Player Matchup

Anubis
Anubis
BlazeCES
Anubis
Level 17
God Stats
4W - 7L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
ChainsNZ
Ne Zha
Level 61
God Stats
3W - 1L
1,790 SR
Queue Stats
15W - 9L
1,411 Elo+
Party 2
Hachiman
Hachiman
FcProNl
Hachiman
Level 141
God Stats
18W - 6L
1,942 SR
Queue Stats
327W - 298L
1,463 Elo+
Solo
Charon
Charon
GrumpyGazmondo
Charon
Level 50
God Stats
14W - 16L
1,688 SR
Queue Stats
25W - 32L
1,500 Elo+
Party 2
Lancelot
Lancelot
Tailchaser42
Lancelot
Level 39
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Team Averages
Level 62
1,684 SR
1,475 Elo+

VS

Team Averages
Level 58
1,417 SR
1,474 Elo+
Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
KukulcanGod
Vamana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,488 Elo+
Party 1
Ymir
Ymir
TomasBg77
Ymir
Level 25
God Stats
1W - 3L
1,240 SR
Queue Stats
1W - 4L
1,403 Elo+
Party 1
Set
Set
alfon20058
Set
Level 138
God Stats
0W - 2L
1,279 SR
Queue Stats
83W - 74L
1,493 Elo+
Solo
Ra
Ra
iLoveAphroMains
Ra
Level 59
God Stats
3W - 3L
1,565 SR
Queue Stats
77W - 61L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BlazeCES
Anubis
13
2 / 1 / 1
7,994
571
4,261
8,224
3,685
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
ChainsNZ
Ne Zha
13
7 / 1 / 3
8,148
582
7,296
10,727
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
FcProNl
Hachiman
12
2 / 1 / 7
7,683
549
13,424
10,339
4,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 2 / 5
7,292
521
4,696
8,797
5,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Tailchaser42
Lancelot
12
4 / 1 / 1
7,718
551
8,985
8,909
5,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 5 / 0
6,725
480
4,247
11,486
3,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
12
1 / 2 / 0
7,399
529
3,580
10,135
6,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
0 / 3 / 2
6,488
463
3,341
16,925
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
2 / 2 / 2
7,779
556
5,592
11,086
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 1
7,287
521
6,082
7,805
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
15
Kills
5
6
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
5
0
0.4
W
Anubis
BlazeCES
Anubis
2
1
1
2.5
W
Ne Zha
ChainsNZ
Ne Zha
7
1
3
8.5
W
Hachiman
FcProNl
Hachiman
2
1
7
5.5
W
0
2
5
1.25
L
Vamana
1
2
0
0.5
W
Lancelot
Tailchaser42
Lancelot
4
1
1
4.5
L
Ymir
0
3
2
0.33
L
2
2
2
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,662
Damage
22,842
46,996
Taken
57,437
23,217
Mitigated
31,153
15,302
Healing
12,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,247
2,394
0
3,448
11,486
3,728
0
1,268
10,212
0
38,316
W
Anubis
BlazeCES
Anubis
4,261
261
0
4,282
8,224
3,685
103
2,831
5,317
59,312
0
W
Ne Zha
ChainsNZ
Ne Zha
7,296
1,352
0
1,018
10,727
4,190
539
2,145
8,507
0
48,203
W
Hachiman
FcProNl
Hachiman
13,424
7,106
0
5,417
10,339
4,310
496
2,218
8,121
0
64,577
W
4,696
1,016
1,546
927
8,797
5,255
286
2,115
6,682
24,674
0
L
Vamana
3,580
2,284
0
3,069
10,135
6,129
535
0
10,135
0
49,612
W
Lancelot
Tailchaser42
Lancelot
8,985
1,426
0
2,112
8,909
5,777
98
1,017
7,892
0
42,541
L
Ymir
3,341
651
0
3,178
16,925
13,913
0
4,623
12,302
24,954
0
L
5,592
2,669
0
1,479
11,086
4,984
469
923
10,163
0
62,676
L
6,082
340
132
1,235
7,805
2,399
0
2,431
5,374
57,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,835
Gold Earned
35,678
364
Minions Killed
353
0
Camps Cleared
0
1,350,113
Distance Traveled
1,376,808
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,725
480
47
3
0
229,189
0
W
Anubis
7,994
571
114
8
0
235,107
0
W
Ne Zha
8,148
582
60
4
0
306,295
0
W
Hachiman
7,683
549
81
6
0
223,582
0
W
Charon
7,292
521
45
3
0
273,037
0
L
Vamana
7,399
529
76
5
0
286,017
0
W
Lancelot
7,718
551
64
5
0
312,092
0
L
Ymir
6,488
463
35
3
0
254,590
0
L
Set
7,779
556
97
7
0
321,043
0
L
Ra
7,287
521
98
7
0
285,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role