Player Matchup

Thanatos
Thanatos
Inariuel
Thanatos
Level 27
God Stats
5W - 2L
1,611 SR
Queue Stats
11W - 24L
978 Elo+
Party 1
Izanami
Izanami
LEMONSxWORTH
Izanami
Level 145
God Stats
3W - 2L
1,729 SR
Queue Stats
132W - 88L
1,537 Elo+
Party 1
Kukulkan
Kukulkan
Mumkeyman09
Kukulkan
Level 107
God Stats
6W - 5L
1,543 SR
Queue Stats
184W - 139L
1,520 Elo+
Solo
Jormungandr
Jormungandr
Wint3rzsz
Jormungandr
Level 45
God Stats
1W - 2L
1,381 SR
Queue Stats
36W - 52L
1,394 Elo+
Party 1
Cthulhu
Cthulhu
tukilino22
Cthulhu
Level 125
God Stats
20W - 16L
1,594 SR
Queue Stats
565W - 543L
1,478 Elo+
Solo
Team Averages
Level 90
1,572 SR
1,381 Elo+

VS

Team Averages
Level 108
1,433 SR
1,510 Elo+
Fenrir
Fenrir
APJAY
Fenrir
Level 137
God Stats
1W - 5L
1,432 SR
Queue Stats
319W - 305L
1,530 Elo+
Solo
Discordia
Discordia
AnitaDicken4528
Discordia
Level 73
God Stats
1W - 3L
1,370 SR
Queue Stats
250W - 259L
1,489 Elo+
Solo
Yu Huang
Yu Huang
Leoyescribo
Yu Huang
Level 127
God Stats
2W - 2L
1,496 SR
Queue Stats
312W - 303L
1,480 Elo+
Solo
Ullr
Ullr
OrionlsTheKing
Ullr
Level 134
God Stats
1W - 3L
1,498 SR
Queue Stats
137W - 127L
1,573 Elo+
Solo
Bacchus
Bacchus
bergendorfThe3rd
Bacchus
Level 67
God Stats
6W - 8L
1,371 SR
Queue Stats
66W - 64L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Inariuel
Thanatos
11
6 / 2 / 2
6,715
610
3,184
9,457
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
LEMONSxWORTH
Izanami
12
2 / 0 / 0
6,992
636
5,300
4,350
1,558
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Mumkeyman09
Kukulkan
12
4 / 1 / 4
6,841
622
8,447
3,970
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
Wint3rzsz
Jormungandr
10
0 / 2 / 1
6,006
546
715
9,518
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cthulhu
tukilino22
Cthulhu
10
0 / 2 / 6
5,561
506
4,904
5,836
4,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
APJAY
Fenrir
10
3 / 4 / 1
6,016
547
2,714
10,247
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
AnitaDicken4528
Discordia
11
2 / 1 / 0
6,555
596
7,492
4,290
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
Leoyescribo
Yu Huang
11
1 / 3 / 2
6,308
573
3,852
5,545
2,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,296
481
884
6,067
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 2
4,852
441
2,601
8,981
6,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
6
7
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
APJAY
Fenrir
3
4
1
0.88
L
Discordia
AnitaDicken4528
Discordia
2
1
0
2
W
Thanatos
Inariuel
Thanatos
6
2
2
3.5
W
Izanami
LEMONSxWORTH
Izanami
2
0
0
2
L
Yu Huang
Leoyescribo
Yu Huang
1
3
2
0.67
W
Kukulkan
Mumkeyman09
Kukulkan
4
1
4
6
L
0
3
1
0.17
W
Jormungandr
Wint3rzsz
Jormungandr
0
2
1
0.25
L
0
1
2
1
W
Cthulhu
tukilino22
Cthulhu
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
17,543
33,131
Taken
35,130
16,112
Mitigated
15,868
12,270
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
APJAY
Fenrir
2,714
979
0
2,308
10,247
3,995
0
3,285
6,674
0
38,643
L
Discordia
AnitaDicken4528
Discordia
7,492
673
0
1,856
4,290
1,128
0
577
3,713
44,429
0
W
Thanatos
Inariuel
Thanatos
3,184
856
0
7,445
9,457
3,423
58
2,026
7,345
0
33,872
W
Izanami
LEMONSxWORTH
Izanami
5,300
3,545
0
2,002
4,350
1,558
860
975
3,375
0
65,761
L
Yu Huang
Leoyescribo
Yu Huang
3,852
610
0
1,000
5,545
2,064
0
3,306
2,001
43,208
0
W
Kukulkan
Mumkeyman09
Kukulkan
8,447
738
0
1,086
3,970
1,475
416
2,190
1,584
51,056
0
L
884
291
0
250
6,067
1,953
0
1,164
4,697
0
31,442
W
Jormungandr
Wint3rzsz
Jormungandr
715
38
0
500
9,518
5,558
0
6,230
2,537
39,433
0
L
2,601
456
0
2,324
8,981
6,728
0
4,671
3,866
13,077
0
W
Cthulhu
tukilino22
Cthulhu
4,904
396
432
805
5,836
4,098
261
1,455
4,317
20,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,115
Gold Earned
29,027
356
Minions Killed
302
0
Camps Cleared
0
1,104,236
Distance Traveled
1,035,756
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,016
547
64
6
0
214,551
0
L
Discordia
6,555
596
86
8
0
200,117
0
W
Thanatos
6,715
610
58
5
0
251,394
0
W
Izanami
6,992
636
122
11
0
210,363
0
L
Yu Huang
6,308
573
80
7
0
204,406
2
W
Kukulkan
6,841
622
91
8
0
215,599
4
L
Ullr
5,296
481
52
5
0
193,319
1
W
Jormungandr
6,006
546
64
6
0
212,945
0
L
Bacchus
4,852
441
20
2
0
223,363
3
W
Cthulhu
5,561
506
21
2
0
213,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role