Player Matchup

Janus
Janus
GMAN-23-
Janus
Level 161
God Stats
32W - 31L
1,511 SR
Queue Stats
1,068W - 1,058L
1,531 Elo+
Solo
Geb
Geb
Il RICO Il
Geb
Level 99
God Stats
7W - 3L
1,618 SR
Queue Stats
360W - 330L
1,466 Elo+
Solo
Heimdallr
Heimdallr
UsL Drespy
Heimdallr
Level 65
God Stats
1W - 2L
1,250 SR
Queue Stats
17W - 11L
1,463 Elo+
Party 1
Thor
Thor
iiLittleSus2
Thor
Level 87
God Stats
3W - 4L
1,527 SR
Queue Stats
126W - 117L
1,521 Elo+
Solo
King Arthur
King Arthur
theonlyzipp
King Arthur
Level 18
God Stats
3W - 0L
1,719 SR
Queue Stats
6W - 4L
1,429 Elo+
Party 1
Team Averages
Level 86
1,525 SR
1,482 Elo+

VS

Team Averages
Level 110
1,518 SR
1,510 Elo+
Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
temp-8612542
Cupid
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
167W - 162L
1,557 Elo+
Solo
Ao Kuang
Ao Kuang
xxXDjNguyenXxx
Ao Kuang
Level 118
God Stats
26W - 29L
1,592 SR
Queue Stats
169W - 170L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GMAN-23-
Janus
14
3 / 0 / 2
7,608
585
9,615
7,103
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 6
6,241
480
4,766
8,493
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
UsL Drespy
Heimdallr
11
1 / 2 / 3
5,996
461
5,303
8,140
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 2 / 4
7,448
573
8,921
11,449
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
theonlyzipp
King Arthur
12
2 / 2 / 1
6,286
484
6,120
10,883
7,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 2 / 1
7,031
541
4,457
8,450
4,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
 
Sobek
12
2 / 3 / 0
6,993
538
5,917
11,819
8,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
 
Pele
10
2 / 4 / 1
6,272
482
5,825
11,617
7,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 2 / 2
6,473
498
4,284
8,134
2,612
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
10
1 / 3 / 4
6,254
481
5,055
10,445
3,286
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
7
7
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
1
0.75
L
Sobek
 
Sobek
2
3
0
0.67
L
Pele
 
Pele
2
4
1
0.63
W
Janus
GMAN-23-
Janus
3
0
2
4
W
1
1
6
4
W
Heimdallr
UsL Drespy
Heimdallr
1
2
3
1.25
W
6
2
4
4
L
1
2
2
1
W
King Arthur
theonlyzipp
King Arthur
2
2
1
1.25
L
Ao Kuang
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,725
Damage
25,538
46,068
Taken
50,465
24,582
Mitigated
25,751
7,363
Healing
16,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,457
49
0
2,357
8,450
4,049
0
5,298
2,810
52,626
0
L
Sobek
 
Sobek
5,917
1,334
0
5,375
11,819
8,804
0
54
11,765
38,330
67
L
Pele
 
Pele
5,825
1,125
0
1,635
11,617
7,000
0
3,952
7,569
0
31,280
W
Janus
GMAN-23-
Janus
9,615
568
0
1,522
7,103
2,681
0
3,032
3,959
68,578
0
W
4,766
348
0
1,579
8,493
6,388
0
1,729
6,588
17,694
0
W
Heimdallr
UsL Drespy
Heimdallr
5,303
3,011
0
2,804
8,140
3,020
0
2,745
5,395
0
40,134
W
8,921
2,256
0
244
11,449
4,862
0
1,961
9,416
0
62,547
L
4,284
1,424
942
2,596
8,134
2,612
915
1,493
6,641
0
38,645
W
King Arthur
theonlyzipp
King Arthur
6,120
1,092
0
1,214
10,883
7,631
0
5,788
5,095
0
30,527
L
Ao Kuang
5,055
1,278
33
3,445
10,445
3,286
315
3,034
7,149
29,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,579
Gold Earned
33,023
320
Minions Killed
291
0
Camps Cleared
0
1,317,926
Distance Traveled
1,184,883
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,031
541
92
7
0
225,833
0
L
Sobek
6,993
538
42
3
0
238,003
1
L
Pele
6,272
482
39
3
0
254,898
0
W
Janus
7,608
585
124
10
0
255,344
4
W
Geb
6,241
480
16
1
0
282,063
2
W
Heimdallr
5,996
461
67
5
0
236,504
0
W
Thor
7,448
573
76
6
0
298,981
0
L
Cupid
6,473
498
72
6
0
232,121
0
W
King Arthur
6,286
484
37
3
0
245,034
0
L
Ao Kuang
6,254
481
46
4
0
234,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role