Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
danielreye11
Terra
Level 145
God Stats
2W - 2L
1,544 SR
Queue Stats
82W - 72L
1,561 Elo+
Party 2
Charybdis
Charybdis
kirito_Klkg
Charybdis
Level 69
God Stats
1W - 1L
1,750 SR
Queue Stats
272W - 285L
1,501 Elo+
Party 2
Nemesis
Nemesis
meliodasbnb
Nemesis
Level 149
God Stats
1W - 1L
1,688 SR
Queue Stats
365W - 367L
1,578 Elo+
Party 2
Team Averages
Level 112
1,596 SR
1,528 Elo+

VS

Team Averages
Level 138
1,476 SR
1,481 Elo+
Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GabyCarp92
Merlin
Level 204
God Stats
2W - 6L
1,148 SR
Queue Stats
280W - 265L
1,469 Elo+
Solo
Chiron
Chiron
Ivaleska
Chiron
Level 83
God Stats
20W - 13L
1,659 SR
Queue Stats
226W - 267L
1,498 Elo+
Party 1
Zhong Kui
Zhong Kui
SaintObstinate
Zhong Kui
Level 126
God Stats
3W - 1L
1,626 SR
Queue Stats
222W - 219L
1,516 Elo+
Solo
Surtr
Surtr
valentino105
Surtr
Level 129
God Stats
10W - 13L
1,449 SR
Queue Stats
88W - 139L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
3 / 4 / 3
6,541
595
5,688
10,018
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
 
Osiris
11
0 / 3 / 0
5,934
539
4,272
13,318
9,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
0 / 2 / 2
5,444
495
2,477
10,947
5,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
kirito_Klkg
Charybdis
9
0 / 4 / 0
5,370
488
2,708
8,024
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
meliodasbnb
Nemesis
12
3 / 2 / 3
6,572
597
7,495
11,192
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 4 / 4
7,065
642
7,034
10,774
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
GabyCarp92
Merlin
12
2 / 2 / 2
6,974
634
4,560
5,636
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Ivaleska
Chiron
11
3 / 0 / 2
6,434
585
5,609
6,915
2,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
SaintObstinate
Zhong Kui
13
2 / 0 / 1
7,620
693
8,324
7,154
6,460
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
5 / 0 / 2
6,490
590
8,235
8,142
4,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
15
15
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
3
1.13
L
Osiris
 
Osiris
0
3
0
0
W
Thanatos
 
Thanatos
3
4
4
1.25
W
Merlin
GabyCarp92
Merlin
2
2
2
1.5
W
Chiron
Ivaleska
Chiron
3
0
2
4
W
Zhong Kui
SaintObstinate
Zhong Kui
2
0
1
2.5
L
0
2
2
0.5
L
Charybdis
kirito_Klkg
Charybdis
0
4
0
0
L
Nemesis
meliodasbnb
Nemesis
3
2
3
2.25
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,640
Damage
33,762
53,499
Taken
38,621
26,771
Mitigated
20,293
11,858
Healing
19,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,688
693
0
755
10,018
4,635
110
2,120
7,577
33,719
0
L
Osiris
 
Osiris
4,272
2,218
0
4,294
13,318
9,733
0
8,324
4,994
0
42,408
W
Thanatos
 
Thanatos
7,034
2,171
0
8,182
10,774
5,153
11
1,588
9,026
0
49,029
W
Merlin
GabyCarp92
Merlin
4,560
133
0
750
5,636
1,880
0
2,563
2,885
51,387
0
W
Chiron
Ivaleska
Chiron
5,609
2,657
215
2,973
6,915
2,293
133
815
6,100
0
43,502
W
Zhong Kui
SaintObstinate
Zhong Kui
8,324
2,334
0
5,507
7,154
6,460
564
0
7,154
63,869
0
L
2,477
397
1,298
2,839
10,947
5,679
0
1,348
9,003
16,865
0
L
Charybdis
kirito_Klkg
Charybdis
2,708
1,695
0
865
8,024
2,571
0
34
7,873
0
32,440
L
Nemesis
meliodasbnb
Nemesis
7,495
3,525
0
1,807
11,192
4,153
0
955
9,975
0
56,052
W
8,235
3,066
0
2,185
8,142
4,507
0
2,832
5,214
427
25,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,861
Gold Earned
34,583
342
Minions Killed
381
0
Camps Cleared
0
1,180,254
Distance Traveled
1,147,025
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,541
595
72
7
0
214,317
1
L
Osiris
5,934
539
82
7
0
207,993
0
W
Thanatos
7,065
642
72
7
0
256,541
0
W
Merlin
6,974
634
100
9
0
216,008
2
W
Chiron
6,434
585
66
6
0
230,820
0
W
Zhong Kui
7,620
693
108
10
0
189,421
2
L
Terra
5,444
495
21
2
0
259,106
3
L
Charybdis
5,370
488
76
7
0
218,999
0
L
Nemesis
6,572
597
91
8
0
279,839
0
W
Surtr
6,490
590
35
3
0
254,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role