Player Matchup

Hercules
Hercules
DELOW2COOL141
Hercules
Level 18
God Stats
0W - 1L
1,687 SR
Queue Stats
1W - 2L
1,452 Elo+
Solo
Horus
Horus
Jerdee
Horus
Level 155
God Stats
0W - 3L
1,177 SR
Queue Stats
109W - 96L
1,594 Elo+
Party 1
Zeus
Zeus
Lupus Rex1390
Zeus
Level 128
God Stats
2W - 4L
1,431 SR
Queue Stats
477W - 480L
1,512 Elo+
Solo
Medusa
Medusa
TheCheetoHead
Medusa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,677 Elo+
Party 1
Mulan
Mulan
TheGreatGORR
Mulan
Level 148
God Stats
2W - 3L
1,789 SR
Queue Stats
297W - 305L
1,509 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,549 Elo+

VS

Team Averages
Level 141
1,445 SR
1,551 Elo+
Ah Puch
Ah Puch
AniSterling
Ah Puch
Level 123
God Stats
2W - 0L
1,658 SR
Queue Stats
80W - 53L
1,598 Elo+
Solo
Chang'e
Chang'e
Kyutiepie
Chang'e
Level 104
God Stats
5W - 2L
1,574 SR
Queue Stats
143W - 130L
1,539 Elo+
Party 2
Anhur
Anhur
MyLittleDashie7
Anhur
Level 154
God Stats
1W - 2L
1,535 SR
Queue Stats
142W - 128L
1,539 Elo+
Party 2
Tyr
Tyr
ToneBolone
Tyr
Level 164
God Stats
1W - 0L
1,370 SR
Queue Stats
129W - 132L
1,563 Elo+
Solo
Mulan
Mulan
yahayabusa
Mulan
Level 159
God Stats
5W - 6L
1,089 SR
Queue Stats
708W - 685L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DELOW2COOL141
Hercules
14
1 / 3 / 7
8,509
851
5,543
18,143
20,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Jerdee
Horus
15
4 / 3 / 5
8,709
871
4,578
16,015
18,748
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
1 / 5 / 6
7,862
786
13,204
9,376
4,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
4 / 4 / 3
8,529
853
8,585
12,568
7,049
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 4
6,989
699
7,308
15,707
17,073
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AniSterling
Ah Puch
14
6 / 2 / 8
9,147
915
19,234
11,071
5,918
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Kyutiepie
Chang'e
15
1 / 1 / 9
8,645
865
8,975
10,807
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 3 / 15
9,289
929
10,367
10,592
5,153
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 1 / 12
9,498
950
8,756
10,323
10,361
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
17
8 / 3 / 8
10,013
1,001
16,316
14,283
17,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
73
10
Kills
21
21
Deaths
10
25
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AniSterling
Ah Puch
6
2
8
5
L
Hercules
DELOW2COOL141
Hercules
1
3
7
1.5
L
Horus
Jerdee
Horus
4
3
5
2.17
W
Chang'e
Kyutiepie
Chang'e
1
1
9
5.5
L
1
5
6
0.8
W
2
3
15
3.17
L
4
4
3
1.38
L
0
6
4
0.33
W
4
1
12
10
W
Mulan
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,218
Damage
63,648
71,809
Taken
57,076
67,529
Mitigated
44,765
25,474
Healing
23,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AniSterling
Ah Puch
19,234
999
509
1,382
11,071
5,918
343
3,234
7,837
27,057
0
L
Hercules
DELOW2COOL141
Hercules
5,543
1,170
1,901
6,111
18,143
20,637
102
7,043
10,858
0
11,142
L
Horus
Jerdee
Horus
4,578
2,150
6,715
5,588
16,015
18,748
256
8,593
6,562
1,017
8,096
W
Chang'e
Kyutiepie
Chang'e
8,975
882
9,066
5,001
10,807
5,374
1,827
3,247
7,560
22,887
0
L
13,204
1,082
220
578
9,376
4,022
0
4,827
4,508
25,387
0
W
10,367
6,512
1,742
1,049
10,592
5,153
5,830
2,293
8,299
0
29,074
L
8,585
3,841
0
2,005
12,568
7,049
1,349
3,734
8,497
0
22,451
L
7,308
547
0
2,356
15,707
17,073
351
6,055
9,416
0
12,720
W
8,756
882
0
1,923
10,323
10,361
265
2,742
7,581
0
13,363
W
Mulan
16,316
1,742
877
1,854
14,283
17,959
124
2,494
11,789
3,063
27,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,598
Gold Earned
46,592
109
Minions Killed
127
0
Camps Cleared
0
924,658
Distance Traveled
1,042,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,147
915
14
1
0
191,288
0
L
Hercules
8,509
851
11
1
0
201,344
0
L
Horus
8,709
871
6
1
0
204,944
0
W
Chang'e
8,645
865
40
4
0
224,666
0
L
Zeus
7,862
786
39
4
0
155,957
0
W
Anhur
9,289
929
40
4
0
202,622
0
L
Medusa
8,529
853
48
5
0
202,759
0
L
Mulan
6,989
699
5
1
0
159,654
0
W
Tyr
9,498
950
9
1
0
226,669
0
W
Mulan
10,013
1,001
24
2
0
197,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role