Player Matchup

Mulan
Mulan
 
Mulan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AdriGuiseris
Ne Zha
Level 148
God Stats
8W - 9L
1,495 SR
Queue Stats
149W - 215L
1,427 Elo+
Party 1
Apollo
Apollo
MysticXD69
Apollo
Level 14
God Stats
0W - 6L
1,025 SR
Queue Stats
0W - 6L
1,067 Elo+
Party 1
Hel
Hel
OJKIKARO
Hel
Level 70
God Stats
5W - 4L
1,730 SR
Queue Stats
129W - 202L
1,435 Elo+
Party 1
Zhong Kui
Zhong Kui
ivi3348
Zhong Kui
Level 91
God Stats
3W - 7L
1,503 SR
Queue Stats
45W - 90L
1,332 Elo+
Party 1
Team Averages
Level 78
1,451 SR
1,352 Elo+

VS

Team Averages
Level 126
1,460 SR
1,457 Elo+
King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
DOPE_HaraKirii__
Chang'e
Level 143
God Stats
78W - 54L
1,581 SR
Queue Stats
390W - 392L
1,443 Elo+
Party 2
Charybdis
Charybdis
Hunterzzz95
Charybdis
Level 139
God Stats
10W - 8L
1,187 SR
Queue Stats
58W - 50L
1,310 Elo+
Solo
Ao Kuang
Ao Kuang
REminalabase
Ao Kuang
Level 148
God Stats
29W - 21L
1,534 SR
Queue Stats
315W - 304L
1,466 Elo+
Party 2
Maui
Maui
soundbeast944
Maui
Level 43
God Stats
3W - 2L
1,500 SR
Queue Stats
87W - 63L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
2 / 5 / 1
6,942
534
6,649
14,544
13,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
12
5 / 1 / 4
7,530
579
9,578
10,033
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
MysticXD69
Apollo
9
0 / 3 / 0
5,817
447
1,806
7,200
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 3
6,358
489
6,201
9,316
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
ivi3348
Zhong Kui
10
2 / 7 / 2
6,197
477
5,610
11,483
8,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 3 / 5
7,617
586
7,865
13,222
13,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
6 / 2 / 2
7,815
601
8,709
10,010
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Hunterzzz95
Charybdis
12
3 / 2 / 2
7,414
570
6,801
7,616
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
REminalabase
Ao Kuang
12
6 / 4 / 4
7,743
596
8,514
14,598
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 7
7,138
549
2,878
8,404
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
11
Kills
17
18
Deaths
11
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
5
1
0.5
W
King Arthur
 
King Arthur
2
3
5
1.5
L
Ne Zha
5
1
4
7
W
6
2
2
3.5
W
Charybdis
Hunterzzz95
Charybdis
3
2
2
2
L
Apollo
MysticXD69
Apollo
0
3
0
0
L
2
2
3
1.75
W
Ao Kuang
REminalabase
Ao Kuang
6
4
4
2
L
Zhong Kui
ivi3348
Zhong Kui
2
7
2
0.43
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,844
Damage
34,767
52,576
Taken
53,850
31,776
Mitigated
32,102
13,473
Healing
16,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,649
1,067
0
3,915
14,544
13,034
0
2,743
11,693
0
43,804
W
King Arthur
 
King Arthur
7,865
1,145
0
2,826
13,222
13,594
0
915
12,307
2,446
47,341
L
Ne Zha
9,578
1,349
0
2,642
10,033
4,390
0
4,738
5,199
0
55,243
W
8,709
712
1,935
4,421
10,010
3,697
392
4,161
5,849
55,933
0
W
Charybdis
Hunterzzz95
Charybdis
6,801
3,915
0
2,526
7,616
2,516
1,023
1,340
6,276
0
50,463
L
Apollo
MysticXD69
Apollo
1,806
1,223
0
874
7,200
2,497
918
858
6,342
0
26,146
L
6,201
258
903
3,041
9,316
3,085
0
4,202
4,986
27,104
0
W
Ao Kuang
REminalabase
Ao Kuang
8,514
2,290
0
3,135
14,598
5,024
643
3,980
10,618
44,962
0
L
Zhong Kui
ivi3348
Zhong Kui
5,610
374
0
2,098
11,483
8,770
0
8,245
3,238
34,637
0
W
2,878
771
0
2,115
8,404
7,271
115
1,624
6,780
16,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,844
Gold Earned
37,727
279
Minions Killed
304
0
Camps Cleared
0
1,257,395
Distance Traveled
1,345,763
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,942
534
70
5
0
242,564
5
W
King Arthur
7,617
586
59
5
0
268,841
7
L
Ne Zha
7,530
579
71
5
0
313,319
0
W
Chang'e
7,815
601
92
7
0
270,095
2
W
Charybdis
7,414
570
78
6
0
243,527
0
L
Apollo
5,817
447
50
4
0
211,633
0
L
Hel
6,358
489
40
3
0
285,862
0
W
Ao Kuang
7,743
596
55
4
0
293,113
0
L
Zhong Kui
6,197
477
48
4
0
204,017
0
W
Maui
7,138
549
20
2
0
270,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role