Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Notirishforreal
Thanatos
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,686 Elo+
Party 2
Cthulhu
Cthulhu
Ravenmoona
Cthulhu
Level 23
God Stats
1W - 0L
1,554 SR
Queue Stats
31W - 56L
1,321 Elo+
Party 2
Anubis
Anubis
SpecialsXGod
Anubis
Level 68
God Stats
9W - 3L
1,852 SR
Queue Stats
242W - 227L
1,515 Elo+
Solo
Athena
Athena
Starlight_049
Athena
Level 85
God Stats
26W - 20L
1,651 SR
Queue Stats
179W - 211L
1,447 Elo+
Party 2
Team Averages
Level 55
1,612 SR
1,494 Elo+

VS

Team Averages
Level 162
1,647 SR
1,461 Elo+
Loki
Loki
 
Loki
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
HatedSaiyan
Chaac
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Merlin
Merlin
LITKHALI
Merlin
Level 151
God Stats
0W - 1L
1,685 SR
Queue Stats
1W - 6L
1,369 Elo+
Party 1
Ne Zha
Ne Zha
guy85
Ne Zha
Level 226
God Stats
5W - 1L
1,872 SR
Queue Stats
164W - 175L
1,417 Elo+
Solo
Anubis
Anubis
iRancho
Anubis
Level 157
God Stats
1W - 3L
1,676 SR
Queue Stats
12W - 23L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 1 / 0
5,979
664
3,100
4,686
1,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
11
2 / 1 / 3
6,235
693
3,005
8,004
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Ravenmoona
Cthulhu
9
0 / 0 / 0
5,508
612
0
1,311
619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
10
2 / 1 / 0
6,470
719
3,929
6,038
2,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 1 / 1
5,301
589
1,285
4,433
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
1 / 0 / 1
4,967
552
1,981
5,173
2,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
3,279
364
0
0
0
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
LITKHALI
Merlin
9
2 / 1 / 0
4,992
555
4,088
3,154
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
guy85
Ne Zha
9
0 / 3 / 0
5,133
570
866
7,516
2,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
iRancho
Anubis
9
1 / 3 / 1
5,054
562
2,184
5,986
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
4
4
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
0
3
L
Loki
 
Loki
1
0
1
1.5
L
0
0
0
0
L
Merlin
LITKHALI
Merlin
2
1
0
2
W
Thanatos
2
1
3
3.5
W
Cthulhu
Ravenmoona
Cthulhu
0
0
0
0
W
Anubis
2
1
0
2
W
0
1
1
0.5
L
Ne Zha
guy85
Ne Zha
0
3
0
0
L
Anubis
iRancho
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,319
Damage
9,119
24,472
Taken
21,829
10,530
Mitigated
7,566
16,626
Healing
5,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,100
811
0
2,359
4,686
1,353
878
1,432
3,254
0
34,187
L
Loki
 
Loki
1,981
333
0
1,454
5,173
2,238
0
2,457
2,716
0
14,902
L
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
LITKHALI
Merlin
4,088
129
0
500
3,154
711
0
2,282
872
31,131
0
W
Thanatos
3,005
370
0
8,572
8,004
3,010
0
157
7,847
0
36,966
W
Cthulhu
Ravenmoona
Cthulhu
0
0
0
145
1,311
619
29
0
1,311
23,276
0
W
Anubis
3,929
27
0
3,978
6,038
2,967
0
3,137
2,901
55,059
0
W
1,285
336
0
1,572
4,433
2,581
0
1,567
2,866
14,867
0
L
Ne Zha
guy85
Ne Zha
866
227
0
997
7,516
2,095
0
62
7,454
0
39,513
L
Anubis
iRancho
Anubis
2,184
47
0
2,200
5,986
2,522
0
448
5,538
31,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,493
Gold Earned
23,425
291
Minions Killed
200
0
Camps Cleared
0
879,505
Distance Traveled
732,222
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,979
664
57
6
0
164,592
0
L
Loki
4,967
552
17
2
0
202,981
1
L
Chaac
3,279
364
0
0
0
0
0
L
Merlin
4,992
555
58
6
0
180,013
0
W
Thanatos
6,235
693
70
8
0
210,983
2
W
Cthulhu
5,508
612
50
6
0
130,904
0
W
Anubis
6,470
719
98
11
0
184,189
0
W
Athena
5,301
589
16
2
0
188,837
0
L
Ne Zha
5,133
570
74
8
0
181,759
0
L
Anubis
5,054
562
51
6
0
167,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role