Player Matchup

Cerberus
Cerberus
Paladaun
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,350 Elo+
Party 1
Medusa
Medusa
SALSAGUIN
Medusa
Level 145
God Stats
36W - 34L
1,543 SR
Queue Stats
181W - 189L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
Sabadi
Baron Samedi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 90
1,514 SR
1,433 Elo+

VS

Team Averages
Level 124
1,505 SR
1,508 Elo+
Olorun
Olorun
ImDevilish
Olorun
Level 158
God Stats
3W - 1L
1,586 SR
Queue Stats
9W - 3L
1,763 Elo+
Solo
Hachiman
Hachiman
VickDecks
Hachiman
Level 55
God Stats
5W - 6L
1,428 SR
Queue Stats
49W - 59L
1,281 Elo+
Solo
Sobek
Sobek
rohamcsiga
Sobek
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 211L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Paladaun
Cerberus
11
0 / 2 / 2
8,715
670
6,762
18,894
20,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
SALSAGUIN
Medusa
10
0 / 7 / 1
8,399
646
7,109
11,930
5,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Sabadi
Baron Samedi
12
2 / 2 / 0
9,338
718
9,980
9,571
8,416
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ImDevilish
Olorun
14
8 / 1 / 3
11,534
887
17,633
14,377
6,570
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
VickDecks
Hachiman
12
1 / 0 / 6
9,754
750
10,216
6,749
2,812
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
14
2 / 1 / 8
10,582
814
7,160
15,646
16,708
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
11
11
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
ImDevilish
Olorun
8
1
3
9.5
L
Cerberus
Paladaun
Cerberus
0
2
2
0.5
L
Medusa
SALSAGUIN
Medusa
0
7
1
0.07
L
Baron Samedi
Sabadi
Baron Samedi
2
2
0
1
W
Hachiman
VickDecks
Hachiman
1
0
6
4
W
Sobek
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,851
Damage
35,009
40,395
Taken
36,772
35,311
Mitigated
26,090
8,700
Healing
14,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ImDevilish
Olorun
17,633
7,194
929
7,013
14,377
6,570
1,882
6,544
7,788
71,831
0
L
Cerberus
Paladaun
Cerberus
6,762
484
0
4,128
18,894
20,952
0
10,162
8,571
19,419
719
L
Medusa
SALSAGUIN
Medusa
7,109
1,837
0
1,290
11,930
5,943
0
9,182
2,748
0
36,303
L
Baron Samedi
Sabadi
Baron Samedi
9,980
1,134
915
2,367
9,571
8,416
0
5,370
3,909
28,191
0
W
Hachiman
VickDecks
Hachiman
10,216
6,554
0
2,059
6,749
2,812
801
3,625
3,124
0
33,064
W
Sobek
7,160
469
0
4,318
15,646
16,708
221
6,880
8,766
34,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,452
Gold Earned
31,870
125
Minions Killed
158
0
Camps Cleared
0
713,393
Distance Traveled
721,256
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,534
887
86
7
0
233,617
4
L
Cerberus
8,715
670
49
4
0
262,167
0
L
Medusa
8,399
646
46
4
0
221,392
4
L
Baron Samedi
9,338
718
30
2
0
229,834
0
W
Hachiman
9,754
750
34
3
0
218,528
1
W
Sobek
10,582
814
38
3
0
269,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role