Player Matchup

Tiamat
Tiamat
NFmeister
Tiamat
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 123L
1,261 Elo+
Party 1
Neith
Neith
SurcoFF
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,187 Elo+
Party 1
Hercules
Hercules
dion77
Hercules
Level 61
God Stats
57W - 67L
1,428 SR
Queue Stats
572W - 672L
1,344 Elo+
Party 1
Team Averages
Level 32
1,476 SR
1,264 Elo+

VS

Team Averages
Level 33
1,611 SR
1,421 Elo+
Chaac
Chaac
PablitoSmurf
Chaac
Level 28
God Stats
3W - 4L
1,480 SR
Queue Stats
95W - 76L
1,486 Elo+
Party 2
Scylla
Scylla
SaN2501
Scylla
Level 8
God Stats
7W - 2L
1,535 SR
Queue Stats
12W - 11L
1,373 Elo+
Party 2
Thanatos
Thanatos
elmachaca
Thanatos
Level 64
God Stats
5W - 1L
1,817 SR
Queue Stats
140W - 117L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NFmeister
Tiamat
12
0 / 10 / 3
9,431
629
7,274
15,391
6,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
SurcoFF
Neith
12
0 / 9 / 2
9,591
639
4,716
14,553
3,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
dion77
Hercules
10
3 / 11 / 0
9,582
639
7,607
23,789
22,852
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 17
12,776
852
14,923
15,577
13,038
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
SaN2501
Scylla
16
7 / 0 / 21
13,236
882
16,170
4,302
1,590
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
elmachaca
Thanatos
16
15 / 1 / 14
13,838
923
17,662
11,293
4,604
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
82
3
Kills
30
30
Deaths
3
5
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Tiamat
NFmeister
Tiamat
0
10
3
0.15
W
8
2
17
8.25
W
Scylla
SaN2501
Scylla
7
0
21
17.5
L
Neith
SurcoFF
Neith
0
9
2
0.11
L
Hercules
dion77
Hercules
3
11
0
0.27
W
Thanatos
elmachaca
Thanatos
15
1
14
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,597
Damage
48,755
53,733
Taken
31,172
33,172
Mitigated
19,232
4,408
Healing
15,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
NFmeister
Tiamat
7,274
697
0
975
15,391
6,454
0
1,850
13,481
38,523
0
W
14,923
2,714
0
3,717
15,577
13,038
476
4,050
11,422
0
47,873
W
Scylla
SaN2501
Scylla
16,170
2,821
0
402
4,302
1,590
415
1,162
3,140
48,395
0
L
Neith
SurcoFF
Neith
4,716
1,938
0
439
14,553
3,866
0
5,463
9,049
0
32,729
L
Hercules
dion77
Hercules
7,607
2,426
0
2,994
23,789
22,852
0
9,450
14,331
0
18,093
W
Thanatos
elmachaca
Thanatos
17,662
4,440
0
11,337
11,293
4,604
1,340
2,844
8,176
0
55,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,604
Gold Earned
39,850
104
Minions Killed
158
0
Camps Cleared
0
722,223
Distance Traveled
887,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,431
629
45
3
0
225,807
0
W
Chaac
12,776
852
50
3
0
286,308
0
W
Scylla
13,236
882
58
4
0
275,869
0
L
Neith
9,591
639
46
3
0
223,974
0
L
Hercules
9,582
639
13
1
0
272,442
0
W
Thanatos
13,838
923
50
3
0
325,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role