Player Matchup

Set
Set
Masters
 
Set
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
 
Neith
Masters
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Masters
 
Awilix
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Masters
Crowjiro
Atlas
Masters
Level 156
God Stats
6W - 6L
1,699 SR
Queue Stats
202W - 142L
2,925 MMR
Party 1
Tiamat
Tiamat
Masters
HdClutch-
Tiamat
Masters
Level 165
God Stats
18W - 12L
1,799 SR
Queue Stats
280W - 235L
2,711 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 159
1,600 SR
2,027 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,541 SR
2,557 MMR
Freya
Freya
Masters
 
Freya
Masters
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond III
ForesawUs
Bellona
Diamond III
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 53L
2,538 MMR
Party 2
Bacchus
Bacchus
Diamond I
ForeseeUs
Bacchus
Diamond I
Level 159
God Stats
2W - 1L
1,621 SR
Queue Stats
38W - 19L
2,658 MMR
Party 2
Bakasura
Bakasura
Masters
PunchmadeDev
Bakasura
Masters
Level 151
God Stats
5W - 3L
1,618 SR
Queue Stats
86W - 51L
3,143 MMR
Solo
Cliodhna
Cliodhna
Masters
wBloo
Cliodhna
Masters
Level 127
God Stats
5W - 7L
1,467 SR
Queue Stats
601W - 576L
2,945 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
0 / 1 / 2
7,838
523
5,162
9,840
5,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
 
Neith
13
1 / 4 / 1
7,661
511
8,002
10,877
3,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
 
Awilix
13
3 / 2 / 0
7,620
508
6,158
12,438
4,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Crowjiro
Atlas
12
1 / 5 / 4
7,543
503
6,358
15,312
11,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
HdClutch-
Tiamat
14
1 / 1 / 3
7,757
517
6,912
7,255
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SusanoAo KuangSun WukongBastet

VS

Bans
MartichorasThorKaliRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
3 / 2 / 0
8,867
591
6,184
5,956
2,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
ForesawUs
Bellona
16
1 / 0 / 0
10,072
671
4,157
9,799
11,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
ForeseeUs
Bacchus
12
3 / 1 / 5
8,586
572
7,190
12,999
14,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
PunchmadeDev
Bakasura
16
3 / 1 / 4
9,360
624
11,699
14,262
6,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cliodhna
wBloo
Cliodhna
16
3 / 2 / 3
9,847
656
10,418
12,775
5,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
13
13
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
1
2
1
L
Neith
 
Neith
1
4
1
0.38
L
Awilix
 
Awilix
3
2
0
1.5
W
Freya
 
Freya
3
2
0
1.5
L
Atlas
Crowjiro
Atlas
1
5
4
0.6
W
Bellona
ForesawUs
Bellona
1
0
0
1
W
Bacchus
ForeseeUs
Bacchus
3
1
5
5.5
L
Tiamat
HdClutch-
Tiamat
1
1
3
2.5
W
Bakasura
PunchmadeDev
Bakasura
3
1
4
5
W
Cliodhna
wBloo
Cliodhna
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,592
Damage
39,648
55,722
Taken
55,791
30,210
Mitigated
40,520
10,093
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,162
2,914
0
3,559
9,840
5,938
0
189
9,321
0
73,541
L
Neith
 
Neith
8,002
2,688
0
1,649
10,877
3,515
0
1,487
8,815
0
71,806
L
Awilix
 
Awilix
6,158
2,975
0
1,251
12,438
4,705
0
2,204
9,564
0
57,863
W
Freya
 
Freya
6,184
1,884
0
2,392
5,956
2,498
330
2,723
3,110
71,977
0
L
Atlas
Crowjiro
Atlas
6,358
2,539
0
1,831
15,312
11,716
0
5,768
8,109
23,275
0
W
Bellona
ForesawUs
Bellona
4,157
1,820
0
6,377
9,799
11,361
0
0
9,799
0
83,861
W
Bacchus
ForeseeUs
Bacchus
7,190
956
0
2,567
12,999
14,355
59
5,115
7,490
23,291
0
L
Tiamat
HdClutch-
Tiamat
6,912
526
0
1,803
7,255
4,336
0
3,837
3,117
69,564
0
W
Bakasura
PunchmadeDev
Bakasura
11,699
6,278
0
4,578
14,262
6,679
0
3,672
10,470
0
78,256
W
Cliodhna
wBloo
Cliodhna
10,418
2,268
0
6,024
12,775
5,627
0
1,773
10,982
0
85,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,419
Gold Earned
46,732
484
Minions Killed
571
0
Camps Cleared
0
1,541,817
Distance Traveled
1,682,450
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,838
523
126
8
0
316,039
0
L
Neith
7,661
511
106
7
0
272,901
1
L
Awilix
7,620
508
99
7
0
351,694
0
W
Freya
8,867
591
118
8
0
321,879
2
L
Atlas
7,543
503
24
2
0
310,885
2
W
Bellona
10,072
671
148
10
0
312,190
2
W
Bacchus
8,586
572
16
1
0
335,255
3
L
Tiamat
7,757
517
129
9
0
290,298
1
W
Bakasura
9,360
624
138
9
0
383,253
0
W
Cliodhna
9,847
656
151
10
0
329,873
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role