Player Matchup

Cernunnos
Cernunnos
AC_Hircule
Cernunnos
Level 107
God Stats
2W - 4L
1,509 SR
Queue Stats
68W - 72L
1,443 Elo+
Party 1
Ganesha
Ganesha
MackeyBledi
Ganesha
Level 157
God Stats
0W - 1L
1,530 SR
Queue Stats
212W - 229L
1,456 Elo+
Party 1
Vulcan
Vulcan
Zimmer1
Vulcan
Level 44
God Stats
2W - 2L
1,202 SR
Queue Stats
81W - 64L
1,521 Elo+
Solo
Team Averages
Level 103
1,414 SR
1,473 Elo+

VS

Team Averages
Level 130
1,466 SR
1,505 Elo+
Odin
Odin
FliiK Rebound
Odin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,482 Elo+
Solo
Achilles
Achilles
Xaramyth
Achilles
Level 194
God Stats
6W - 3L
1,358 SR
Queue Stats
70W - 68L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
summ1mas3n
Baron Samedi
Level 128
God Stats
5W - 5L
1,541 SR
Queue Stats
36W - 36L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AC_Hircule
Cernunnos
14
1 / 3 / 2
11,043
650
15,148
12,678
5,392
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
MackeyBledi
Ganesha
13
0 / 1 / 4
10,546
620
5,780
14,795
16,924
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
Zimmer1
Vulcan
15
3 / 4 / 0
11,837
696
15,598
12,014
5,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
12,045
709
8,775
17,459
12,830
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
Xaramyth
Achilles
15
2 / 1 / 3
11,621
684
11,456
20,345
22,400
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
summ1mas3n
Baron Samedi
16
3 / 1 / 5
12,495
735
14,222
9,031
4,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
8
8
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AC_Hircule
Cernunnos
1
3
2
0.67
W
3
2
2
2
L
Ganesha
MackeyBledi
Ganesha
0
1
4
2
W
Achilles
Xaramyth
Achilles
2
1
3
3.5
L
Vulcan
Zimmer1
Vulcan
3
4
0
0.75
W
Baron Samedi
summ1mas3n
Baron Samedi
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,526
Damage
34,453
39,487
Taken
46,835
28,287
Mitigated
39,668
6,178
Healing
13,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AC_Hircule
Cernunnos
15,148
8,701
0
4,241
12,678
5,392
0
6,689
5,989
0
54,890
W
8,775
1,242
0
3,869
17,459
12,830
829
7,899
9,385
0
50,967
L
Ganesha
MackeyBledi
Ganesha
5,780
267
0
625
14,795
16,924
0
4,995
9,647
24,038
0
W
Achilles
Xaramyth
Achilles
11,456
2,640
0
5,231
20,345
22,400
62
9,152
10,985
0
44,773
L
Vulcan
Zimmer1
Vulcan
15,598
6,139
0
1,312
12,014
5,971
0
3,282
8,732
51,916
0
W
Baron Samedi
summ1mas3n
Baron Samedi
14,222
616
2,208
2,543
9,031
4,438
667
4,862
4,113
58,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,426
Gold Earned
36,161
172
Minions Killed
202
0
Camps Cleared
0
841,708
Distance Traveled
910,699
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,043
650
98
6
0
279,443
5
W
Odin
12,045
709
76
4
0
297,474
0
L
Ganesha
10,546
620
1
0
0
278,332
0
W
Achilles
11,621
684
38
2
0
316,346
0
L
Vulcan
11,837
696
73
4
0
283,933
0
W
Baron Samedi
12,495
735
88
5
0
296,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role