Player Matchup

Scylla
Scylla
 
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Falconoodle
Athena
Level 80
God Stats
3W - 1L
1,835 SR
Queue Stats
22W - 23L
1,575 Elo+
Party 2
Anhur
Anhur
Mav639
Anhur
Level 33
God Stats
10W - 10L
1,713 SR
Queue Stats
29W - 34L
1,558 Elo+
Party 2
Hercules
Hercules
Star5layer
Hercules
Level 149
God Stats
6W - 3L
1,662 SR
Queue Stats
54W - 52L
1,610 Elo+
Party 2
Team Averages
Level 106
1,642 SR
1,549 Elo+

VS

Team Averages
Level 98
1,453 SR
1,470 Elo+
Geb
Geb
AlmighyMyron
Geb
Level 54
God Stats
29W - 15L
1,445 SR
Queue Stats
39W - 26L
1,499 Elo+
Solo
Ishtar
Ishtar
TTg Yama
Ishtar
Level 107
God Stats
11W - 3L
1,562 SR
Queue Stats
41W - 26L
1,514 Elo+
Solo
Osiris
Osiris
amaredagoat06
Osiris
Level 128
God Stats
1W - 1L
1,275 SR
Queue Stats
107W - 100L
1,470 Elo+
Party 1
Yu Huang
Yu Huang
juliogamer999
Yu Huang
Level 89
God Stats
0W - 2L
1,276 SR
Queue Stats
170W - 163L
1,401 Elo+
Solo
Shiva
Shiva
yuboikd
Shiva
Level 110
God Stats
3W - 2L
1,706 SR
Queue Stats
103W - 98L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 0 / 2
6,541
654
6,821
3,265
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
10
2 / 1 / 2
5,771
577
4,104
8,040
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Athena
9
1 / 0 / 1
5,579
558
3,728
5,510
4,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Mav639
Anhur
9
1 / 0 / 0
5,088
509
3,477
4,654
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Star5layer
Hercules
12
3 / 0 / 0
7,207
721
5,973
8,123
5,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,504
450
2,688
7,240
3,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
TTg Yama
Ishtar
7
0 / 1 / 0
4,377
438
4,258
6,562
2,158
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 1
4,813
481
4,256
8,039
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
juliogamer999
Yu Huang
8
0 / 3 / 0
4,205
421
683
8,245
3,270
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shiva
yuboikd
Shiva
8
1 / 3 / 0
4,889
489
3,506
8,871
4,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
9
Kills
1
1
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
2
3
W
Arachne
 
Arachne
2
1
2
3
L
0
1
0
0
W
Athena
1
0
1
1.5
W
Anhur
Mav639
Anhur
1
0
0
1
W
Hercules
Star5layer
Hercules
3
0
0
3
L
Ishtar
TTg Yama
Ishtar
0
1
0
0
L
0
2
1
0.25
L
Yu Huang
juliogamer999
Yu Huang
0
3
0
0
L
Shiva
yuboikd
Shiva
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,103
Damage
15,391
29,592
Taken
38,957
14,753
Mitigated
17,519
12,790
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,821
1,111
0
1,180
3,265
1,125
418
708
2,557
50,173
0
W
Arachne
 
Arachne
4,104
3,002
0
2,373
8,040
2,980
0
501
7,539
0
36,220
L
2,688
443
0
1,546
7,240
3,585
0
1,761
5,479
12,656
0
W
Athena
3,728
989
0
2,822
5,510
4,074
0
1,314
4,196
19,822
0
W
Anhur
Mav639
Anhur
3,477
1,835
0
2,577
4,654
1,531
0
967
3,687
0
27,986
W
Hercules
Star5layer
Hercules
5,973
2,059
0
3,838
8,123
5,043
0
7
8,116
0
60,094
L
Ishtar
TTg Yama
Ishtar
4,258
2,570
0
1,926
6,562
2,158
0
1,162
5,400
0
29,037
L
4,256
1,710
0
900
8,039
4,279
0
1,356
6,637
0
35,817
L
Yu Huang
juliogamer999
Yu Huang
683
114
0
1,671
8,245
3,270
0
5,842
2,021
22,314
0
L
Shiva
yuboikd
Shiva
3,506
814
0
1,550
8,871
4,227
0
0
8,871
0
27,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,186
Gold Earned
22,788
338
Minions Killed
192
0
Camps Cleared
0
1,011,252
Distance Traveled
888,215
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,541
654
88
9
0
169,433
0
W
Arachne
5,771
577
65
7
0
240,804
0
L
Geb
4,504
450
24
2
0
189,478
1
W
Athena
5,579
558
33
3
0
213,860
3
W
Anhur
5,088
509
42
4
0
183,847
1
W
Hercules
7,207
721
110
11
0
203,308
0
L
Ishtar
4,377
438
46
5
0
156,508
2
L
Osiris
4,813
481
59
6
0
218,488
0
L
Yu Huang
4,205
421
14
1
0
158,033
0
L
Shiva
4,889
489
49
5
0
165,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role