Player Matchup

Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
Artem47S
Izanami
Gold I
Level 140
God Stats
18W - 7L
1,752 SR
Queue Stats
412W - 417L
1,574 MMR
Solo
Pele
Pele
Gold III
BlubsGoFish
Pele
Gold III
Level 110
God Stats
9W - 4L
1,588 SR
Queue Stats
36W - 31L
1,579 MMR
Party 1
Janus
Janus
Silver I
Deag1
Janus
Silver I
Level 67
God Stats
2W - 2L
1,384 SR
Queue Stats
17W - 15L
1,451 MMR
Party 1
Ravana
Ravana
Gold II
HERETIKsound
Ravana
Gold II
Level 153
God Stats
9W - 5L
1,607 SR
Queue Stats
131W - 130L
1,565 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,566 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,478 SR
1,522 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
 
Artio
Bronze III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Gold II
SKLZY
Maui
Gold II
Level 144
God Stats
0W - 2L
1,085 SR
Queue Stats
32W - 34L
1,545 MMR
Solo
Chiron
Chiron
Gold III
SoFunnyMaK
Chiron
Gold III
Level 128
God Stats
111W - 84L
1,619 SR
Queue Stats
497W - 491L
1,526 MMR
Solo
Susano
Susano
Gold II
WilRokk
Susano
Gold II
Level 199
God Stats
6W - 2L
1,685 SR
Queue Stats
245W - 230L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 1 / 3
5,653
565
3,528
8,716
7,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Artem47S
Izanami
9
0 / 1 / 1
5,189
519
3,672
6,730
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 0 / 2
6,886
689
5,648
8,873
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Deag1
Janus
12
2 / 0 / 4
6,840
684
3,600
4,556
1,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
12
3 / 0 / 1
6,969
697
6,872
4,936
2,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Ao KuangMartichorasBakasura

VS

Bans
NemesisFenrirGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 0
5,239
524
4,500
5,773
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
 
Artio
8
1 / 1 / 0
5,154
515
2,036
8,272
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Maui
SKLZY
Maui
8
0 / 3 / 0
4,652
465
244
6,844
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
SoFunnyMaK
Chiron
9
1 / 1 / 1
5,118
512
6,924
6,417
2,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Susano
WilRokk
Susano
9
0 / 3 / 0
5,104
510
3,389
10,212
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
11
Kills
2
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
3
1.5
L
Merlin
 
Merlin
0
3
0
0
L
Artio
 
Artio
1
1
0
1
W
Izanami
Artem47S
Izanami
0
1
1
0.5
W
6
0
2
7
W
Janus
Deag1
Janus
2
0
4
4
W
Ravana
3
0
1
3.5
L
Maui
SKLZY
Maui
0
3
0
0
L
Chiron
SoFunnyMaK
Chiron
1
1
1
1.5
L
Susano
WilRokk
Susano
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,320
Damage
17,093
33,811
Taken
37,518
17,064
Mitigated
14,771
11,656
Healing
12,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,528
1,221
0
3,353
8,716
7,680
11
1,845
6,839
12,247
0
L
Merlin
 
Merlin
4,500
192
0
819
5,773
1,684
0
1,866
3,763
41,492
0
L
Artio
 
Artio
2,036
139
217
3,868
8,272
4,810
0
1,872
6,340
18,976
0
W
Izanami
Artem47S
Izanami
3,672
2,650
0
2,272
6,730
2,297
42
1,054
5,676
0
46,517
W
5,648
1,834
0
1,949
8,873
3,231
0
1,911
6,962
0
45,716
W
Janus
Deag1
Janus
3,600
210
0
1,490
4,556
1,469
0
1,795
2,761
55,300
0
W
Ravana
6,872
1,808
0
2,592
4,936
2,387
180
244
4,692
0
50,042
L
Maui
SKLZY
Maui
244
220
0
1,325
6,844
2,578
0
0
6,844
18,433
0
L
Chiron
SoFunnyMaK
Chiron
6,924
1,766
413
2,193
6,417
2,279
0
1,501
4,816
0
39,664
L
Susano
WilRokk
Susano
3,389
651
0
3,725
10,212
3,420
0
1,543
8,593
0
36,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,537
Gold Earned
25,267
356
Minions Killed
279
0
Camps Cleared
0
1,075,040
Distance Traveled
970,844
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,653
565
11
1
0
214,318
3
L
Merlin
5,239
524
74
7
0
188,227
3
L
Artio
5,154
515
14
1
0
198,950
0
W
Izanami
5,189
519
90
9
0
188,301
2
W
Pele
6,886
689
63
6
0
247,440
0
W
Janus
6,840
684
110
11
0
224,045
0
W
Ravana
6,969
697
82
8
0
200,936
1
L
Maui
4,652
465
35
4
0
169,225
0
L
Chiron
5,118
512
84
8
0
200,565
3
L
Susano
5,104
510
72
7
0
213,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role