Player Matchup

Pele
Pele
CK_Senju
Pele
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 85L
1,383 Elo+
Party 1
Janus
Janus
DaniiMonzon09
Janus
Level 48
God Stats
4W - 2L
1,522 SR
Queue Stats
25W - 28L
1,432 Elo+
Solo
Erlang Shen
Erlang Shen
Dmckei
Erlang Shen
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,618 Elo+
Party 1
Hou Yi
Hou Yi
KaanKrs
Hou Yi
Level 95
God Stats
8W - 6L
1,534 SR
Queue Stats
66W - 80L
1,420 Elo+
Party 1
Charon
Charon
Ramsi007
Charon
Level 67
God Stats
2W - 1L
1,466 SR
Queue Stats
231W - 202L
1,541 Elo+
Solo
Team Averages
Level 77
1,504 SR
1,479 Elo+

VS

Team Averages
Level 60
1,673 SR
1,386 Elo+
Mercury
Mercury
FDSx Shockz
Mercury
Level 128
God Stats
0W - 3L
1,691 SR
Queue Stats
80W - 87L
1,350 Elo+
Party 3
Sylvanus
Sylvanus
JesseW01
Sylvanus
Level 14
God Stats
2W - 2L
1,726 SR
Queue Stats
37W - 33L
1,466 Elo+
Party 2
Ishtar
Ishtar
KazumaKOG
Ishtar
Level 65
God Stats
6W - 4L
1,694 SR
Queue Stats
38W - 36L
1,437 Elo+
Party 2
Anubis
Anubis
danieldexter03
Anubis
Level 82
God Stats
5W - 4L
1,754 SR
Queue Stats
23W - 30L
1,407 Elo+
Solo
Cthulhu
Cthulhu
xShawyD
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,272 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
9 / 2 / 1
6,994
699
6,299
7,284
2,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 3
6,599
660
5,593
4,763
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
Dmckei
Erlang Shen
11
1 / 0 / 3
6,356
636
3,731
6,340
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
KaanKrs
Hou Yi
8
0 / 1 / 3
4,635
464
4,160
6,468
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Ramsi007
Charon
9
1 / 0 / 5
5,576
558
4,188
9,624
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FDSx Shockz
Mercury
9
1 / 2 / 1
5,389
539
3,205
8,505
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
JesseW01
Sylvanus
8
0 / 0 / 1
5,171
517
4,781
8,101
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
KazumaKOG
Ishtar
9
1 / 4 / 0
4,990
499
5,601
8,067
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 2
5,703
570
2,465
7,419
3,123
Cthulhu
xShawyD
Cthulhu
9
0 / 2 / 0
5,044
504
2,172
7,302
4,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
4
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
9
2
1
4.75
W
1
1
3
2.5
W
Erlang Shen
Dmckei
Erlang Shen
1
0
3
2.5
L
Mercury
FDSx Shockz
Mercury
1
2
1
0.75
L
Sylvanus
JesseW01
Sylvanus
0
0
1
0.5
W
Hou Yi
KaanKrs
Hou Yi
0
1
3
1.5
L
Ishtar
KazumaKOG
Ishtar
1
4
0
0.25
W
Charon
Ramsi007
Charon
1
0
5
3.5
L
1
4
2
0.5
L
Cthulhu
xShawyD
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,971
Damage
18,224
34,479
Taken
39,394
15,655
Mitigated
20,251
11,152
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
6,299
1,499
0
849
7,284
2,138
0
797
6,487
0
45,482
W
5,593
262
0
750
4,763
1,446
0
1,900
2,863
62,002
0
W
Erlang Shen
Dmckei
Erlang Shen
3,731
1,561
0
4,104
6,340
3,454
0
2,172
4,168
0
39,089
L
Mercury
FDSx Shockz
Mercury
3,205
1,833
0
1,883
8,505
2,596
0
611
7,894
0
35,104
L
Sylvanus
JesseW01
Sylvanus
4,781
2,213
789
2,685
8,101
5,693
54
2,189
5,912
17,955
0
W
Hou Yi
KaanKrs
Hou Yi
4,160
1,596
0
1,623
6,468
2,037
0
1,817
4,651
0
29,756
L
Ishtar
KazumaKOG
Ishtar
5,601
3,628
0
1,792
8,067
4,004
180
2,898
5,169
0
42,007
W
Charon
Ramsi007
Charon
4,188
1,026
219
3,607
9,624
6,580
0
2,835
6,789
16,238
0
L
2,465
45
0
2,335
7,419
3,123
0
4,083
3,336
37,070
0
L
Cthulhu
xShawyD
Cthulhu
2,172
165
0
1,285
7,302
4,835
0
0
7,302
28,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,160
Gold Earned
26,297
303
Minions Killed
272
0
Camps Cleared
0
1,043,492
Distance Traveled
917,141
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,994
699
67
7
0
238,312
1
W
Janus
6,599
660
103
10
0
228,807
3
W
Erlang Shen
6,356
636
61
6
0
200,400
1
L
Mercury
5,389
539
57
6
0
227,287
0
L
Sylvanus
5,171
517
30
3
0
177,546
1
W
Hou Yi
4,635
464
54
5
0
188,568
0
L
Ishtar
4,990
499
64
6
0
173,062
2
W
Charon
5,576
558
18
2
0
187,405
0
L
Anubis
5,703
570
68
7
0
180,004
0
L
Cthulhu
5,044
504
53
5
0
159,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role