Player Matchup

Guan Yu
Guan Yu
GreazeGoblin
Guan Yu
Level 154
God Stats
3W - 1L
1,958 SR
Queue Stats
240W - 252L
1,478 Elo+
Solo
Sol
Sol
ImSailorVenus
Sol
Level 65
God Stats
7W - 5L
1,753 SR
Queue Stats
102W - 136L
1,417 Elo+
Party 2
Ravana
Ravana
Josniff
Ravana
Level 141
God Stats
20W - 18L
1,547 SR
Queue Stats
310W - 326L
1,545 Elo+
Party 2
Chronos
Chronos
claytonp
Chronos
Level 129
God Stats
3W - 6L
1,431 SR
Queue Stats
158W - 171L
1,497 Elo+
Party 2
Sobek
Sobek
heyitschaz420
Sobek
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 34L
1,397 Elo+
Party 2
Team Averages
Level 110
1,638 SR
1,467 Elo+

VS

Team Averages
Level 134
1,692 SR
1,545 Elo+
Apollo
Apollo
Joshfinkfink20
Apollo
Level 171
God Stats
4W - 1L
1,838 SR
Queue Stats
322W - 286L
1,582 Elo+
Solo
Baron Samedi
Baron Samedi
Sigtre_
Baron Samedi
Level 109
God Stats
3W - 3L
1,946 SR
Queue Stats
224W - 207L
1,535 Elo+
Party 1
Artemis
Artemis
facio_02
Artemis
Level 134
God Stats
1W - 0L
1,593 SR
Queue Stats
328W - 303L
1,532 Elo+
Party 1
Kukulkan
Kukulkan
happytomatoe365
Kukulkan
Level 99
God Stats
12W - 13L
1,302 SR
Queue Stats
186W - 184L
1,489 Elo+
Solo
Bakasura
Bakasura
xRipSaitama
Bakasura
Level 155
God Stats
8W - 6L
1,781 SR
Queue Stats
103W - 82L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GreazeGoblin
Guan Yu
6
0 / 4 / 0
3,851
550
1,018
6,933
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 2 / 0
5,308
758
5,568
7,121
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ravana
Josniff
Ravana
10
1 / 0 / 0
5,114
731
5,750
4,716
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
claytonp
Chronos
6
2 / 5 / 0
4,051
579
1,796
5,582
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
1 / 1 / 2
4,147
592
2,436
7,104
5,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 1
6,289
898
6,515
6,641
2,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Sigtre_
Baron Samedi
8
2 / 1 / 5
4,831
690
3,576
3,207
1,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
facio_02
Artemis
8
1 / 2 / 3
4,692
670
4,724
5,025
1,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
9
1 / 2 / 3
5,358
765
3,028
5,777
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
xRipSaitama
Bakasura
9
0 / 1 / 0
5,092
727
2,437
8,253
4,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
12
12
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
GreazeGoblin
Guan Yu
0
4
0
0
L
2
2
0
1
W
8
0
1
8.5
L
Ravana
Josniff
Ravana
1
0
0
1
W
Baron Samedi
Sigtre_
Baron Samedi
2
1
5
4.5
L
Chronos
claytonp
Chronos
2
5
0
0.4
W
Artemis
facio_02
Artemis
1
2
3
1.25
W
Kukulkan
1
2
3
1.25
L
1
1
2
2
W
Bakasura
xRipSaitama
Bakasura
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,568
Damage
20,280
31,456
Taken
28,903
13,054
Mitigated
11,923
10,377
Healing
14,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
GreazeGoblin
Guan Yu
1,018
273
100
2,348
6,933
2,633
0
1,152
5,650
0
14,488
L
5,568
3,165
0
4,255
7,121
2,102
0
1,830
5,027
44,414
0
W
6,515
4,378
0
3,900
6,641
2,564
0
2,690
3,951
0
34,684
L
Ravana
Josniff
Ravana
5,750
1,171
0
1,707
4,716
1,515
0
0
4,456
0
40,840
W
Baron Samedi
Sigtre_
Baron Samedi
3,576
364
142
1,549
3,207
1,468
30
1,362
1,845
23,744
0
L
Chronos
claytonp
Chronos
1,796
912
0
654
5,582
1,618
0
897
4,521
19,459
0
W
Artemis
facio_02
Artemis
4,724
1,340
0
2,018
5,025
1,595
672
1,847
3,178
0
24,736
W
Kukulkan
3,028
589
0
1,955
5,777
2,132
0
4,031
1,746
27,257
0
L
2,436
390
0
1,313
7,104
5,186
0
1,914
4,917
6,002
0
W
Bakasura
xRipSaitama
Bakasura
2,437
1,741
0
5,155
8,253
4,164
0
0
8,253
0
22,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,471
Gold Earned
26,262
231
Minions Killed
245
0
Camps Cleared
0
780,117
Distance Traveled
759,093
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,851
550
33
5
0
127,268
0
L
Sol
5,308
758
80
11
0
160,829
0
W
Apollo
6,289
898
68
10
0
154,768
0
L
Ravana
5,114
731
76
11
0
172,496
0
W
Baron Samedi
4,831
690
28
4
0
146,094
0
L
Chronos
4,051
579
33
5
0
143,752
0
W
Artemis
4,692
670
39
6
0
131,698
0
W
Kukulkan
5,358
765
50
7
0
160,747
0
L
Sobek
4,147
592
9
1
0
175,772
0
W
Bakasura
5,092
727
60
9
0
165,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role