Player Matchup

Terra
Terra
Gold V
 
Terra
Gold V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
NoPeelHere
Anhur
Gold IV
Level 108
God Stats
3W - 0L
1,949 SR
Queue Stats
458W - 467L
1,374 MMR
Party 1
Janus
Janus
Gold III
PleebianJoe
Janus
Gold III
Level 108
God Stats
10W - 9L
1,519 SR
Queue Stats
151W - 169L
1,372 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 94
1,656 SR
1,415 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,536 SR
1,327 MMR
Agni
Agni
Bronze III
XxR4FAxX
Agni
Bronze III
Level 63
God Stats
3W - 3L
1,461 SR
Queue Stats
4W - 7L
1,344 MMR
Party 2
Atlas
Atlas
Bronze III
camilo-0206
Atlas
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,293 MMR
Party 2
Vamana
Vamana
Bronze III
daniel19066
Vamana
Bronze III
Level 85
God Stats
1W - 1L
1,647 SR
Queue Stats
5W - 8L
1,344 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 0 / 8
8,601
717
7,501
10,151
9,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
13
4 / 0 / 7
9,586
799
12,905
6,231
2,979
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 0 / 4
9,673
806
15,296
4,946
2,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesNu WaMartichorasAh PuchDiscordia

VS

Bans
HerculesSkadiAwilixNe ZhaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
0 / 5 / 0
7,476
623
2,448
9,244
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 6 / 0
7,457
621
3,893
17,658
14,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
11
0 / 0 / 0
7,642
637
4,348
13,097
11,367
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
8
5
W
Anhur
4
0
7
7.5
W
6
0
4
8
L
Agni
0
5
0
0
L
0
6
0
0
L
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,702
Damage
10,689
21,328
Taken
39,999
14,521
Mitigated
29,049
4,651
Healing
2,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,501
375
528
2,417
10,151
9,429
0
3,992
6,024
17,058
198
W
Anhur
12,905
5,694
0
250
6,231
2,979
0
1,709
4,522
0
44,323
W
15,296
369
0
1,456
4,946
2,113
244
1,081
3,865
55,747
0
L
Agni
2,448
123
0
1,140
9,244
3,526
0
6,397
2,847
23,975
0
L
3,893
1,227
0
295
17,658
14,156
0
9,968
7,690
15,784
0
L
Vamana
4,348
2,330
0
993
13,097
11,367
0
6,538
6,352
0
31,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,860
Gold Earned
22,575
154
Minions Killed
102
0
Camps Cleared
0
679,606
Distance Traveled
662,909
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,601
717
14
1
0
251,842
0
W
Anhur
9,586
799
63
5
0
218,663
0
W
Janus
9,673
806
77
6
0
209,101
0
L
Agni
7,476
623
28
2
0
210,810
3
L
Atlas
7,457
621
16
1
0
208,685
2
L
Vamana
7,642
637
58
5
0
243,414
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role