Player Matchup

Ra
Ra
Gold I
Abel_Gutierrez
Ra
Gold I
Level 148
God Stats
26W - 19L
1,579 SR
Queue Stats
261W - 274L
1,585 MMR
Party 2
Ravana
Ravana
Gold II
Leccenero
Ravana
Gold II
Level 158
God Stats
2W - 1L
1,494 SR
Queue Stats
309W - 320L
1,556 MMR
Solo
Ymir
Ymir
Bronze III
Philip2580
Ymir
Bronze III
Level 82
God Stats
7W - 9L
1,520 SR
Queue Stats
8W - 12L
1,554 MMR
Solo
Hachiman
Hachiman
Gold III
marcap96
Hachiman
Gold III
Level 153
God Stats
1W - 2L
1,222 SR
Queue Stats
48W - 42L
1,541 MMR
Solo
Nike
Nike
Gold IV
nachete-23-
Nike
Gold IV
Level 144
God Stats
1W - 1L
1,308 SR
Queue Stats
73W - 81L
1,488 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,424 SR
1,545 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,646 SR
1,547 MMR
Sol
Sol
Gold IV
AsaiiN
Sol
Gold IV
Level 139
God Stats
21W - 12L
1,788 SR
Queue Stats
61W - 49L
1,575 MMR
Party 3
Rama
Rama
Gold III
ByXaviarty22
Rama
Gold III
Level 109
God Stats
3W - 3L
1,508 SR
Queue Stats
31W - 29L
1,552 MMR
Party 3
Geb
Geb
Gold III
DeathMole
Geb
Gold III
Level 158
God Stats
10W - 10L
1,529 SR
Queue Stats
153W - 155L
1,521 MMR
Party 1
Nu Wa
Nu Wa
Gold II
La_milton11
Nu Wa
Gold II
Level 157
God Stats
64W - 44L
1,591 SR
Queue Stats
483W - 504L
1,536 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Mr Nick J T
Tsukuyomi
Gold III
Level 158
God Stats
1W - 1L
1,812 SR
Queue Stats
209W - 203L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
6,895
627
1,278
4,199
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Leccenero
Ravana
12
1 / 1 / 1
6,541
595
3,072
4,629
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 1
5,897
536
1,211
8,093
5,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
marcap96
Hachiman
11
0 / 0 / 1
5,920
538
1,831
5,581
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 0 / 0
6,220
565
1,899
10,526
6,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
MauiThanatosKaliMartichorasMorgan Le Fay

VS

Bans
MercuryJanusThorSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AsaiiN
Sol
12
1 / 1 / 0
6,923
629
8,275
6,658
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 0 / 0
3,877
352
0
119
25
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 0 / 1
5,696
518
2,337
6,088
4,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 0 / 0
6,459
587
3,015
2,268
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Mr Nick J T
Tsukuyomi
10
1 / 1 / 0
5,907
537
3,290
5,968
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
2
Kills
2
2
Deaths
2
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Sol
AsaiiN
Sol
1
1
0
1
L
0
0
0
0
L
0
0
1
0.5
L
0
0
0
0
W
Ravana
Leccenero
Ravana
1
1
1
1.5
L
Tsukuyomi
Mr Nick J T
Tsukuyomi
1
1
0
1
W
0
1
1
0.5
W
Hachiman
marcap96
Hachiman
0
0
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,291
Damage
16,917
33,028
Taken
21,101
18,092
Mitigated
9,334
11,683
Healing
6,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,278
88
206
1,638
4,199
1,779
126
1,674
2,525
66,753
0
L
Sol
AsaiiN
Sol
8,275
3,484
0
3,981
6,658
2,470
370
424
6,182
49,419
5,903
L
0
0
0
83
119
25
0
0
119
0
2,215
L
2,337
170
0
1,100
6,088
4,172
0
557
5,531
18,389
0
L
3,015
655
0
460
2,268
697
0
1,012
1,256
59,708
0
W
Ravana
Leccenero
Ravana
3,072
697
0
2,623
4,629
2,135
0
1,055
3,574
0
59,645
L
Tsukuyomi
Mr Nick J T
Tsukuyomi
3,290
667
0
964
5,968
1,970
0
463
5,505
0
37,084
W
1,211
279
0
2,315
8,093
5,474
184
2,095
5,923
21,377
0
W
Hachiman
marcap96
Hachiman
1,831
900
0
2,716
5,581
1,964
765
1,355
4,207
0
42,868
W
1,899
288
0
2,185
10,526
6,740
0
6,729
3,797
0
38,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,473
Gold Earned
28,862
404
Minions Killed
295
0
Camps Cleared
0
1,182,436
Distance Traveled
882,149
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,895
627
112
10
0
256,871
0
L
Sol
6,923
629
89
8
0
197,339
1
L
Rama
3,877
352
7
1
0
28,070
0
L
Geb
5,696
518
23
2
0
230,008
0
L
Nu Wa
6,459
587
114
10
0
192,710
0
W
Ravana
6,541
595
104
9
0
246,424
1
L
Tsukuyomi
5,907
537
62
6
0
234,022
0
W
Ymir
5,897
536
35
3
0
238,406
4
W
Hachiman
5,920
538
81
7
0
209,754
1
W
Nike
6,220
565
72
7
0
230,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role