Player Matchup

Danzaburou
Danzaburou
Bortmode
Danzaburou
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 55L
1,494 Elo+
Party 1
Sobek
Sobek
Fordel
Sobek
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,350 Elo+
Party 1
Baron Samedi
Baron Samedi
Manguine
Baron Samedi
Level 14
God Stats
2W - 0L
1,731 SR
Queue Stats
3W - 6L
1,378 Elo+
Party 1
Guan Yu
Guan Yu
Sjofn
Guan Yu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,317 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
fallenlandon
Morgan Le Fay
Level 17
God Stats
2W - 1L
1,495 SR
Queue Stats
4W - 9L
1,365 Elo+
Party 1
Team Averages
Level 80
1,545 SR
1,381 Elo+

VS

Team Averages
Level 127
1,562 SR
1,558 Elo+
Vulcan
Vulcan
KingPoofta
Vulcan
Level 99
God Stats
12W - 9L
1,770 SR
Queue Stats
43W - 36L
1,848 Elo+
Solo
Artemis
Artemis
NiickoA
Artemis
Level 123
God Stats
4W - 6L
1,461 SR
Queue Stats
233W - 273L
1,462 Elo+
Party 2
Serqet
Serqet
QueLuo
Serqet
Level 145
God Stats
6W - 14L
1,536 SR
Queue Stats
445W - 474L
1,493 Elo+
Solo
Sol
Sol
Sneans
Sol
Level 132
God Stats
3W - 4L
1,544 SR
Queue Stats
427W - 505L
1,446 Elo+
Party 2
Charon
Charon
halomaster813
Charon
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bortmode
Danzaburou
15
5 / 0 / 2
10,761
1,076
8,225
7,538
3,827
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Fordel
Sobek
16
1 / 0 / 6
10,464
1,046
7,485
12,212
14,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Baron Samedi
Manguine
Baron Samedi
15
1 / 3 / 4
9,568
957
6,144
11,505
5,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Sjofn
Guan Yu
15
0 / 0 / 2
9,202
920
3,428
9,907
10,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
fallenlandon
Morgan Le Fay
16
2 / 0 / 7
9,893
989
14,815
9,901
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

269

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KingPoofta
Vulcan
15
2 / 0 / 0
9,625
963
13,306
2,801
2,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
NiickoA
Artemis
14
0 / 3 / 1
9,142
914
8,193
10,978
5,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Serqet
QueLuo
Serqet
14
1 / 2 / 0
8,807
881
3,391
5,921
2,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Sneans
Sol
15
0 / 3 / 1
9,424
942
13,801
11,474
5,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
0 / 1 / 2
10,354
1,035
7,895
13,050
16,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
9
Kills
3
3
Deaths
9
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bortmode
Danzaburou
5
0
2
6
W
Sobek
Fordel
Sobek
1
0
6
4
L
Vulcan
KingPoofta
Vulcan
2
0
0
2
W
Baron Samedi
Manguine
Baron Samedi
1
3
4
1
L
Artemis
NiickoA
Artemis
0
3
1
0.17
L
Serqet
QueLuo
Serqet
1
2
0
0.5
W
Guan Yu
Sjofn
Guan Yu
0
0
2
1
L
Sol
Sneans
Sol
0
3
1
0.17
W
Morgan Le Fay
fallenlandon
Morgan Le Fay
2
0
7
5.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,097
Damage
46,586
51,063
Taken
44,224
39,920
Mitigated
32,055
13,090
Healing
3,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bortmode
Danzaburou
8,225
3,017
0
1,186
7,538
3,827
0
5,263
2,075
0
25,723
W
Sobek
Fordel
Sobek
7,485
221
0
2,648
12,212
14,955
0
7,525
4,483
21,440
0
L
Vulcan
KingPoofta
Vulcan
13,306
2,938
0
10
2,801
2,377
0
1,887
914
27,870
0
W
Baron Samedi
Manguine
Baron Samedi
6,144
34
1,971
1,375
11,505
5,927
0
7,913
3,319
23,751
0
L
Artemis
NiickoA
Artemis
8,193
2,522
0
369
10,978
5,009
0
7,279
3,627
0
25,974
L
Serqet
QueLuo
Serqet
3,391
357
0
0
5,921
2,972
0
3,698
2,223
0
8,469
W
Guan Yu
Sjofn
Guan Yu
3,428
89
2,828
2,824
9,907
10,454
0
6,565
3,290
0
25,312
L
Sol
Sneans
Sol
13,801
1,758
0
2,066
11,474
5,131
0
8,308
3,096
34,637
1,804
W
Morgan Le Fay
fallenlandon
Morgan Le Fay
14,815
1,244
0
258
9,901
4,757
0
7,311
2,416
30,157
0
L
7,895
480
0
1,145
13,050
16,566
0
7,054
5,796
30,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,888
Gold Earned
47,352
219
Minions Killed
212
7
Camps Cleared
4
1,084,908
Distance Traveled
860,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,761
1,076
47
5
4
214,747
0
W
Sobek
10,464
1,046
27
3
0
214,019
0
L
Vulcan
9,625
963
39
4
2
212,642
0
W
Baron Samedi
9,568
957
51
5
0
211,242
0
L
Artemis
9,142
914
46
5
0
165,194
0
L
Serqet
8,807
881
8
1
1
118,779
0
W
Guan Yu
9,202
920
58
6
0
233,284
0
L
Sol
9,424
942
82
8
1
184,302
0
W
Morgan Le Fay
9,893
989
36
4
3
211,616
0
L
Charon
10,354
1,035
37
4
0
179,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role