Player Matchup

Artemis
Artemis
BH eVe
Artemis
Level 74
God Stats
13W - 6L
1,664 SR
Queue Stats
74W - 76L
1,442 Elo+
Solo
Danzaburou
Danzaburou
CharlyD8518
Danzaburou
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Fleshed63
Merlin
Level 107
God Stats
3W - 5L
1,512 SR
Queue Stats
42W - 37L
1,527 Elo+
Party 2
Charon
Charon
Jesusabc1
Charon
Level 98
God Stats
7W - 2L
1,768 SR
Queue Stats
9W - 8L
1,537 Elo+
Party 2
Loki
Loki
MF997
Loki
Level 123
God Stats
4W - 0L
1,669 SR
Queue Stats
42W - 37L
1,524 Elo+
Party 2
Team Averages
Level 82
1,623 SR
1,506 Elo+

VS

Team Averages
Level 63
1,470 SR
1,367 Elo+
Janus
Janus
Cisco P8872
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,170 Elo+
Party 1
Bellona
Bellona
Icebound7869
Bellona
Level 68
God Stats
0W - 4L
1,194 SR
Queue Stats
332W - 455L
1,418 Elo+
Solo
Cthulhu
Cthulhu
ItsMunanyo
Cthulhu
Level 43
God Stats
2W - 2L
1,434 SR
Queue Stats
3W - 9L
1,170 Elo+
Party 1
Thor
Thor
OPDmilitia63
Thor
Level 89
God Stats
3W - 3L
1,585 SR
Queue Stats
237W - 219L
1,543 Elo+
Solo
Apollo
Apollo
imdgoat
Apollo
Level 84
God Stats
13W - 14L
1,637 SR
Queue Stats
216W - 219L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BH eVe
Artemis
12
1 / 3 / 0
7,160
448
5,208
8,922
3,265
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
CharlyD8518
Danzaburou
15
3 / 5 / 0
9,762
610
9,385
16,527
7,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Fleshed63
Merlin
15
5 / 4 / 0
9,463
591
11,242
9,382
3,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Jesusabc1
Charon
12
0 / 1 / 4
7,564
473
5,527
11,079
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
MF997
Loki
15
2 / 3 / 3
8,938
559
3,689
15,264
5,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 1
8,774
548
8,458
12,089
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Icebound7869
Bellona
13
3 / 3 / 0
8,174
511
11,021
15,406
15,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
ItsMunanyo
Cthulhu
12
2 / 3 / 2
7,163
448
5,820
9,466
8,480
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 0 / 4
9,182
574
7,079
10,608
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
imdgoat
Apollo
14
3 / 1 / 2
8,449
528
8,802
13,499
5,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
11
Kills
16
16
Deaths
11
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
BH eVe
Artemis
1
3
0
0.33
W
Danzaburou
CharlyD8518
Danzaburou
3
5
0
0.6
L
4
4
1
1.13
W
Merlin
Fleshed63
Merlin
5
4
0
1.25
L
Bellona
Icebound7869
Bellona
3
3
0
1
L
Cthulhu
ItsMunanyo
Cthulhu
2
3
2
1
W
Charon
Jesusabc1
Charon
0
1
4
2
W
Loki
MF997
Loki
2
3
3
1.17
L
4
0
4
6
L
Apollo
imdgoat
Apollo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,051
Damage
41,180
61,174
Taken
61,068
28,051
Mitigated
39,202
16,068
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BH eVe
Artemis
5,208
1,599
256
1,124
8,922
3,265
288
1,870
7,052
0
50,513
W
Danzaburou
CharlyD8518
Danzaburou
9,385
4,324
0
6,052
16,527
7,318
940
555
15,972
0
70,522
L
8,458
382
0
210
12,089
4,615
0
7,604
4,485
65,027
0
W
Merlin
Fleshed63
Merlin
11,242
372
0
849
9,382
3,440
378
5,143
4,239
70,200
0
L
Bellona
Icebound7869
Bellona
11,021
2,444
0
4,679
15,406
15,821
0
0
15,406
0
51,667
L
Cthulhu
ItsMunanyo
Cthulhu
5,820
732
164
693
9,466
8,480
0
3,594
5,872
19,686
0
W
Charon
Jesusabc1
Charon
5,527
1,001
0
2,216
11,079
8,472
135
3,766
7,313
24,513
0
W
Loki
MF997
Loki
3,689
957
0
5,571
15,264
5,556
0
2,951
12,313
0
77,131
L
7,079
1,875
0
1,445
10,608
4,670
0
1,058
9,550
0
79,374
L
Apollo
imdgoat
Apollo
8,802
4,712
0
6,334
13,499
5,616
3,296
4,577
8,922
0
68,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,887
Gold Earned
41,742
473
Minions Killed
423
0
Camps Cleared
0
1,516,771
Distance Traveled
1,505,945
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,160
448
85
5
0
258,450
3
W
Danzaburou
9,762
610
121
8
0
259,082
2
L
Janus
8,774
548
111
7
0
269,989
2
W
Merlin
9,463
591
118
7
0
303,085
3
L
Bellona
8,174
511
68
4
0
258,229
0
L
Cthulhu
7,163
448
25
2
0
336,775
0
W
Charon
7,564
473
25
2
0
321,627
5
W
Loki
8,938
559
124
8
0
374,527
0
L
Thor
9,182
574
110
7
0
331,049
3
L
Apollo
8,449
528
109
7
0
309,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role