Player Matchup

Arachne
Arachne
DOODARDAN69
Arachne
Level 85
God Stats
9W - 6L
1,595 SR
Queue Stats
220W - 219L
1,456 Elo+
Solo
Martichoras
Martichoras
EndlessCryKZX
Martichoras
Level 108
God Stats
8W - 6L
1,555 SR
Queue Stats
322W - 304L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
MaGhYo
Nu Wa
Level 41
God Stats
2W - 0L
1,740 SR
Queue Stats
12W - 21L
1,345 Elo+
Party 2
Sun Wukong
Sun Wukong
TheWukongAndOnly
Sun Wukong
Level 4
God Stats
3W - 5L
1,631 SR
Queue Stats
20W - 36L
1,556 Elo+
Party 2
Charon
Charon
Yabuk
Charon
Level 159
God Stats
36W - 27L
1,531 SR
Queue Stats
650W - 596L
1,522 Elo+
Party 1
Team Averages
Level 79
1,610 SR
1,476 Elo+

VS

Team Averages
Level 86
1,561 SR
1,493 Elo+
Loki
Loki
ELEGIUS
Loki
Level 45
God Stats
3W - 7L
1,418 SR
Queue Stats
14W - 28L
1,330 Elo+
Solo
Anhur
Anhur
SeppuQ
Anhur
Level 154
God Stats
1W - 2L
1,287 SR
Queue Stats
70W - 70L
1,566 Elo+
Solo
Charon
Charon
noodlebot10
Charon
Level 77
God Stats
3W - 2L
1,795 SR
Queue Stats
113W - 103L
1,501 Elo+
Solo
Agni
Agni
pandabjørnen
Agni
Level 64
God Stats
0W - 4L
1,701 SR
Queue Stats
111W - 80L
1,538 Elo+
Solo
Fenrir
Fenrir
patlabor0074
Fenrir
Level 89
God Stats
2W - 2L
1,605 SR
Queue Stats
167W - 127L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DOODARDAN69
Arachne
5
0 / 0 / 0
3,345
669
249
3,754
1,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Martichoras
EndlessCryKZX
Martichoras
6
0 / 0 / 2
3,624
725
1,711
2,729
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
MaGhYo
Nu Wa
6
0 / 0 / 0
3,443
689
513
2,666
560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TheWukongAndOnly
Sun Wukong
7
0 / 0 / 0
3,901
780
800
2,624
1,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
Yabuk
Charon
6
2 / 0 / 0
3,811
762
1,347
4,123
1,645
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ELEGIUS
Loki
1
0 / 0 / 0
2,478
496
0
0
0
Anhur
SeppuQ
Anhur
6
0 / 0 / 0
3,573
715
1,962
4,014
1,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
5
0 / 2 / 0
3,095
619
2,380
3,689
2,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 0
3,595
719
2,355
1,791
498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
7
0 / 0 / 0
3,830
766
912
3,370
2,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
DOODARDAN69
Arachne
0
0
0
0
L
Loki
ELEGIUS
Loki
0
0
0
0
W
Martichoras
EndlessCryKZX
Martichoras
0
0
2
1
W
Nu Wa
MaGhYo
Nu Wa
0
0
0
0
L
Anhur
SeppuQ
Anhur
0
0
0
0
W
Sun Wukong
TheWukongAndOnly
Sun Wukong
0
0
0
0
W
Charon
Yabuk
Charon
2
0
0
2
L
Charon
0
2
0
0
L
0
0
0
0
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,620
Damage
7,609
15,896
Taken
12,864
5,520
Mitigated
5,919
5,529
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DOODARDAN69
Arachne
249
249
0
1,353
3,754
1,124
0
1,270
2,402
0
13,116
L
Loki
ELEGIUS
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Martichoras
EndlessCryKZX
Martichoras
1,711
735
0
1,080
2,729
805
0
1,019
1,710
0
19,869
W
Nu Wa
MaGhYo
Nu Wa
513
111
0
500
2,666
560
0
811
1,693
18,086
0
L
Anhur
SeppuQ
Anhur
1,962
1,066
0
2,331
4,014
1,175
0
355
3,659
0
19,568
W
Sun Wukong
TheWukongAndOnly
Sun Wukong
800
149
0
1,201
2,624
1,386
0
0
2,624
0
20,120
W
Charon
Yabuk
Charon
1,347
464
0
1,395
4,123
1,645
0
1,392
2,725
12,062
0
L
Charon
2,380
601
0
944
3,689
2,155
0
887
2,802
12,554
0
L
2,355
368
0
669
1,791
498
0
618
1,173
22,197
0
L
Fenrir
912
354
0
1,552
3,370
2,091
0
0
3,370
0
17,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,124
Gold Earned
16,571
148
Minions Killed
145
0
Camps Cleared
0
510,370
Distance Traveled
393,914
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,345
669
31
6
0
103,702
0
L
Loki
2,478
496
0
0
0
816
0
W
Martichoras
3,624
725
30
6
0
94,469
1
W
Nu Wa
3,443
689
32
6
0
110,584
0
L
Anhur
3,573
715
34
7
0
101,110
0
W
Sun Wukong
3,901
780
38
8
0
110,513
0
W
Charon
3,811
762
17
3
0
91,102
0
L
Charon
3,095
619
17
3
0
107,564
0
L
Agni
3,595
719
51
10
0
103,854
0
L
Fenrir
3,830
766
43
9
0
80,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role