Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BRABUS899
Poseidon
Level 124
God Stats
384W - 486L
1,487 SR
Queue Stats
1,512W - 1,571L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Cyberkiller555
Danzaburou
Level 65
God Stats
4W - 4L
1,743 SR
Queue Stats
85W - 74L
1,525 Elo+
Solo
Guan Yu
Guan Yu
RipedAbs
Guan Yu
Level 120
God Stats
0W - 8L
1,264 SR
Queue Stats
471W - 495L
1,463 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
solkib
Morgan Le Fay
Level 66
God Stats
0W - 2L
1,278 SR
Queue Stats
24W - 16L
1,574 Elo+
Solo
Team Averages
Level 88
1,454 SR
1,503 Elo+

VS

Team Averages
Level 92
1,471 SR
1,517 Elo+
Izanami
Izanami
 
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Crazy_Ahs021
Anubis
Level 69
God Stats
18W - 8L
1,591 SR
Queue Stats
39W - 24L
1,549 Elo+
Solo
Heimdallr
Heimdallr
Nir0NAT
Heimdallr
Level 84
God Stats
11W - 9L
1,562 SR
Queue Stats
312W - 310L
1,431 Elo+
Solo
Merlin
Merlin
gemelixsmite
Merlin
Level 140
God Stats
1W - 1L
1,166 SR
Queue Stats
158W - 127L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
goshef
Gilgamesh
Level 99
God Stats
12W - 11L
1,536 SR
Queue Stats
367W - 371L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 3 / 3
9,187
1,021
3,623
7,531
8,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
BRABUS899
Poseidon
13
0 / 0 / 0
7,583
843
0
0
0
Danzaburou
Cyberkiller555
Danzaburou
14
2 / 2 / 2
9,443
1,049
11,272
11,971
5,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
RipedAbs
Guan Yu
16
2 / 1 / 5
9,867
1,096
9,874
17,372
15,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
solkib
Morgan Le Fay
15
3 / 1 / 3
9,435
1,048
18,483
13,522
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

260

VS

Team 2 Tickets

297

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 1 / 4
8,817
980
5,641
8,038
2,926
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Anubis
14
1 / 2 / 5
9,160
1,018
9,184
6,383
3,108
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Nir0NAT
Heimdallr
14
0 / 3 / 6
8,520
947
7,539
11,726
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
4 / 0 / 3
10,081
1,120
17,280
9,085
3,538
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
goshef
Gilgamesh
14
2 / 2 / 4
9,071
1,008
7,770
12,733
8,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
8
Kills
7
7
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
3
3
0.83
W
Izanami
 
Izanami
0
1
4
2
L
Poseidon
BRABUS899
Poseidon
0
0
0
0
W
Anubis
1
2
5
1.75
L
Danzaburou
Cyberkiller555
Danzaburou
2
2
2
1.5
W
Heimdallr
Nir0NAT
Heimdallr
0
3
6
1
L
Guan Yu
RipedAbs
Guan Yu
2
1
5
4.5
W
Merlin
4
0
3
5.5
W
Gilgamesh
goshef
Gilgamesh
2
2
4
2
L
Morgan Le Fay
solkib
Morgan Le Fay
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,252
Damage
47,414
50,396
Taken
47,965
35,086
Mitigated
22,543
5,649
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,623
1,078
0
751
7,531
8,168
0
4,590
2,941
5,927
744
W
Izanami
 
Izanami
5,641
4,094
0
632
8,038
2,926
0
4,400
3,638
0
20,363
L
Poseidon
BRABUS899
Poseidon
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
9,184
164
327
2,397
6,383
3,108
0
3,468
2,915
27,324
0
L
Danzaburou
Cyberkiller555
Danzaburou
11,272
3,265
0
1,338
11,971
5,492
0
4,144
7,827
0
42,451
W
Heimdallr
Nir0NAT
Heimdallr
7,539
4,370
0
1,139
11,726
4,242
0
5,450
6,164
0
15,713
L
Guan Yu
RipedAbs
Guan Yu
9,874
400
728
2,362
17,372
15,875
0
9,010
8,270
0
21,272
W
Merlin
17,280
1,051
0
101
9,085
3,538
0
4,394
4,691
41,607
0
W
Gilgamesh
goshef
Gilgamesh
7,770
1,484
0
267
12,733
8,729
0
3,671
9,062
0
17,061
L
Morgan Le Fay
solkib
Morgan Le Fay
18,483
817
0
470
13,522
5,551
0
8,783
4,675
36,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,515
Gold Earned
45,649
152
Minions Killed
189
6
Camps Cleared
8
667,736
Distance Traveled
917,667
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,187
1,021
5
1
0
74,966
0
W
Izanami
8,817
980
48
5
3
169,856
0
L
Poseidon
7,583
843
0
0
0
0
0
W
Anubis
9,160
1,018
57
6
2
164,153
3
L
Danzaburou
9,443
1,049
77
9
1
166,192
0
W
Heimdallr
8,520
947
15
2
0
169,663
0
L
Guan Yu
9,867
1,096
27
3
1
234,332
0
W
Merlin
10,081
1,120
55
6
2
203,095
0
W
Gilgamesh
9,071
1,008
14
2
1
210,900
0
L
Morgan Le Fay
9,435
1,048
43
5
4
192,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role