Player Matchup

Set
Set
AccountNummer5
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 88L
1,374 Elo+
Party 1
Bacchus
Bacchus
TheBiggestSlime
Bacchus
Level 15
God Stats
8W - 7L
1,478 SR
Queue Stats
14W - 13L
1,464 Elo+
Party 3
Tyr
Tyr
asperni
Tyr
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,159 Elo+
Solo
Neith
Neith
kpk12346
Neith
Level 89
God Stats
81W - 68L
1,594 SR
Queue Stats
280W - 254L
1,472 Elo+
Party 3
Aphrodite
Aphrodite
ykRiin
Aphrodite
Level 109
God Stats
15W - 16L
1,478 SR
Queue Stats
415W - 405L
1,442 Elo+
Party 1
Team Averages
Level 64
1,510 SR
1,382 Elo+

VS

Team Averages
Level 65
1,629 SR
1,474 Elo+
Chronos
Chronos
Dielhtie
Chronos
Level 66
God Stats
12W - 1L
1,798 SR
Queue Stats
79W - 44L
1,498 Elo+
Solo
Thanatos
Thanatos
Harryishuge
Thanatos
Level 29
God Stats
9W - 9L
1,543 SR
Queue Stats
75W - 94L
1,458 Elo+
Party 2
King Arthur
King Arthur
Pusswagon128
King Arthur
Level 88
God Stats
6W - 13L
1,329 SR
Queue Stats
89W - 122L
1,434 Elo+
Party 2
Baron Samedi
Baron Samedi
Xryphh
Baron Samedi
Level 55
God Stats
3W - 3L
1,802 SR
Queue Stats
55W - 81L
1,426 Elo+
Party 2
Izanami
Izanami
eliphas21
Izanami
Level 87
God Stats
35W - 21L
1,673 SR
Queue Stats
145W - 128L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
7,716
482
6,554
15,623
8,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 3 / 4
7,838
490
9,668
15,199
16,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
11
1 / 5 / 0
6,728
421
2,908
12,561
12,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Neith
kpk12346
Neith
14
4 / 3 / 1
8,423
526
9,223
11,920
4,952
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
ykRiin
Aphrodite
11
0 / 5 / 4
6,599
412
7,287
14,321
6,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dielhtie
Chronos
12
0 / 3 / 6
7,683
480
11,189
10,769
4,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Harryishuge
Thanatos
15
8 / 0 / 4
9,097
569
11,209
12,733
5,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Pusswagon128
King Arthur
15
9 / 1 / 1
10,077
630
12,830
11,253
11,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Xryphh
Baron Samedi
12
3 / 3 / 8
7,907
494
5,565
11,420
9,119
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
eliphas21
Izanami
14
1 / 3 / 6
7,930
496
6,159
8,851
3,553
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
10
Kills
21
21
Deaths
10
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Chronos
Dielhtie
Chronos
0
3
6
1
W
Thanatos
Harryishuge
Thanatos
8
0
4
10
W
King Arthur
Pusswagon128
King Arthur
9
1
1
9.5
L
2
3
4
1.33
W
Baron Samedi
Xryphh
Baron Samedi
3
3
8
2.33
L
Tyr
1
5
0
0.2
W
Izanami
eliphas21
Izanami
1
3
6
1.33
L
Neith
kpk12346
Neith
4
3
1
1.5
L
Aphrodite
ykRiin
Aphrodite
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,640
Damage
46,952
69,624
Taken
55,026
48,680
Mitigated
34,600
25,944
Healing
20,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,554
2,410
0
3,364
15,623
8,852
0
1,533
14,090
0
58,087
W
Chronos
Dielhtie
Chronos
11,189
2,938
0
2,485
10,769
4,531
0
5,234
5,535
57,086
0
W
Thanatos
Harryishuge
Thanatos
11,209
1,732
0
10,234
12,733
5,774
0
4,182
8,551
0
70,985
W
King Arthur
Pusswagon128
King Arthur
12,830
1,397
0
1,468
11,253
11,623
0
1,518
9,613
732
69,706
L
9,668
932
217
4,122
15,199
16,068
342
5,584
9,615
22,489
0
W
Baron Samedi
Xryphh
Baron Samedi
5,565
1,290
320
3,029
11,420
9,119
0
4,308
7,112
30,388
0
L
Tyr
2,908
369
0
1,668
12,561
12,534
0
325
12,236
0
34,572
W
Izanami
eliphas21
Izanami
6,159
3,555
0
3,004
8,851
3,553
0
1,820
7,031
0
62,966
L
Neith
kpk12346
Neith
9,223
4,631
248
4,796
11,920
4,952
655
2,035
9,885
0
78,744
L
Aphrodite
ykRiin
Aphrodite
7,287
130
3,822
7,707
14,321
6,274
171
7,919
6,402
48,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,304
Gold Earned
42,694
362
Minions Killed
457
0
Camps Cleared
0
1,550,610
Distance Traveled
1,627,718
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,716
482
91
6
0
325,693
0
W
Chronos
7,683
480
100
6
0
351,093
4
W
Thanatos
9,097
569
99
6
0
387,214
0
W
King Arthur
10,077
630
117
7
0
326,794
0
L
Bacchus
7,838
490
21
1
0
333,072
4
W
Baron Samedi
7,907
494
35
2
0
286,821
2
L
Tyr
6,728
421
47
3
0
316,679
0
W
Izanami
7,930
496
106
7
0
275,796
1
L
Neith
8,423
526
121
8
0
273,842
0
L
Aphrodite
6,599
412
82
5
0
301,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role