Player Matchup

Geb
Geb
Delvx
Geb
Level 148
God Stats
2W - 0L
1,770 SR
Queue Stats
26W - 10L
1,794 Elo+
Party 2
Gilgamesh
Gilgamesh
Mocintosh
Gilgamesh
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,821 Elo+
Party 2
Ra
Ra
MrMatpler
Ra
Level 129
God Stats
1W - 0L
1,801 SR
Queue Stats
9W - 2L
1,789 Elo+
Party 2
Team Averages
Level 139
1,690 SR
1,801 Elo+

VS

Team Averages
Level 50
1,600 SR
1,552 Elo+
Tsukuyomi
Tsukuyomi
ReepyNeme
Tsukuyomi
Level 77
God Stats
45W - 33L
1,800 SR
Queue Stats
78W - 65L
1,656 Elo+
Solo
Cthulhu
Cthulhu
TBSHarumi
Cthulhu
Level 57
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
King Arthur
King Arthur
Uchronia
King Arthur
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Delvx
Geb
13
5 / 0 / 11
10,778
829
11,501
15,147
18,129
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Mocintosh
Gilgamesh
13
5 / 1 / 8
10,329
795
10,925
9,589
8,414
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
6 / 3 / 5
10,946
842
12,834
8,608
3,667
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ReepyNeme
Tsukuyomi
12
1 / 8 / 1
9,340
718
8,781
15,187
6,719
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
TBSHarumi
Cthulhu
11
1 / 1 / 1
8,576
660
7,981
13,750
11,662
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Uchronia
King Arthur
12
2 / 7 / 1
9,246
711
4,611
14,303
15,971
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
4
4
Deaths
16
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Geb
Delvx
Geb
5
0
11
10.5
W
Gilgamesh
Mocintosh
Gilgamesh
5
1
8
9
W
6
3
5
2.83
L
Tsukuyomi
ReepyNeme
Tsukuyomi
1
8
1
0.19
L
Cthulhu
TBSHarumi
Cthulhu
1
1
1
1.5
L
King Arthur
Uchronia
King Arthur
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,260
Damage
21,373
33,344
Taken
43,240
30,210
Mitigated
34,352
3,780
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
Delvx
Geb
11,501
2,630
0
695
15,147
18,129
200
4,368
10,376
32,746
763
W
Gilgamesh
Mocintosh
Gilgamesh
10,925
2,656
0
300
9,589
8,414
224
3,246
6,343
667
23,075
W
12,834
878
1,004
1,781
8,608
3,667
646
959
7,580
59,056
0
L
Tsukuyomi
ReepyNeme
Tsukuyomi
8,781
3,106
0
3,586
15,187
6,719
0
9,428
5,481
22
42,211
L
Cthulhu
TBSHarumi
Cthulhu
7,981
1,792
0
500
13,750
11,662
0
6,839
6,614
17,049
0
L
King Arthur
Uchronia
King Arthur
4,611
600
0
250
14,303
15,971
0
7,452
6,485
0
14,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,053
Gold Earned
27,162
150
Minions Killed
98
0
Camps Cleared
0
714,151
Distance Traveled
735,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,778
829
25
2
0
233,512
0
W
Gilgamesh
10,329
795
20
2
0
241,906
0
W
Ra
10,946
842
105
8
0
238,733
0
L
Tsukuyomi
9,340
718
69
5
0
232,170
0
L
Cthulhu
8,576
660
19
1
0
260,647
0
L
King Arthur
9,246
711
10
1
0
242,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role