Player Matchup

Cthulhu
Cthulhu
ElHaddii
Cthulhu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,717 Elo+
Party 1
Ah Puch
Ah Puch
Eldenfürst
Ah Puch
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,717 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Vapaqrd
Tsukuyomi
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,363 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,599 Elo+

VS

Team Averages
Level 35
1,534 SR
1,319 Elo+
Lancelot
Lancelot
Molli
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 2
Ullr
Ullr
Rokelius
Ullr
Level 51
God Stats
5W - 15L
1,601 SR
Queue Stats
128W - 125L
1,503 Elo+
Solo
Ymir
Ymir
SNØVSEN92
Ymir
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElHaddii
Cthulhu
14
0 / 2 / 11
10,717
766
8,301
13,069
14,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Eldenfürst
Ah Puch
16
7 / 6 / 6
12,543
896
18,348
11,082
5,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Vapaqrd
Tsukuyomi
13
8 / 8 / 2
11,829
845
10,429
13,885
6,108
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Molli
Lancelot
13
7 / 7 / 6
10,916
780
7,339
12,873
5,971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
15
5 / 5 / 10
11,379
813
11,322
15,227
5,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 10
10,419
744
6,744
15,018
14,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
15
Kills
15
16
Deaths
15
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ElHaddii
Cthulhu
0
2
11
2.75
W
Ah Puch
Eldenfürst
Ah Puch
7
6
6
1.67
L
Lancelot
Molli
Lancelot
7
7
6
1.43
L
Ullr
5
5
10
2
L
3
3
10
2.67
W
Tsukuyomi
Vapaqrd
Tsukuyomi
8
8
2
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,078
Damage
25,405
38,036
Taken
43,118
25,660
Mitigated
26,015
1,726
Healing
1,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ElHaddii
Cthulhu
8,301
652
251
190
13,069
14,503
240
2,857
9,774
28,389
330
W
Ah Puch
Eldenfürst
Ah Puch
18,348
558
0
338
11,082
5,049
1,098
2,222
8,740
58,182
0
L
Lancelot
Molli
Lancelot
7,339
1,859
0
200
12,873
5,971
768
7,563
5,186
0
19,415
L
Ullr
11,322
2,891
0
932
15,227
5,729
381
9,742
5,393
0
41,389
L
6,744
1,200
0
438
15,018
14,315
234
9,011
5,691
18,478
0
W
Tsukuyomi
Vapaqrd
Tsukuyomi
10,429
1,812
0
947
13,885
6,108
166
1,946
11,671
0
42,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,089
Gold Earned
32,714
163
Minions Killed
95
0
Camps Cleared
0
706,813
Distance Traveled
655,898
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,717
766
34
2
0
244,140
0
W
Ah Puch
12,543
896
79
6
0
212,191
0
L
Lancelot
10,916
780
20
1
0
198,174
0
L
Ullr
11,379
813
60
4
0
236,534
3
L
Ymir
10,419
744
15
1
0
221,190
0
W
Tsukuyomi
11,829
845
50
4
0
250,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role