Player Matchup

Zeus
Zeus
Paraghas
Zeus
Level 82
God Stats
9W - 10L
1,475 SR
Queue Stats
222W - 215L
1,459 Elo+
Solo
Ratatoskr
Ratatoskr
WhozJordy
Ratatoskr
Level 84
God Stats
6W - 9L
1,413 SR
Queue Stats
184W - 227L
1,438 Elo+
Solo
Bacchus
Bacchus
charchar56
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Party 2
Cerberus
Cerberus
ssguy8585
Cerberus
Level 43
God Stats
4W - 5L
1,468 SR
Queue Stats
14W - 25L
1,359 Elo+
Party 2
Charon
Charon
stone city cobr
Charon
Level 109
God Stats
2W - 1L
1,866 SR
Queue Stats
67W - 56L
1,547 Elo+
Solo
Team Averages
Level 64
1,544 SR
1,410 Elo+

VS

Team Averages
Level 98
1,431 SR
1,459 Elo+
Thor
Thor
 
Thor
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AwesomeSocksHD
Hercules
Level 84
God Stats
19W - 14L
1,392 SR
Queue Stats
255W - 234L
1,456 Elo+
Party 1
Chang'e
Chang'e
NEWYORKGIANTz
Chang'e
Level 151
God Stats
16W - 9L
1,378 SR
Queue Stats
39W - 40L
1,431 Elo+
Solo
Kumbhakarna
Kumbhakarna
crowmunist
Kumbhakarna
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
159W - 136L
1,470 Elo+
Party 1
Janus
Janus
mintybayleaf
Janus
Level 56
God Stats
23W - 27L
1,385 SR
Queue Stats
187W - 195L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 6 / 0
9,340
1,038
19,145
13,544
5,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
WhozJordy
Ratatoskr
14
0 / 5 / 3
8,645
961
13,001
15,269
8,165
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
charchar56
Bacchus
14
0 / 2 / 2
8,295
922
2,445
9,273
6,035
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
ssguy8585
Cerberus
14
1 / 1 / 2
8,368
930
3,914
10,537
8,694
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 2 / 4
9,658
1,073
9,394
13,171
12,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

190

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 0 / 11
9,792
1,088
11,105
7,002
3,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
15
4 / 1 / 11
10,117
1,124
14,956
16,539
13,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chang'e
16
5 / 2 / 6
10,337
1,149
10,045
7,604
3,320
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kumbhakarna
crowmunist
Kumbhakarna
15
0 / 1 / 9
8,923
991
4,701
12,641
11,677
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 8
9,858
1,095
15,302
8,007
3,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
6
Kills
16
16
Deaths
6
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
11
8.5
W
Hercules
4
1
11
9.5
W
Chang'e
5
2
6
4
L
Zeus
3
6
0
0.5
L
Ratatoskr
WhozJordy
Ratatoskr
0
5
3
0.3
L
Bacchus
charchar56
Bacchus
0
2
2
0.5
W
Kumbhakarna
crowmunist
Kumbhakarna
0
1
9
4.5
W
4
2
8
4
L
Cerberus
ssguy8585
Cerberus
1
1
2
2
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,899
Damage
56,109
61,794
Taken
51,793
40,711
Mitigated
35,612
8,605
Healing
13,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,105
2,028
140
112
7,002
3,047
0
4,187
2,485
0
23,323
W
Hercules
14,956
7,645
0
6,246
16,539
13,761
0
11,356
4,525
0
21,030
W
Chang'e
10,045
762
2,371
2,681
7,604
3,320
0
3,819
3,756
34,803
0
L
Zeus
19,145
1,488
0
473
13,544
5,604
0
6,393
7,015
38,239
0
L
Ratatoskr
WhozJordy
Ratatoskr
13,001
3,144
0
3,106
15,269
8,165
0
5,571
9,364
0
26,797
L
Bacchus
charchar56
Bacchus
2,445
270
0
881
9,273
6,035
0
4,965
4,308
8,496
0
W
Kumbhakarna
crowmunist
Kumbhakarna
4,701
1,230
1,286
984
12,641
11,677
0
6,951
4,415
4,990
0
W
15,302
57
0
0
8,007
3,807
0
7,255
684
36,687
0
L
Cerberus
ssguy8585
Cerberus
3,914
399
0
2,746
10,537
8,694
0
5,591
4,946
9,685
229
L
9,394
1,402
0
1,399
13,171
12,213
0
7,174
5,949
14,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,306
Gold Earned
49,027
114
Minions Killed
163
6
Camps Cleared
4
733,081
Distance Traveled
880,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,792
1,088
32
4
3
190,480
0
W
Hercules
10,117
1,124
12
1
0
196,982
0
W
Chang'e
10,337
1,149
72
8
0
176,584
0
L
Zeus
9,340
1,038
49
5
0
155,964
0
L
Ratatoskr
8,645
961
32
4
4
153,296
0
L
Bacchus
8,295
922
12
1
2
131,787
0
W
Kumbhakarna
8,923
991
2
0
0
141,659
0
W
Janus
9,858
1,095
45
5
1
174,682
0
L
Cerberus
8,368
930
15
2
0
132,179
0
L
Charon
9,658
1,073
6
1
0
159,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role