Player Matchup

Tyr
Tyr
 
Tyr
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Battle_Kiittii
Fenrir
Level 139
God Stats
0W - 1L
1,446 SR
Queue Stats
39W - 39L
1,417 Elo+
Solo
Baron Samedi
Baron Samedi
Bleachme7595
Baron Samedi
Level 107
God Stats
8W - 10L
1,720 SR
Queue Stats
297W - 268L
1,495 Elo+
Solo
Anhur
Anhur
Snack_Aurora
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,455 Elo+
Party 1
Sol
Sol
nia21111
Sol
Level 151
God Stats
5W - 4L
1,604 SR
Queue Stats
134W - 119L
1,451 Elo+
Party 1
Team Averages
Level 138
1,554 SR
1,463 Elo+

VS

Team Averages
Level 117
1,505 SR
1,464 Elo+
Scylla
Scylla
APJAY
Scylla
Level 138
God Stats
12W - 12L
1,459 SR
Queue Stats
319W - 305L
1,494 Elo+
Party 2
Horus
Horus
BLU8804
Horus
Level 127
God Stats
59W - 50L
1,620 SR
Queue Stats
134W - 134L
1,557 Elo+
Solo
Jormungandr
Jormungandr
Charizard X1234
Jormungandr
Level 71
God Stats
9W - 11L
1,323 SR
Queue Stats
247W - 247L
1,368 Elo+
Party 2
Hou Yi
Hou Yi
Lonelywolf90545
Hou Yi
Level 124
God Stats
21W - 25L
1,572 SR
Queue Stats
126W - 135L
1,464 Elo+
Solo
Loki
Loki
dios_shiryu
Loki
Level 125
God Stats
137W - 110L
1,553 SR
Queue Stats
333W - 312L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 1 / 1
4,653
465
4,237
10,138
5,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

3
0 / 5 / 0
3,672
367
30
4,218
1,088
Baron Samedi
Bleachme7595
Baron Samedi
7
0 / 3 / 0
4,513
451
2,300
7,722
4,728
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 3 / 0
5,184
518
1,251
8,037
2,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 0
5,068
507
2,186
5,929
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
APJAY
Scylla
11
8 / 0 / 0
6,955
696
7,956
4,086
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
BLU8804
Horus
9
0 / 0 / 4
5,996
600
3,368
8,949
4,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jormungandr
Charizard X1234
Jormungandr
10
1 / 0 / 1
6,149
615
3,247
3,254
2,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
4 / 0 / 0
6,558
656
5,092
4,655
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 3
5,915
592
1,801
5,308
2,274
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
14
14
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
1
0.5
W
Scylla
APJAY
Scylla
8
0
0
8
W
Horus
BLU8804
Horus
0
0
4
2
L
0
5
0
0
L
Baron Samedi
Bleachme7595
Baron Samedi
0
3
0
0
W
Jormungandr
Charizard X1234
Jormungandr
1
0
1
1.5
W
4
0
0
4
L
1
3
0
0.33
W
1
1
3
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,004
Damage
21,464
36,044
Taken
26,252
15,507
Mitigated
12,633
11,719
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,237
1,069
0
4,417
10,138
5,723
0
3,526
6,612
66
27,865
W
Scylla
APJAY
Scylla
7,956
1,641
0
740
4,086
1,390
406
1,260
2,826
54,808
0
W
Horus
BLU8804
Horus
3,368
1,505
2,618
4,702
8,949
4,985
218
2,438
6,511
0
14,077
L
30
30
0
0
4,218
1,088
0
2,587
1,631
0
1,163
L
Baron Samedi
Bleachme7595
Baron Samedi
2,300
499
190
2,600
7,722
4,728
0
1,413
6,309
17,600
0
W
Jormungandr
Charizard X1234
Jormungandr
3,247
1,279
0
1,164
3,254
2,267
56
0
3,254
33,225
0
W
5,092
2,962
0
1,310
4,655
1,717
1,088
782
3,873
0
43,329
L
1,251
1,009
0
2,493
8,037
2,150
0
0
8,037
0
26,318
W
1,801
495
0
1,141
5,308
2,274
658
183
5,125
0
38,874
L
2,186
183
0
2,019
5,929
1,818
0
3,695
2,234
30,639
4,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,090
Gold Earned
31,573
206
Minions Killed
285
0
Camps Cleared
0
841,059
Distance Traveled
888,653
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,653
465
43
4
0
219,088
0
W
Scylla
6,955
696
92
9
0
195,179
1
W
Horus
5,996
600
9
1
0
186,633
2
L
Fenrir
3,672
367
1
0
0
122,106
0
L
Baron Samedi
4,513
451
29
3
0
160,340
2
W
Jormungandr
6,149
615
45
5
0
163,863
0
W
Hou Yi
6,558
656
76
8
0
159,003
0
L
Anhur
5,184
518
48
5
0
178,802
0
W
Loki
5,915
592
63
6
0
183,975
0
L
Sol
5,068
507
85
9
0
160,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role