Player Matchup

Horus
Horus
Jake040702
Horus
Level 120
God Stats
3W - 1L
1,795 SR
Queue Stats
123W - 136L
1,420 Elo+
Party 3
Nu Wa
Nu Wa
McCaptainDaddy
Nu Wa
Level 127
God Stats
6W - 7L
1,387 SR
Queue Stats
375W - 406L
1,446 Elo+
Party 3
Fenrir
Fenrir
Mr_Fangtastic06
Fenrir
Level 96
God Stats
5W - 8L
1,464 SR
Queue Stats
226W - 203L
1,484 Elo+
Party 1
Olorun
Olorun
Oberon_prime999
Olorun
Level 42
God Stats
37W - 40L
1,472 SR
Queue Stats
229W - 238L
1,457 Elo+
Party 3
Tyr
Tyr
terragod48
Tyr
Level 107
God Stats
9W - 8L
1,514 SR
Queue Stats
214W - 201L
1,491 Elo+
Party 1
Team Averages
Level 98
1,526 SR
1,460 Elo+

VS

Team Averages
Level 113
1,591 SR
1,654 Elo+
Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
JheezusChrist96
Persephone
Level 148
God Stats
44W - 39L
1,596 SR
Queue Stats
494W - 477L
1,592 Elo+
Solo
Cthulhu
Cthulhu
Mr_Money333
Cthulhu
Level 147
God Stats
2W - 4L
1,545 SR
Queue Stats
82W - 92L
1,467 Elo+
Solo
Shiva
Shiva
Necrosis
Shiva
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,857 Elo+
Party 2
Anhur
Anhur
QQPachew
Anhur
Level 80
God Stats
2W - 1L
1,813 SR
Queue Stats
6W - 2L
1,857 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
7
2 / 1 / 2
5,200
650
2,459
6,306
4,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 2
5,549
694
4,992
4,086
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 2
5,583
698
3,210
8,099
2,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 2
5,353
669
3,847
3,067
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 0
5,711
714
2,519
5,975
3,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
1 / 2 / 1
4,793
599
4,020
7,136
2,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Persephone
JheezusChrist96
Persephone
8
0 / 3 / 0
4,929
616
4,233
5,009
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Mr_Money333
Cthulhu
7
0 / 1 / 0
4,643
580
2,455
5,355
3,595
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shiva
Necrosis
Shiva
7
0 / 2 / 2
4,475
559
2,233
4,919
2,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
QQPachew
Anhur
7
2 / 1 / 1
4,634
579
2,708
6,294
1,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
3
3
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
1
0.75
W
Horus
2
1
2
3
L
Persephone
JheezusChrist96
Persephone
0
3
0
0
W
2
0
2
3
W
3
1
2
4
L
Cthulhu
Mr_Money333
Cthulhu
0
1
0
0
L
Shiva
Necrosis
Shiva
0
2
2
0.5
W
1
1
2
2
L
Anhur
QQPachew
Anhur
2
1
1
2.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,027
Damage
15,649
27,533
Taken
28,713
12,949
Mitigated
11,962
10,201
Healing
6,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,020
1,597
0
875
7,136
2,305
0
1,238
5,814
0
31,637
W
Horus
2,459
1,034
447
2,222
6,306
4,051
152
61
6,082
0
10,101
L
Persephone
JheezusChrist96
Persephone
4,233
283
0
891
5,009
1,566
0
2,293
2,557
35,858
0
W
4,992
1,092
0
649
4,086
1,479
0
3,198
740
37,305
0
W
3,210
843
0
3,049
8,099
2,974
0
851
7,198
0
33,413
L
Cthulhu
Mr_Money333
Cthulhu
2,455
147
0
1,410
5,355
3,595
0
437
4,858
26,578
0
L
Shiva
Necrosis
Shiva
2,233
751
110
738
4,919
2,712
0
1,936
2,923
49
9,783
W
3,847
1,699
210
765
3,067
899
924
7
2,904
38,505
0
L
Anhur
QQPachew
Anhur
2,708
1,915
0
2,886
6,294
1,784
0
2,535
3,699
0
24,840
W
2,519
319
0
2,859
5,975
3,546
0
2,455
3,520
0
39,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,396
Gold Earned
23,474
275
Minions Killed
230
0
Camps Cleared
0
872,797
Distance Traveled
841,940
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,793
599
50
6
0
204,104
1
W
Horus
5,200
650
16
2
0
164,400
0
L
Persephone
4,929
616
74
9
0
153,852
1
W
Nu Wa
5,549
694
60
8
0
170,545
1
W
Fenrir
5,583
698
55
7
0
208,650
0
L
Cthulhu
4,643
580
52
7
0
130,068
0
L
Shiva
4,475
559
15
2
0
188,595
0
W
Olorun
5,353
669
66
8
0
155,007
0
L
Anhur
4,634
579
39
5
0
165,321
0
W
Tyr
5,711
714
78
10
0
174,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role