Player Matchup

Hachiman
Hachiman
Angel12Nene
Hachiman
Level 67
God Stats
2W - 2L
1,624 SR
Queue Stats
184W - 170L
1,379 Elo+
Party 1
Odin
Odin
KingSlayer_NAG
Odin
Level 68
God Stats
0W - 1L
1,300 SR
Queue Stats
5W - 4L
1,450 Elo+
Party 2
Janus
Janus
Maxii678
Janus
Level 11
God Stats
1W - 1L
1,673 SR
Queue Stats
5W - 3L
1,482 Elo+
Party 2
Thor
Thor
SpaceLettuce203
Thor
Level 40
God Stats
5W - 6L
1,425 SR
Queue Stats
139W - 145L
1,351 Elo+
Party 1
Sobek
Sobek
TiranoCH
Sobek
Level 83
God Stats
1W - 2L
1,578 SR
Queue Stats
6W - 3L
1,530 Elo+
Party 2
Team Averages
Level 54
1,520 SR
1,438 Elo+

VS

Team Averages
Level 70
1,506 SR
1,379 Elo+
Kali
Kali
KylerM
Kali
Level 120
God Stats
6W - 0L
1,877 SR
Queue Stats
215W - 230L
1,386 Elo+
Party 3
Hachiman
Hachiman
Spinoch13
Hachiman
Level 49
God Stats
12W - 9L
1,449 SR
Queue Stats
94W - 121L
1,371 Elo+
Party 3
Sun Wukong
Sun Wukong
TheAlmightyTre1
Sun Wukong
Level 66
God Stats
33W - 33L
1,539 SR
Queue Stats
63W - 67L
1,373 Elo+
Solo
Chang'e
Chang'e
brikkedup99
Chang'e
Level 54
God Stats
17W - 18L
1,422 SR
Queue Stats
196W - 227L
1,362 Elo+
Solo
Persephone
Persephone
omgitskt780
Persephone
Level 62
God Stats
5W - 4L
1,241 SR
Queue Stats
117W - 148L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Angel12Nene
Hachiman
13
0 / 2 / 3
7,746
408
9,147
18,225
7,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
1 / 2 / 3
7,562
398
3,684
11,100
5,107
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Maxii678
Janus
12
1 / 5 / 3
8,054
424
9,902
9,665
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 0
8,422
443
7,485
14,066
5,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sobek
TiranoCH
Sobek
12
2 / 2 / 3
8,250
434
8,242
18,497
16,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
KylerM
Kali
16
4 / 3 / 4
10,312
543
10,440
21,042
9,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Spinoch13
Hachiman
13
2 / 2 / 3
8,615
453
14,353
15,944
6,115
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
TheAlmightyTre1
Sun Wukong
16
4 / 1 / 3
10,891
573
7,949
14,754
11,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
brikkedup99
Chang'e
13
2 / 2 / 6
9,422
496
9,100
17,039
12,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
omgitskt780
Persephone
14
3 / 0 / 4
10,022
527
8,240
5,988
1,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
35
8
Kills
15
15
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Angel12Nene
Hachiman
0
2
3
0.75
L
1
2
3
1.25
W
Kali
KylerM
Kali
4
3
4
2
L
Janus
Maxii678
Janus
1
5
3
0.5
L
4
4
0
1
W
Hachiman
Spinoch13
Hachiman
2
2
3
1.75
W
Sun Wukong
TheAlmightyTre1
Sun Wukong
4
1
3
5.5
L
Sobek
TiranoCH
Sobek
2
2
3
1.75
W
Chang'e
brikkedup99
Chang'e
2
2
6
2.5
W
Persephone
omgitskt780
Persephone
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,460
Damage
50,082
71,553
Taken
74,767
37,774
Mitigated
41,964
16,933
Healing
34,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Angel12Nene
Hachiman
9,147
5,577
0
10,172
18,225
7,039
0
4,046
14,179
0
75,234
L
3,684
1,521
0
0
11,100
5,107
0
1,979
9,121
0
29,409
W
Kali
KylerM
Kali
10,440
4,386
0
9,769
21,042
9,585
0
4,202
16,514
0
78,061
L
Janus
Maxii678
Janus
9,902
690
0
520
9,665
3,089
15
1,916
7,749
56,493
0
L
7,485
3,849
0
104
14,066
5,559
0
3,823
10,243
0
35,974
W
Hachiman
Spinoch13
Hachiman
14,353
7,819
0
5,803
15,944
6,115
590
3,172
12,641
0
60,616
W
Sun Wukong
TheAlmightyTre1
Sun Wukong
7,949
1,603
0
3,199
14,754
11,508
3,413
3,196
11,317
0
78,776
L
Sobek
TiranoCH
Sobek
8,242
406
0
6,137
18,497
16,980
22
5,610
12,887
23,180
0
W
Chang'e
brikkedup99
Chang'e
9,100
118
4,783
9,292
17,039
12,820
118
5,931
10,982
39,181
0
W
Persephone
omgitskt780
Persephone
8,240
497
0
1,591
5,988
1,936
912
2,303
3,603
53,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,034
Gold Earned
49,262
324
Minions Killed
427
0
Camps Cleared
0
1,799,784
Distance Traveled
1,866,511
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,746
408
108
6
0
332,676
1
L
Odin
7,562
398
45
2
0
355,243
0
W
Kali
10,312
543
107
6
0
424,766
1
L
Janus
8,054
424
107
6
0
374,428
1
L
Thor
8,422
443
51
3
0
345,081
0
W
Hachiman
8,615
453
72
4
0
348,573
8
W
Sun Wukong
10,891
573
116
6
0
310,251
0
L
Sobek
8,250
434
13
1
0
392,356
8
W
Chang'e
9,422
496
37
2
0
408,132
0
W
Persephone
10,022
527
95
5
0
374,789
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role