Player Matchup

Janus
Janus
Polkrac
Janus
Level 52
God Stats
10W - 10L
1,696 SR
Queue Stats
80W - 83L
1,424 Elo+
Solo
Izanami
Izanami
fizaa
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,376 Elo+
Party 1
Fenrir
Fenrir
kirill2999m
Fenrir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,376 Elo+
Party 1
Team Averages
Level 48
1,565 SR
1,392 Elo+

VS

Team Averages
Level 85
1,474 SR
1,398 Elo+
Hercules
Hercules
Coke IzZ
Hercules
Level 109
God Stats
6W - 4L
1,507 SR
Queue Stats
54W - 71L
1,404 Elo+
Party 2
Vulcan
Vulcan
SaVaGe I SKiLL
Vulcan
Level 44
God Stats
14W - 21L
1,599 SR
Queue Stats
175W - 190L
1,383 Elo+
Solo
Khepri
Khepri
Snorre Bror
Khepri
Level 103
God Stats
1W - 3L
1,316 SR
Queue Stats
44W - 53L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Polkrac
Janus
13
1 / 2 / 7
9,547
734
10,167
9,572
3,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
fizaa
Izanami
12
0 / 1 / 8
9,365
720
8,354
8,971
3,088
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
8 / 1 / 1
10,921
840
7,382
8,844
7,049
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coke IzZ
Hercules
11
0 / 4 / 4
8,353
643
5,803
12,844
11,809
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
4 / 5 / 0
9,589
738
12,360
9,171
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
11
0 / 0 / 3
8,168
628
3,192
7,908
7,795
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
9
Kills
4
4
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Coke IzZ
Hercules
0
4
4
0.5
W
Janus
Polkrac
Janus
1
2
7
2.25
L
4
5
0
0.8
L
Khepri
0
0
3
1.5
W
Izanami
fizaa
Izanami
0
1
8
4
W
Fenrir
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,903
Damage
21,355
27,387
Taken
29,923
13,267
Mitigated
23,103
3,814
Healing
5,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Coke IzZ
Hercules
5,803
788
0
4,709
12,844
11,809
84
5,714
7,130
0
22,008
W
Janus
Polkrac
Janus
10,167
363
0
2,462
9,572
3,130
120
5,703
3,801
45,417
0
L
12,360
6,111
0
250
9,171
3,499
0
2,526
6,645
43,875
0
L
Khepri
3,192
246
95
271
7,908
7,795
99
2,041
5,867
15,374
0
W
Izanami
fizaa
Izanami
8,354
5,072
0
1,133
8,971
3,088
975
6,004
2,923
0
52,091
W
Fenrir
7,382
1,647
0
219
8,844
7,049
108
4,121
4,723
0
19,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,833
Gold Earned
26,110
164
Minions Killed
102
0
Camps Cleared
0
711,718
Distance Traveled
719,040
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,353
643
24
2
0
232,708
2
W
Janus
9,547
734
66
5
0
235,861
0
L
Vulcan
9,589
738
62
5
0
241,081
0
L
Khepri
8,168
628
16
1
0
245,251
3
W
Izanami
9,365
720
71
5
0
219,611
0
W
Fenrir
10,921
840
27
2
0
256,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role