Player Matchup

Athena
Athena
Alea 97
Athena
Level 62
God Stats
0W - 2L
1,333 SR
Queue Stats
68W - 59L
1,553 Elo+
Party 1
Hel
Hel
Giatomo
Hel
Level 88
God Stats
0W - 1L
1,704 SR
Queue Stats
0W - 3L
1,186 Elo+
Solo
Kali
Kali
Mini Madgrezz
Kali
Level 123
God Stats
4W - 2L
1,752 SR
Queue Stats
93W - 89L
1,514 Elo+
Party 1
Surtr
Surtr
Sleepy Madgrezz
Surtr
Level 116
God Stats
19W - 22L
1,584 SR
Queue Stats
56W - 56L
1,495 Elo+
Party 1
Skadi
Skadi
aaronca019
Skadi
Level 123
God Stats
3W - 6L
1,562 SR
Queue Stats
44W - 49L
1,462 Elo+
Party 1
Team Averages
Level 102
1,587 SR
1,442 Elo+

VS

Team Averages
Level 125
1,668 SR
1,474 Elo+
Charon
Charon
FiZZeSchteven
Charon
Level 128
God Stats
13W - 12L
1,872 SR
Queue Stats
401W - 396L
1,408 Elo+
Solo
Agni
Agni
ShaeCalmine
Agni
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 109L
1,465 Elo+
Solo
Thor
Thor
Unlikeleem
Thor
Level 110
God Stats
5W - 3L
1,573 SR
Queue Stats
213W - 195L
1,478 Elo+
Solo
Ao Kuang
Ao Kuang
smashheadsxyxy
Ao Kuang
Level 156
God Stats
17W - 5L
1,713 SR
Queue Stats
130W - 109L
1,468 Elo+
Solo
Rama
Rama
x_Rydia
Rama
Level 117
God Stats
1W - 0L
1,679 SR
Queue Stats
42W - 28L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alea 97
Athena
7
0 / 2 / 1
4,015
574
2,406
6,138
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hel
1
0 / 0 / 0
1,313
188
0
0
0
8
2 / 1 / 0
4,222
603
972
4,580
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 0
4,068
581
1,468
5,365
2,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
7
1 / 3 / 1
3,800
543
4,002
5,695
1,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 4
4,780
683
3,423
4,681
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 2
4,340
620
2,155
3,613
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 0 / 0
4,756
679
1,576
3,883
1,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
9
5 / 1 / 0
5,330
761
3,114
4,669
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
x_Rydia
Rama
6
1 / 1 / 1
3,809
544
1,772
4,415
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Athena
Alea 97
Athena
0
2
1
0.25
W
1
0
4
3
L
Hel
0
0
0
0
L
2
1
0
2
W
0
1
2
1
L
0
1
0
0
W
0
0
0
0
L
Skadi
1
3
1
0.5
W
Ao Kuang
5
1
0
5
W
Rama
x_Rydia
Rama
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,848
Damage
12,040
21,778
Taken
21,261
11,544
Mitigated
8,522
6,952
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Alea 97
Athena
2,406
798
239
2,163
6,138
4,315
0
3,711
2,427
11,236
0
W
3,423
656
119
3,197
4,681
2,716
0
749
3,932
13,070
0
L
Hel
0
0
0
0
0
0
0
0
0
0
0
L
972
433
0
1,716
4,580
2,641
0
1,227
3,353
0
19,296
W
2,155
275
0
996
3,613
988
480
0
3,613
26,727
0
L
1,468
629
0
2,084
5,365
2,784
0
967
4,398
139
24,449
W
1,576
427
0
953
3,883
1,898
0
24
3,636
0
31,739
L
Skadi
4,002
1,497
0
750
5,695
1,804
0
2,829
2,866
0
23,325
W
Ao Kuang
3,114
1,192
0
945
4,669
1,617
0
409
4,219
27,628
0
W
Rama
x_Rydia
Rama
1,772
1,411
0
1,682
4,415
1,303
0
1,262
3,153
0
18,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,418
Gold Earned
23,015
117
Minions Killed
190
0
Camps Cleared
0
512,691
Distance Traveled
664,976
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,015
574
21
3
0
129,540
0
W
Charon
4,780
683
15
2
0
131,601
2
L
Hel
1,313
188
0
0
0
0
0
L
Kali
4,222
603
34
5
0
138,296
0
W
Agni
4,340
620
51
7
0
140,532
1
L
Surtr
4,068
581
43
6
0
116,723
1
W
Thor
4,756
679
55
8
0
114,124
2
L
Skadi
3,800
543
19
3
0
128,132
0
W
Ao Kuang
5,330
761
44
6
0
159,869
1
W
Rama
3,809
544
25
4
0
118,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role