Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DarkenedxDragon
Scylla
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
120W - 108L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
RxyalTea
Tsukuyomi
Level 145
God Stats
1W - 1L
1,689 SR
Queue Stats
25W - 23L
1,467 Elo+
Solo
Nemesis
Nemesis
TheAustinMayhem
Nemesis
Level 123
God Stats
4W - 7L
1,350 SR
Queue Stats
331W - 344L
1,550 Elo+
Solo
Ganesha
Ganesha
TuskedCypress30
Ganesha
Level 153
God Stats
3W - 4L
1,559 SR
Queue Stats
504W - 514L
1,484 Elo+
Solo
Team Averages
Level 139
1,520 SR
1,509 Elo+

VS

Team Averages
Level 138
1,417 SR
1,558 Elo+
Charon
Charon
AncientArcher
Charon
Level 147
God Stats
2W - 1L
1,602 SR
Queue Stats
5W - 2L
1,559 Elo+
Party 1
Neith
Neith
Blue_Schmeat
Neith
Level 121
God Stats
3W - 1L
1,242 SR
Queue Stats
55W - 55L
1,493 Elo+
Solo
Nike
Nike
Danielsilva26
Nike
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 84L
1,566 Elo+
Solo
Vulcan
Vulcan
M4sterG4mer007
Vulcan
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,683 Elo+
Solo
Cliodhna
Cliodhna
tonglong
Cliodhna
Level 155
God Stats
1W - 1L
1,239 SR
Queue Stats
10W - 4L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 0
5,537
923
0
0
0
12
2 / 1 / 3
7,035
1,173
7,646
6,858
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
RxyalTea
Tsukuyomi
11
2 / 5 / 3
6,701
1,117
8,104
9,505
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 5 / 4
6,451
1,075
7,035
12,068
5,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 5 / 5
7,027
1,171
4,521
14,088
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Team 1 Tickets

293

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 9
8,315
1,386
5,109
7,744
7,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 0 / 13
6,876
1,146
6,709
3,359
1,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 2 / 10
7,281
1,214
5,055
7,511
4,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 10
7,908
1,318
12,673
3,879
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
tonglong
Cliodhna
13
3 / 3 / 11
7,549
1,258
7,232
7,986
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
5
Kills
16
16
Deaths
5
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
4
0
9
8.5
W
0
0
13
6.5
W
3
2
10
4
L
2
1
3
3.5
W
6
0
10
11
L
Tsukuyomi
RxyalTea
Tsukuyomi
2
5
3
0.7
L
1
5
4
0.6
L
0
5
5
0.5
W
Cliodhna
tonglong
Cliodhna
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,306
Damage
36,778
42,519
Taken
30,479
24,190
Mitigated
17,267
2,148
Healing
5,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
5,109
1,717
0
2,431
7,744
7,003
0
3,037
4,433
18,413
0
W
6,709
3,019
0
1,051
3,359
1,190
0
1,288
1,868
0
17,517
W
5,055
500
0
160
7,511
4,795
0
2,755
4,652
0
8,410
L
7,646
1,261
0
200
6,858
2,664
0
3,340
3,494
25,998
0
W
12,673
4,481
0
500
3,879
1,475
0
1,842
2,005
24,273
0
L
Tsukuyomi
RxyalTea
Tsukuyomi
8,104
1,866
0
505
9,505
3,777
0
3,760
5,573
0
17,294
L
7,035
1,280
0
610
12,068
5,756
0
4,992
6,946
0
13,489
L
4,521
200
0
833
14,088
11,993
0
5,661
8,327
17,683
0
W
Cliodhna
tonglong
Cliodhna
7,232
1,113
0
1,398
7,986
2,804
0
2,786
5,044
0
17,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,751
Gold Earned
37,929
111
Minions Killed
111
3
Camps Cleared
9
489,795
Distance Traveled
636,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,537
923
0
0
0
0
0
W
Charon
8,315
1,386
13
2
0
120,445
0
W
Neith
6,876
1,146
35
6
2
115,827
0
W
Nike
7,281
1,214
5
1
0
131,558
0
L
Scylla
7,035
1,173
70
12
0
111,686
0
W
Vulcan
7,908
1,318
40
7
2
141,189
0
L
Tsukuyomi
6,701
1,117
26
4
1
128,250
0
L
Nemesis
6,451
1,075
15
3
2
132,782
0
L
Ganesha
7,027
1,171
0
0
0
117,077
0
W
Cliodhna
7,549
1,258
18
3
5
127,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role