Player Matchup

Kukulkan
Kukulkan
Master Zaheer
Kukulkan
Level 158
God Stats
19W - 7L
1,707 SR
Queue Stats
263W - 213L
1,578 Elo+
Solo
Skadi
Skadi
Primal Kakarot
Skadi
Level 127
God Stats
7W - 6L
1,618 SR
Queue Stats
119W - 101L
1,568 Elo+
Party 2
Ao Kuang
Ao Kuang
Primal Rel
Ao Kuang
Level 164
God Stats
4W - 4L
1,709 SR
Queue Stats
146W - 119L
1,569 Elo+
Party 2
Tiamat
Tiamat
ThePotatoKing124
Tiamat
Level 158
God Stats
4W - 3L
1,436 SR
Queue Stats
539W - 481L
1,605 Elo+
Solo
Shiva
Shiva
baloko
Shiva
Level 121
God Stats
2W - 2L
1,404 SR
Queue Stats
83W - 56L
1,677 Elo+
Party 2
Team Averages
Level 146
1,575 SR
1,600 Elo+

VS

Team Averages
Level 95
1,554 SR
1,556 Elo+
Cernunnos
Cernunnos
EvolvedSavior
Cernunnos
Level 155
God Stats
0W - 1L
1,404 SR
Queue Stats
84W - 76L
1,608 Elo+
Solo
Cerberus
Cerberus
SlyShadoe
Cerberus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
126W - 172L
1,582 Elo+
Party 1
Achilles
Achilles
TraumaticWaffle
Achilles
Level 121
God Stats
4W - 9L
1,537 SR
Queue Stats
234W - 250L
1,501 Elo+
Party 1
Poseidon
Poseidon
mshearts420
Poseidon
Level 22
God Stats
0W - 2L
1,797 SR
Queue Stats
1W - 3L
1,515 Elo+
Party 1
Ra
Ra
str8gman
Ra
Level 69
God Stats
10W - 17L
1,534 SR
Queue Stats
276W - 249L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Master Zaheer
Kukulkan
16
3 / 2 / 4
10,103
594
10,327
5,779
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 2
9,220
542
6,357
7,950
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Primal Rel
Ao Kuang
16
7 / 0 / 3
9,945
585
9,853
15,631
6,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
1 / 1 / 1
9,954
586
8,119
12,978
10,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shiva
baloko
Shiva
14
2 / 1 / 7
8,998
529
11,809
15,316
12,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
EvolvedSavior
Cernunnos
13
2 / 3 / 0
8,022
472
5,585
12,635
5,266
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
SlyShadoe
Cerberus
11
1 / 2 / 2
7,608
448
8,819
15,008
12,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
15
1 / 2 / 0
8,229
484
9,814
17,412
14,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
mshearts420
Poseidon
11
1 / 4 / 0
6,988
411
2,974
11,701
3,609
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 2
7,917
466
5,264
15,112
6,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
5
5
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
EvolvedSavior
Cernunnos
2
3
0
0.67
W
Kukulkan
Master Zaheer
Kukulkan
3
2
4
2.5
W
2
1
2
3
W
Ao Kuang
Primal Rel
Ao Kuang
7
0
3
8.5
L
Cerberus
SlyShadoe
Cerberus
1
2
2
1
W
1
1
1
1.5
L
Achilles
1
2
0
0.5
W
Shiva
baloko
Shiva
2
1
7
5.5
L
Poseidon
mshearts420
Poseidon
1
4
0
0.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,465
Damage
32,456
57,654
Taken
71,868
34,724
Mitigated
42,827
12,422
Healing
21,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
EvolvedSavior
Cernunnos
5,585
1,881
0
4,830
12,635
5,266
0
3,093
9,462
0
65,740
W
Kukulkan
Master Zaheer
Kukulkan
10,327
987
0
748
5,779
2,023
717
3,923
1,856
82,281
0
W
6,357
1,823
0
1,320
7,950
2,691
144
2,070
5,880
22
72,252
W
Ao Kuang
Primal Rel
Ao Kuang
9,853
1,904
0
3,551
15,631
6,471
0
3,153
12,478
91,183
0
L
Cerberus
SlyShadoe
Cerberus
8,819
896
0
3,569
15,008
12,983
0
4,325
10,349
24,289
0
W
8,119
928
0
4,512
12,978
10,575
0
1,451
11,527
69,673
264
L
Achilles
9,814
1,928
0
5,453
17,412
14,945
0
7,261
9,705
220
63,336
W
Shiva
baloko
Shiva
11,809
1,841
296
1,995
15,316
12,964
0
6,960
8,186
483
47,087
L
Poseidon
mshearts420
Poseidon
2,974
636
0
1,238
11,701
3,609
0
5,887
5,552
42,236
0
L
5,264
981
773
5,448
15,112
6,024
0
7,170
7,289
75,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
38,764
588
Minions Killed
450
0
Camps Cleared
0
1,736,919
Distance Traveled
1,587,467
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,022
472
106
6
0
292,317
2
W
Kukulkan
10,103
594
161
9
0
317,504
4
W
Skadi
9,220
542
112
7
0
312,731
6
W
Ao Kuang
9,945
585
123
7
0
414,824
5
L
Cerberus
7,608
448
24
1
0
351,013
3
W
Tiamat
9,954
586
143
8
0
304,889
0
L
Achilles
8,229
484
107
6
0
314,461
0
W
Shiva
8,998
529
49
3
0
386,971
3
L
Poseidon
6,988
411
69
4
0
321,832
0
L
Ra
7,917
466
144
8
0
307,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role