Player Matchup

Pele
Pele
Gold V
RK8I
Pele
Gold V
Level 50
God Stats
7W - 2L
1,833 SR
Queue Stats
72W - 91L
1,345 MMR
Solo
Rama
Rama
Gold IV
SpeedyOwl
Rama
Gold IV
Level 107
God Stats
23W - 22L
1,515 SR
Queue Stats
267W - 264L
1,342 MMR
Solo
Janus
Janus
Gold V
TiRoux977280
Janus
Gold V
Level 121
God Stats
11W - 20L
1,593 SR
Queue Stats
265W - 276L
1,349 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
XBlueDenimX
Kuzenbo
Gold V
Level 159
God Stats
5W - 2L
1,643 SR
Queue Stats
241W - 243L
1,323 MMR
Solo
Cthulhu
Cthulhu
Silver III
tmastro
Cthulhu
Silver III
Level 91
God Stats
38W - 40L
1,545 SR
Queue Stats
53W - 58L
1,317 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,626 SR
1,335 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,556 SR
1,335 MMR
Agni
Agni
Gold IV
COLDDDDD
Agni
Gold IV
Level 69
God Stats
9W - 7L
1,571 SR
Queue Stats
83W - 83L
1,333 MMR
Solo
Bastet
Bastet
Gold V
Immapotthead420
Bastet
Gold V
Level 150
God Stats
2W - 2L
1,502 SR
Queue Stats
237W - 245L
1,358 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Jus B3tt3R
Sun Wukong
Gold V
Level 86
God Stats
17W - 17L
1,600 SR
Queue Stats
221W - 230L
1,312 MMR
Solo
Ares
Ares
Gold V
Marcholoma_Yt
Ares
Gold V
Level 106
God Stats
1W - 3L
1,501 SR
Queue Stats
101W - 115L
1,326 MMR
Solo
Izanami
Izanami
Gold V
kellstacks
Izanami
Gold V
Level 147
God Stats
24W - 24L
1,605 SR
Queue Stats
477W - 491L
1,346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
RK8I
Pele
14
1 / 1 / 3
7,818
558
3,857
9,887
3,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
15
1 / 0 / 0
7,805
558
3,135
4,639
1,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 1
8,300
593
4,995
6,872
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
XBlueDenimX
Kuzenbo
13
1 / 2 / 0
7,293
521
7,364
12,947
16,910
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
tmastro
Cthulhu
11
0 / 1 / 3
6,831
488
4,083
9,126
5,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
RavanaBaba YagaThorThanatos

VS

Bans
JormungandrAo KuangAwilixKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 2 / 0
7,918
566
7,180
7,602
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 1
6,552
468
4,142
11,663
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Jus B3tt3R
Sun Wukong
14
2 / 1 / 0
8,211
587
7,840
11,880
8,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 0 / 2
6,306
450
1,765
5,525
4,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
kellstacks
Izanami
14
0 / 0 / 1
8,592
614
2,356
5,861
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
5
Kills
6
6
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
3
2
0
1.5
L
0
2
1
0.25
L
Sun Wukong
Jus B3tt3R
Sun Wukong
2
1
0
2
L
1
0
2
2
W
Pele
RK8I
Pele
1
1
3
2.5
W
Rama
1
0
0
1
W
2
2
1
1.25
W
Kuzenbo
XBlueDenimX
Kuzenbo
1
2
0
0.5
L
Izanami
kellstacks
Izanami
0
0
1
0.5
W
Cthulhu
tmastro
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,434
Damage
23,283
43,471
Taken
42,531
30,703
Mitigated
22,185
14,972
Healing
12,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
7,180
489
0
836
7,602
2,952
0
4,330
3,014
71,299
0
L
4,142
1,047
0
3,537
11,663
4,068
0
2,658
8,891
0
54,351
L
Sun Wukong
Jus B3tt3R
Sun Wukong
7,840
1,144
0
4,057
11,880
8,561
0
6,687
5,193
0
69,571
L
1,765
289
0
2,176
5,525
4,135
0
1,209
4,292
14,294
0
W
Pele
RK8I
Pele
3,857
791
0
2,312
9,887
3,709
0
1,402
8,353
0
70,404
W
Rama
3,135
2,697
0
3,565
4,639
1,817
0
221
4,418
0
86,783
W
4,995
164
0
1,250
6,872
2,394
831
3,576
3,086
64,736
0
W
Kuzenbo
XBlueDenimX
Kuzenbo
7,364
1,822
0
4,780
12,947
16,910
0
364
12,583
51,124
142
L
Izanami
kellstacks
Izanami
2,356
1,880
0
2,058
5,861
2,469
0
1,025
4,836
0
83,773
W
Cthulhu
tmastro
Cthulhu
4,083
293
1,544
1,521
9,126
5,873
0
2,957
6,058
26,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,047
Gold Earned
37,579
517
Minions Killed
511
0
Camps Cleared
0
1,436,507
Distance Traveled
1,317,834
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,918
566
126
9
0
273,962
4
L
Bastet
6,552
468
74
5
0
303,283
2
L
Sun Wukong
8,211
587
124
9
0
285,208
0
L
Ares
6,306
450
18
1
0
210,327
3
W
Pele
7,818
558
110
8
0
340,075
0
W
Rama
7,805
558
146
10
0
259,146
3
W
Janus
8,300
593
136
10
0
289,601
0
W
Kuzenbo
7,293
521
80
6
0
255,181
0
L
Izanami
8,592
614
169
12
0
245,054
2
W
Cthulhu
6,831
488
45
3
0
292,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role