Player Matchup

Thor
Thor
DodgeRam3500
Thor
Level 54
God Stats
3W - 3L
1,591 SR
Queue Stats
39W - 20L
1,738 Elo+
Party 2
Tiamat
Tiamat
Glargleshmargle
Tiamat
Level 121
God Stats
3W - 1L
1,529 SR
Queue Stats
267W - 188L
1,647 Elo+
Party 2
Bellona
Bellona
HercDeep
Bellona
Level 30
God Stats
2W - 0L
1,755 SR
Queue Stats
6W - 3L
1,553 Elo+
Party 2
Ne Zha
Ne Zha
JimothyV97
Ne Zha
Level 103
God Stats
4W - 1L
1,648 SR
Queue Stats
171W - 164L
1,569 Elo+
Party 4
Rama
Rama
whizkidjj
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,479 Elo+
Party 4
Team Averages
Level 62
1,605 SR
1,597 Elo+

VS

Team Averages
Level 97
1,449 SR
1,526 Elo+
Ymir
Ymir
AJ714799
Ymir
Level 155
God Stats
0W - 3L
1,189 SR
Queue Stats
631W - 659L
1,518 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Diminish17
Morgan Le Fay
Level 124
God Stats
0W - 2L
1,304 SR
Queue Stats
214W - 188L
1,551 Elo+
Party 1
Hou Yi
Hou Yi
TheAlmightyDavid
Hou Yi
Level 129
God Stats
5W - 5L
1,589 SR
Queue Stats
279W - 260L
1,541 Elo+
Party 1
Chronos
Chronos
TheRealSerShade
Chronos
Level 49
God Stats
4W - 3L
1,726 SR
Queue Stats
142W - 119L
1,524 Elo+
Party 1
Horus
Horus
UwUMonkey
Horus
Level 28
God Stats
5W - 4L
1,437 SR
Queue Stats
71W - 63L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
6,087
609
4,619
9,876
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 1
5,660
566
6,089
4,645
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
HercDeep
Bellona
12
1 / 0 / 2
6,694
669
6,058
8,030
7,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
JimothyV97
Ne Zha
8
2 / 0 / 1
5,004
500
5,306
5,943
2,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
9
0 / 3 / 1
5,154
515
4,216
7,652
2,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 2
5,109
511
2,670
10,840
9,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Diminish17
Morgan Le Fay
10
1 / 1 / 1
5,351
535
4,386
5,781
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 2
5,566
557
5,422
6,362
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
4,753
475
1,811
7,836
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
UwUMonkey
Horus
9
4 / 1 / 0
5,607
561
3,990
9,591
4,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
7
Kills
5
6
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
2
0.33
L
Morgan Le Fay
Diminish17
Morgan Le Fay
1
1
1
1.5
W
4
3
1
1.5
W
0
0
1
0.5
W
Bellona
HercDeep
Bellona
1
0
2
2
W
Ne Zha
JimothyV97
Ne Zha
2
0
1
2.5
L
0
0
2
1
L
0
2
1
0.25
L
Horus
UwUMonkey
Horus
4
1
0
4
W
Rama
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,288
Damage
18,279
36,146
Taken
40,410
18,866
Mitigated
21,184
14,517
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,670
1,674
0
1,840
10,840
9,944
0
657
10,073
30,614
0
L
Morgan Le Fay
Diminish17
Morgan Le Fay
4,386
283
0
933
5,781
2,030
0
1,856
3,573
37,020
0
W
4,619
1,256
0
3,466
9,876
3,357
0
3,008
6,868
0
40,910
W
6,089
227
0
1,665
4,645
3,120
0
1,984
2,602
47,149
0
W
Bellona
HercDeep
Bellona
6,058
2,668
0
4,906
8,030
7,202
12
1,992
6,038
0
53,142
W
Ne Zha
JimothyV97
Ne Zha
5,306
1,461
0
1,954
5,943
2,972
0
2,030
3,851
0
15,485
L
5,422
2,915
0
3,686
6,362
2,079
31
0
6,252
0
43,985
L
1,811
370
0
2,337
7,836
2,543
0
1,398
6,308
32,127
0
L
Horus
UwUMonkey
Horus
3,990
1,460
1,654
2,773
9,591
4,588
0
1,710
7,464
0
13,811
W
Rama
4,216
3,473
0
2,526
7,652
2,215
0
23
7,560
0
35,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,599
Gold Earned
26,386
340
Minions Killed
265
0
Camps Cleared
0
1,017,626
Distance Traveled
967,644
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,109
511
52
5
0
162,581
1
L
Morgan Le Fay
5,351
535
58
6
0
201,626
2
W
Thor
6,087
609
64
6
0
211,389
0
W
Tiamat
5,660
566
95
10
0
197,029
2
W
Bellona
6,694
669
95
10
0
203,093
0
W
Ne Zha
5,004
500
21
2
0
228,902
0
L
Hou Yi
5,566
557
82
8
0
175,824
1
L
Chronos
4,753
475
55
6
0
211,196
0
L
Horus
5,607
561
18
2
0
216,417
3
W
Rama
5,154
515
65
7
0
177,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role