Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
DarkDranzer8082
Pele
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,667 Elo+
Party 1
King Arthur
King Arthur
Jokers1stJoke
King Arthur
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
216W - 232L
1,489 Elo+
Solo
Ganesha
Ganesha
ShyishSama
Ganesha
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 83L
1,542 Elo+
Party 2
Geb
Geb
wrathofalucard
Geb
Level 120
God Stats
2W - 0L
1,628 SR
Queue Stats
45W - 46L
1,469 Elo+
Party 1
Team Averages
Level 111
1,526 SR
1,533 Elo+

VS

Team Averages
Level 121
1,500 SR
1,419 Elo+
Sobek
Sobek
 
Sobek
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Bantell41
Achilles
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 75L
1,520 Elo+
Solo
The Morrigan
The Morrigan
Krytykull Mass
The Morrigan
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
258W - 254L
1,485 Elo+
Solo
Mercury
Mercury
Wolverine747
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,413 Elo+
Solo
Anubis
Anubis
interpool136
Anubis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 0 / 7
6,630
1,326
4,382
1,923
1,206
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 2 / 2
6,553
1,311
5,356
5,635
2,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Jokers1stJoke
King Arthur
10
2 / 2 / 8
5,814
1,163
4,310
6,396
5,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ganesha
ShyishSama
Ganesha
11
0 / 1 / 12
5,835
1,167
5,653
4,216
2,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 7
6,209
1,242
2,915
5,855
4,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 3 / 3
5,553
1,111
4,261
6,486
5,520
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Bantell41
Achilles
11
2 / 3 / 1
5,700
1,140
8,340
8,497
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Krytykull Mass
The Morrigan
11
0 / 2 / 3
5,071
1,014
3,005
3,500
1,382
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Wolverine747
Mercury
9
1 / 5 / 4
5,327
1,065
2,247
6,365
1,884
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
5
0 / 0 / 0
4,280
856
0
0
0

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
13
Kills
4
6
Deaths
13
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
7
8.5
L
Sobek
 
Sobek
1
3
3
0.83
L
Achilles
Bantell41
Achilles
2
3
1
0.83
W
4
2
2
2.5
W
King Arthur
Jokers1stJoke
King Arthur
2
2
8
3
L
The Morrigan
Krytykull Mass
The Morrigan
0
2
3
0.75
W
Ganesha
ShyishSama
Ganesha
0
1
12
6
L
Mercury
Wolverine747
Mercury
1
5
4
0.6
L
Anubis
0
0
0
0
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,616
Damage
17,853
24,025
Taken
24,848
15,171
Mitigated
18,261
7,270
Healing
4,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,382
1,093
410
563
1,923
1,206
729
569
1,354
0
14,042
L
Sobek
 
Sobek
4,261
279
218
1,369
6,486
5,520
0
2,418
3,958
6,859
0
L
Achilles
Bantell41
Achilles
8,340
1,362
161
1,686
8,497
9,475
0
2,863
5,397
0
10,096
W
5,356
768
399
819
5,635
2,324
347
1,670
3,874
0
11,985
W
King Arthur
Jokers1stJoke
King Arthur
4,310
0
216
144
6,396
5,136
268
1,854
4,383
0
7,420
L
The Morrigan
Krytykull Mass
The Morrigan
3,005
357
68
430
3,500
1,382
0
1,250
2,230
13,576
581
W
Ganesha
ShyishSama
Ganesha
5,653
122
467
902
4,216
2,430
378
1,428
2,619
11,669
0
L
Mercury
Wolverine747
Mercury
2,247
501
77
538
6,365
1,884
0
1,971
4,294
0
4,242
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
2,915
61
1,594
1,756
5,855
4,075
122
1,458
4,192
3,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
25,931
63
Minions Killed
40
0
Camps Cleared
0
530,030
Distance Traveled
423,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,630
1,326
19
4
0
95,152
0
L
Sobek
5,553
1,111
8
2
0
97,492
0
L
Achilles
5,700
1,140
7
1
0
108,950
0
W
Pele
6,553
1,311
24
5
0
124,782
0
W
King Arthur
5,814
1,163
10
2
0
95,398
0
L
The Morrigan
5,071
1,014
18
4
0
95,506
0
W
Ganesha
5,835
1,167
0
0
0
101,943
0
L
Mercury
5,327
1,065
7
1
0
122,021
0
L
Anubis
4,280
856
0
0
0
0
0
W
Geb
6,209
1,242
10
2
0
112,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role