Player Matchup

Bacchus
Bacchus
ALLG_Matton_Mtz4
Bacchus
Level 57
God Stats
7W - 3L
1,616 SR
Queue Stats
77W - 88L
1,421 Elo+
Party 3
Cupid
Cupid
CN SAYPER
Cupid
Level 60
God Stats
5W - 1L
1,707 SR
Queue Stats
114W - 110L
1,440 Elo+
Party 3
Thanatos
Thanatos
Inariuel
Thanatos
Level 27
God Stats
5W - 2L
1,666 SR
Queue Stats
11W - 24L
1,207 Elo+
Party 1
Hun Batz
Hun Batz
LEMONSxWORTH
Hun Batz
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 88L
1,555 Elo+
Party 1
Lancelot
Lancelot
Wint3rzsz
Lancelot
Level 46
God Stats
3W - 4L
1,403 SR
Queue Stats
36W - 52L
1,426 Elo+
Party 1
Team Averages
Level 67
1,578 SR
1,410 Elo+

VS

Team Averages
Level 101
1,480 SR
1,445 Elo+
Merlin
Merlin
Broman ll
Merlin
Level 83
God Stats
2W - 3L
1,486 SR
Queue Stats
129W - 145L
1,430 Elo+
Party 2
Hun Batz
Hun Batz
Mequml
Hun Batz
Level 62
God Stats
2W - 5L
1,459 SR
Queue Stats
119W - 126L
1,370 Elo+
Party 2
Ymir
Ymir
RandomHero69
Ymir
Level 155
God Stats
9W - 10L
1,421 SR
Queue Stats
650W - 631L
1,525 Elo+
Solo
Skadi
Skadi
You helI
Skadi
Level 45
God Stats
3W - 3L
1,638 SR
Queue Stats
155W - 175L
1,394 Elo+
Party 2
Fenrir
Fenrir
trent_wrighteous
Fenrir
Level 159
God Stats
4W - 9L
1,396 SR
Queue Stats
754W - 692L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
10,775
567
9,971
18,439
22,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cupid
CN SAYPER
Cupid
15
6 / 5 / 5
9,769
514
6,733
14,326
6,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Inariuel
Thanatos
15
2 / 4 / 2
9,164
482
6,893
16,124
7,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
LEMONSxWORTH
Hun Batz
17
7 / 0 / 3
10,384
547
18,011
12,956
5,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Wint3rzsz
Lancelot
16
0 / 5 / 2
9,832
517
9,643
17,756
11,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Broman ll
Merlin
13
1 / 7 / 2
7,882
415
3,557
9,249
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Mequml
Hun Batz
7
1 / 5 / 1
6,833
360
1,170
7,139
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
5 / 2 / 2
9,833
518
15,136
21,330
20,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
You helI
Skadi
14
0 / 4 / 3
8,885
468
6,833
9,147
3,415
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
8 / 1 / 2
9,698
510
12,043
23,042
23,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
19
Kills
15
16
Deaths
19
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
Merlin
Broman ll
Merlin
1
7
2
0.29
W
Cupid
CN SAYPER
Cupid
6
5
5
1.7
W
Thanatos
Inariuel
Thanatos
2
4
2
0.75
W
Hun Batz
LEMONSxWORTH
Hun Batz
7
0
3
8.5
L
Hun Batz
Mequml
Hun Batz
1
5
1
0.3
L
5
2
2
3
W
Lancelot
Wint3rzsz
Lancelot
0
5
2
0.2
L
Skadi
You helI
Skadi
0
4
3
0.38
L
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,251
Damage
38,739
79,601
Taken
69,907
52,907
Mitigated
53,963
27,798
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,971
2,055
0
5,585
18,439
22,052
960
807
17,632
54,025
0
L
Merlin
Broman ll
Merlin
3,557
977
0
934
9,249
3,525
0
1,087
8,162
44,327
0
W
Cupid
CN SAYPER
Cupid
6,733
4,179
0
3,235
14,326
6,359
2,090
3,718
10,328
0
52,290
W
Thanatos
Inariuel
Thanatos
6,893
1,808
0
11,892
16,124
7,152
777
1,922
14,054
24
66,400
W
Hun Batz
LEMONSxWORTH
Hun Batz
18,011
5,789
0
2,046
12,956
5,789
2,915
3,743
9,165
0
95,500
L
Hun Batz
Mequml
Hun Batz
1,170
348
0
989
7,139
2,235
0
497
6,642
0
12,606
L
15,136
4,302
0
7,008
21,330
20,915
329
1,791
19,539
69,767
0
W
Lancelot
Wint3rzsz
Lancelot
9,643
3,004
0
5,040
17,756
11,555
808
7,675
9,376
217
88,270
L
Skadi
You helI
Skadi
6,833
3,288
0
2,400
9,147
3,415
648
3,339
5,724
0
61,796
L
12,043
2,898
0
2,345
23,042
23,873
0
3,517
19,470
0
53,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,924
Gold Earned
43,131
506
Minions Killed
363
0
Camps Cleared
0
1,920,816
Distance Traveled
1,448,054
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,775
567
78
4
0
381,685
0
L
Merlin
7,882
415
59
3
0
246,566
0
W
Cupid
9,769
514
86
5
0
345,438
0
W
Thanatos
9,164
482
94
5
0
387,560
0
W
Hun Batz
10,384
547
125
7
0
419,832
0
L
Hun Batz
6,833
360
23
1
0
165,103
1
L
Ymir
9,833
518
100
5
0
306,817
0
W
Lancelot
9,832
517
123
6
0
386,301
0
L
Skadi
8,885
468
105
6
0
334,397
0
L
Fenrir
9,698
510
76
4
0
395,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role