Player Matchup

Zeus
Zeus
Silver I
B Tizzle03
Zeus
Silver I
Level 155
God Stats
27W - 40L
1,590 SR
Queue Stats
574W - 626L
1,313 MMR
Party 1
Nike
Nike
Gold V
GoDz-Gabo24
Nike
Gold V
Level 170
God Stats
9W - 4L
1,718 SR
Queue Stats
112W - 134L
1,293 MMR
Solo
Danzaburou
Danzaburou
Gold III
Steez-A1
Danzaburou
Gold III
Level 157
God Stats
14W - 10L
1,803 SR
Queue Stats
774W - 801L
1,451 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 161
1,703 SR
1,352 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,404 SR
1,205 MMR
Anubis
Anubis
Silver I
DimplyRaindrop
Anubis
Silver I
Level 146
God Stats
16W - 13L
1,458 SR
Queue Stats
220W - 264L
1,159 MMR
Party 2
Khepri
Khepri
Silver II
Dimplyraindrop
Khepri
Silver II
Level 144
God Stats
10W - 7L
1,559 SR
Queue Stats
136W - 169L
1,126 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
M4r7_el0
Cthulhu
Gold IV
Level 49
God Stats
1W - 3L
1,195 SR
Queue Stats
26W - 30L
1,331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
13,160
774
21,470
8,157
4,210
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
3 / 1 / 8
13,062
768
8,808
19,150
21,795
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Steez-A1
Danzaburou
16
3 / 2 / 8
12,857
756
17,768
13,576
6,873
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AchillesKuzenboNe ZhaSurtrAo Kuang

VS

Bans
MerlinMartichorasAtlasSkadiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
11,627
684
12,006
14,366
8,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 3
11,279
663
7,944
18,152
11,476
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
M4r7_el0
Cthulhu
14
2 / 4 / 2
12,001
706
11,001
21,374
25,772
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
4
4
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
1
4
2
0.5
L
1
4
3
0.63
W
3
1
8
7
L
Cthulhu
M4r7_el0
Cthulhu
2
4
2
0.75
W
Danzaburou
Steez-A1
Danzaburou
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,046
Damage
30,951
40,883
Taken
53,892
32,878
Mitigated
45,713
9,196
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,470
2,077
0
1,413
8,157
4,210
918
6,490
1,198
79,178
0
L
12,006
639
0
5,428
14,366
8,465
317
5,779
8,587
52,584
0
L
7,944
611
0
2,434
18,152
11,476
0
8,768
9,334
24,569
0
W
8,808
417
0
4,100
19,150
21,795
16
13,227
5,495
1,676
36,904
L
Cthulhu
M4r7_el0
Cthulhu
11,001
611
502
1,356
21,374
25,772
0
7,911
13,363
44,340
813
W
Danzaburou
Steez-A1
Danzaburou
17,768
8,651
0
3,683
13,576
6,873
2,008
9,681
3,605
0
71,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,079
Gold Earned
34,907
237
Minions Killed
181
0
Camps Cleared
0
891,443
Distance Traveled
880,154
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,160
774
125
7
0
281,143
1
L
Anubis
11,627
684
89
5
0
275,626
0
L
Khepri
11,279
663
44
3
0
298,442
0
W
Nike
13,062
768
42
2
0
311,290
0
L
Cthulhu
12,001
706
48
3
0
306,086
7
W
Danzaburou
12,857
756
70
4
0
299,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role