Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dionte
Ne Zha
Level 149
God Stats
17W - 21L
1,543 SR
Queue Stats
297W - 307L
1,476 Elo+
Solo
Nu Wa
Nu Wa
GodSlayinBeast
Nu Wa
Level 107
God Stats
3W - 2L
1,422 SR
Queue Stats
167W - 169L
1,467 Elo+
Solo
Lancelot
Lancelot
chief_fatfoot06
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,225 Elo+
Party 1
Kukulkan
Kukulkan
eskridge01
Kukulkan
Level 5
God Stats
2W - 5L
1,264 SR
Queue Stats
2W - 7L
1,225 Elo+
Party 1
Team Averages
Level 86
1,446 SR
1,378 Elo+

VS

Team Averages
Level 118
1,485 SR
1,470 Elo+
Ne Zha
Ne Zha
MacUrardaigh
Ne Zha
Level 144
God Stats
6W - 8L
1,457 SR
Queue Stats
412W - 378L
1,487 Elo+
Solo
Cernunnos
Cernunnos
R3PT1LL14N
Cernunnos
Level 98
God Stats
6W - 3L
1,725 SR
Queue Stats
142W - 125L
1,411 Elo+
Solo
Charon
Charon
censarin
Charon
Level 121
God Stats
2W - 4L
1,500 SR
Queue Stats
135W - 126L
1,503 Elo+
Solo
Ullr
Ullr
pika_kolas_sc
Ullr
Level 125
God Stats
6W - 6L
1,351 SR
Queue Stats
417W - 444L
1,457 Elo+
Solo
Merlin
Merlin
striderx52
Merlin
Level 104
God Stats
7W - 9L
1,393 SR
Queue Stats
179W - 201L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
5
0 / 3 / 0
3,987
399
1,816
4,800
1,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
Dionte
Ne Zha
11
1 / 1 / 3
6,055
606
2,835
7,225
2,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 0
5,791
579
3,380
6,751
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
9
2 / 5 / 0
5,400
540
2,784
7,696
2,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
eskridge01
Kukulkan
9
0 / 0 / 1
5,048
505
751
3,396
1,229

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
0 / 1 / 1
5,889
589
683
8,035
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cernunnos
R3PT1LL14N
Cernunnos
9
0 / 2 / 2
5,574
557
1,809
5,495
1,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
censarin
Charon
10
8 / 1 / 0
6,856
686
6,495
6,856
3,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 0
6,132
613
3,191
4,636
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
striderx52
Merlin
10
2 / 1 / 0
6,166
617
3,674
3,689
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
11
11
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
0
0
L
Ne Zha
Dionte
Ne Zha
1
1
3
2.5
L
3
2
0
1.5
W
Ne Zha
0
1
1
0.5
W
Cernunnos
R3PT1LL14N
Cernunnos
0
2
2
0.5
W
Charon
censarin
Charon
8
1
0
8
L
Lancelot
2
5
0
0.4
L
Kukulkan
eskridge01
Kukulkan
0
0
1
0.5
W
1
1
0
1
W
Merlin
striderx52
Merlin
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,566
Damage
15,852
29,868
Taken
28,711
9,855
Mitigated
11,373
3,744
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,816
520
0
1,481
4,800
1,252
0
1,442
3,126
0
12,715
L
Ne Zha
Dionte
Ne Zha
2,835
476
0
1,128
7,225
2,769
0
676
6,453
0
46,589
L
3,380
713
65
178
6,751
1,955
0
3,455
3,230
32,395
0
W
Ne Zha
683
112
0
5,044
8,035
3,221
0
622
7,413
0
43,066
W
Cernunnos
R3PT1LL14N
Cernunnos
1,809
774
0
383
5,495
1,780
1,071
1,598
3,897
0
31,700
W
Charon
censarin
Charon
6,495
1,119
179
976
6,856
3,820
442
698
6,158
31,079
0
L
Lancelot
2,784
829
0
0
7,696
2,650
162
3,957
3,381
0
21,150
L
Kukulkan
eskridge01
Kukulkan
751
42
0
892
3,396
1,229
112
0
3,396
25,702
0
W
3,191
337
0
1,331
4,636
1,507
0
286
4,350
0
34,658
W
Merlin
striderx52
Merlin
3,674
284
0
1,000
3,689
1,045
574
1,144
2,545
41,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,281
Gold Earned
30,617
242
Minions Killed
316
0
Camps Cleared
0
880,398
Distance Traveled
879,499
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,987
399
17
2
0
85,981
0
L
Ne Zha
6,055
606
84
8
0
207,286
0
L
Nu Wa
5,791
579
64
6
0
172,827
0
W
Ne Zha
5,889
589
79
8
0
162,699
0
W
Cernunnos
5,574
557
60
6
0
193,565
1
W
Charon
6,856
686
46
5
0
189,301
0
L
Lancelot
5,400
540
35
4
0
230,537
0
L
Kukulkan
5,048
505
42
4
0
183,767
0
W
Ullr
6,132
613
49
5
0
160,110
0
W
Merlin
6,166
617
82
8
0
173,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role