
Nemesis
Nemesis
VrieseD
Nemesis
Level 122
God Stats
14W - 6L
1,576 SR
Queue Stats
191W - 159L
1,555 Elo+
Party 3
Maui
Maui
infinito277
Maui
Level 121
God Stats
22W - 15L
1,760 SR
Queue Stats
172W - 149L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Damiem
Charon
13
0 / 2 / 3
8,519
448
6,312
10,705
8,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Llewdeg
Rama
16
1 / 6 / 1
9,543
502
8,715
15,857
6,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
RedKunaï
Serqet
17
4 / 2 / 0
10,670
562
9,253
18,204
8,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 6 / 3
8,544
450
8,478
16,974
6,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Will JD 123
Cthulhu
16
2 / 3 / 2
9,605
506
12,665
18,114
10,963
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BjörnBorg
Zhong Kui
18
1 / 0 / 6
10,425
549
10,149
8,817
9,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Shlemian
Sun Wukong
17
6 / 1 / 3
11,166
588
17,832
20,110
17,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
15
2 / 4 / 5
9,017
475
14,600
12,156
5,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
VrieseD
Nemesis
18
10 / 3 / 2
11,194
589
13,054
19,375
8,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 0 / 12
9,101
479
5,330
11,372
11,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
8
Kills
19
19
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BjörnBorg
Zhong Kui
1
0
6
4
L
Charon
Damiem
Charon
0
2
3
0.75
L
Rama
Llewdeg
Rama
1
6
1
0.25
L
Serqet
RedKunaï
Serqet
4
2
0
2
W
Sun Wukong
Shlemian
Sun Wukong
6
1
3
7.5
W
Thoth
2
4
5
1.13
L
1
6
3
0.42
W
Nemesis
VrieseD
Nemesis
10
3
2
3.67
L
Cthulhu
Will JD 123
Cthulhu
2
3
2
1
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,423
Damage
60,965
79,854
Taken
71,830
40,834
Mitigated
53,568
18,260
Healing
18,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BjörnBorg
Zhong Kui
10,149
2,736
0
5,592
8,817
9,800
3,035
2,098
6,719
83,937
12,134
L
Charon
Damiem
Charon
6,312
1,187
0
2,893
10,705
8,913
0
4,062
6,643
23,768
0
L
Rama
Llewdeg
Rama
8,715
6,298
0
5,270
15,857
6,302
0
9,596
6,261
0
80,067
L
Serqet
RedKunaï
Serqet
9,253
1,662
0
1,516
18,204
8,580
0
3,569
14,635
0
102,373
W
Sun Wukong
Shlemian
Sun Wukong
17,832
3,079
0
7,151
20,110
17,956
815
7,714
11,325
0
97,001
W
Thoth
14,600
463
0
710
12,156
5,098
0
7,635
4,024
66,780
0
L
8,478
107
0
3,724
16,974
6,076
0
7,033
9,941
67,885
0
W
Nemesis
VrieseD
Nemesis
13,054
7,868
0
4,238
19,375
8,771
0
3,629
14,727
0
112,807
L
Cthulhu
Will JD 123
Cthulhu
12,665
249
448
4,409
18,114
10,963
202
5,368
12,746
71,716
363
W
5,330
1,113
0
1,206
11,372
11,943
0
5,079
5,964
28,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,881
Gold Earned
50,903
535
Minions Killed
588
0
Camps Cleared
0
1,806,670
Distance Traveled
1,925,305
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,425
549
158
8
0
373,899
0
L
Charon
8,519
448
27
1
0
335,347
5
L
Rama
9,543
502
130
7
0
326,109
0
L
Serqet
10,670
562
148
8
0
431,324
2
W
Sun Wukong
11,166
588
133
7
0
389,129
0
W
Thoth
9,017
475
107
6
0
339,282
0
L
Ah Puch
8,544
450
114
6
0
336,653
1
W
Nemesis
11,194
589
140
7
0
451,361
3
L
Cthulhu
9,605
506
116
6
0
377,237
4
W
Maui
9,101
479
50
3
0
371,634
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role