Player Matchup

Arachne
Arachne
Austin6539
Arachne
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,710 Elo+
Party 1
Cabrakan
Cabrakan
Brainslushi
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 86L
1,465 Elo+
Solo
Janus
Janus
FairGame187
Janus
Level 123
God Stats
3W - 1L
1,401 SR
Queue Stats
73W - 62L
1,484 Elo+
Party 1
Horus
Horus
OldEllsworth
Horus
Level 44
God Stats
1W - 0L
1,901 SR
Queue Stats
50W - 47L
1,400 Elo+
Party 1
Martichoras
Martichoras
Raised33
Martichoras
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 127L
1,453 Elo+
Solo
Team Averages
Level 66
1,560 SR
1,502 Elo+

VS

Team Averages
Level 84
1,376 SR
1,466 Elo+
Nox
Nox
BlurryFrame
Nox
Level 147
God Stats
0W - 4L
1,116 SR
Queue Stats
102W - 122L
1,407 Elo+
Solo
Horus
Horus
Duh_Weird_1
Horus
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 38L
1,538 Elo+
Solo
Fenrir
Fenrir
FlyingSeaCat
Fenrir
Level 18
God Stats
2W - 1L
1,435 SR
Queue Stats
12W - 14L
1,409 Elo+
Party 2
Rama
Rama
Mossas
Rama
Level 107
God Stats
1W - 6L
1,332 SR
Queue Stats
49W - 49L
1,477 Elo+
Party 2
Erlang Shen
Erlang Shen
Oompa8690
Erlang Shen
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 62L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Austin6539
Arachne
14
3 / 5 / 10
8,168
743
6,632
13,348
13,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Brainslushi
Cabrakan
15
1 / 3 / 16
8,732
794
6,601
10,697
15,652
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 2 / 8
9,200
836
18,927
6,222
3,073
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 1 / 14
9,554
869
7,616
9,053
9,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Martichoras
Raised33
Martichoras
17
6 / 2 / 11
9,684
880
10,853
7,971
4,603
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
7,384
671
7,366
7,430
3,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
2 / 6 / 5
7,358
669
4,667
14,844
11,413
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
13
3 / 6 / 4
7,704
700
5,559
11,333
5,380
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Mossas
Rama
17
3 / 2 / 6
8,029
730
7,669
6,815
2,880
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Oompa8690
Erlang Shen
15
3 / 4 / 8
7,782
707
7,272
14,364
13,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
41
21
Kills
13
13
Deaths
21
59
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Arachne
Austin6539
Arachne
3
5
10
1.6
L
2
3
5
1.5
W
Cabrakan
Brainslushi
Cabrakan
1
3
16
3
L
2
6
5
0.75
W
6
2
8
5
L
Fenrir
3
6
4
0.83
L
Rama
Mossas
Rama
3
2
6
3
W
5
1
14
12
L
Erlang Shen
Oompa8690
Erlang Shen
3
4
8
1.75
W
Martichoras
Raised33
Martichoras
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,629
Damage
32,533
47,291
Taken
54,786
47,163
Mitigated
36,230
19,940
Healing
14,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Austin6539
Arachne
6,632
4,870
1,928
2,444
13,348
13,950
189
3,251
9,775
0
9,002
L
7,366
556
410
1,755
7,430
3,318
0
5,482
1,948
18,591
0
W
Cabrakan
Brainslushi
Cabrakan
6,601
515
1,295
2,874
10,697
15,652
0
999
8,892
15,751
0
L
4,667
815
1,662
3,840
14,844
11,413
0
6,141
8,343
3,853
5,451
W
18,927
2,113
707
1,016
6,222
3,073
0
1,884
4,300
35,436
0
L
Fenrir
5,559
760
693
614
11,333
5,380
0
6,158
4,747
0
9,392
L
Rama
Mossas
Rama
7,669
5,552
805
2,087
6,815
2,880
0
4,232
2,544
0
29,389
W
7,616
1,617
3,284
4,256
9,053
9,885
35
1,420
7,218
3,685
6,393
L
Erlang Shen
Oompa8690
Erlang Shen
7,272
2,396
360
2,659
14,364
13,239
0
6,347
7,568
0
11,602
W
Martichoras
Raised33
Martichoras
10,853
5,891
0
2,136
7,971
4,603
111
2,227
5,549
0
31,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,338
Gold Earned
38,257
130
Minions Killed
105
0
Camps Cleared
0
1,016,389
Distance Traveled
865,466
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,168
743
11
1
0
215,669
0
L
Nox
7,384
671
26
2
0
127,297
0
W
Cabrakan
8,732
794
14
1
0
151,400
0
L
Horus
7,358
669
8
1
0
174,510
0
W
Janus
9,200
836
45
4
0
196,530
0
L
Fenrir
7,704
700
11
1
0
181,788
0
L
Rama
8,029
730
55
5
0
180,971
0
W
Horus
9,554
869
5
0
0
247,101
0
L
Erlang Shen
7,782
707
5
0
0
200,900
0
W
Martichoras
9,684
880
55
5
0
205,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role