Player Matchup

Anhur
Anhur
SlyShadoe
Anhur
Level 107
God Stats
3W - 4L
1,619 SR
Queue Stats
126W - 172L
1,593 Elo+
Party 1
Atlas
Atlas
TraumaticWaffle
Atlas
Level 121
God Stats
7W - 11L
1,559 SR
Queue Stats
234W - 250L
1,510 Elo+
Party 1
Kukulkan
Kukulkan
happytomatoe365
Kukulkan
Level 99
God Stats
12W - 13L
1,505 SR
Queue Stats
186W - 184L
1,486 Elo+
Solo
Mercury
Mercury
hespanic
Mercury
Level 216
God Stats
7W - 4L
1,749 SR
Queue Stats
84W - 71L
1,605 Elo+
Party 1
Hercules
Hercules
mshearts420
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,731 Elo+
Party 1
Team Averages
Level 113
1,586 SR
1,585 Elo+

VS

Team Averages
Level 143
1,602 SR
1,576 Elo+
Sol
Sol
CurlActivated
Sol
Level 123
God Stats
36W - 31L
1,661 SR
Queue Stats
374W - 348L
1,646 Elo+
Solo
Nike
Nike
LDAK Finn
Nike
Level 158
God Stats
14W - 4L
1,705 SR
Queue Stats
498W - 425L
1,507 Elo+
Solo
Mercury
Mercury
PacifistPig
Mercury
Level 159
God Stats
4W - 4L
1,546 SR
Queue Stats
193W - 124L
1,593 Elo+
Solo
Janus
Janus
Sinisterserpant
Janus
Level 128
God Stats
9W - 5L
1,424 SR
Queue Stats
297W - 260L
1,579 Elo+
Solo
Ravana
Ravana
WonderfallBC
Ravana
Level 148
God Stats
10W - 9L
1,675 SR
Queue Stats
138W - 136L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
SlyShadoe
Anhur
15
3 / 4 / 2
8,729
546
9,556
14,456
6,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 5 / 4
7,911
494
6,176
20,500
18,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
12
2 / 6 / 0
7,574
473
5,734
10,529
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
hespanic
Mercury
15
7 / 6 / 4
9,187
574
11,967
17,106
7,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
mshearts420
Hercules
11
0 / 4 / 0
6,677
417
1,811
10,340
6,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
8,761
548
13,248
11,895
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Nike
16
6 / 0 / 5
10,167
635
9,333
13,726
12,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mercury
PacifistPig
Mercury
18
13 / 1 / 3
11,297
706
14,579
12,649
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 6 / 11
9,710
607
8,090
10,800
4,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
13
2 / 3 / 10
7,708
482
8,116
10,073
6,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
14
Kills
25
25
Deaths
14
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
W
Nike
6
0
5
8.5
W
Mercury
PacifistPig
Mercury
13
1
3
14.5
W
3
6
11
1.42
L
Anhur
SlyShadoe
Anhur
3
4
2
1
L
2
5
4
0.8
W
Ravana
2
3
10
2.33
L
Kukulkan
2
6
0
0.33
L
Mercury
hespanic
Mercury
7
6
4
1.5
L
Hercules
mshearts420
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,244
Damage
53,366
72,931
Taken
59,143
42,886
Mitigated
32,150
10,597
Healing
10,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,248
6,499
0
4,635
11,895
3,371
1,103
845
11,050
78,260
0
W
Nike
9,333
1,408
0
2,207
13,726
12,648
0
2,172
11,067
1,286
75,406
W
Mercury
PacifistPig
Mercury
14,579
8,939
0
1,155
12,649
5,352
0
4,046
8,262
0
106,791
W
8,090
231
0
1,300
10,800
4,227
43
3,003
7,635
67,735
0
L
Anhur
SlyShadoe
Anhur
9,556
4,420
0
3,507
14,456
6,449
0
7,720
6,736
0
70,807
L
6,176
2,253
0
1,984
20,500
18,262
0
5,719
14,367
17,157
0
W
Ravana
8,116
1,029
0
1,338
10,073
6,552
0
2,438
7,457
0
26,060
L
Kukulkan
5,734
586
0
1,925
10,529
3,752
348
2,892
7,430
48,037
0
L
Mercury
hespanic
Mercury
11,967
6,165
0
2,142
17,106
7,986
0
5,103
11,853
0
81,660
L
Hercules
mshearts420
Hercules
1,811
545
0
1,039
10,340
6,437
0
241
10,099
0
31,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,078
Gold Earned
47,643
392
Minions Killed
515
0
Camps Cleared
0
1,552,704
Distance Traveled
1,722,520
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,761
548
118
7
0
315,589
6
W
Nike
10,167
635
112
7
0
306,862
0
W
Mercury
11,297
706
142
9
0
424,194
1
W
Janus
9,710
607
113
7
0
341,184
2
L
Anhur
8,729
546
121
8
0
307,357
3
L
Atlas
7,911
494
13
1
0
326,309
3
W
Ravana
7,708
482
30
2
0
334,691
5
L
Kukulkan
7,574
473
96
6
0
299,369
1
L
Mercury
9,187
574
111
7
0
356,005
4
L
Hercules
6,677
417
51
3
0
263,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role