Player Matchup

Pele
Pele
 
Pele
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
FabulousDuck575
Osiris
Level 87
God Stats
3W - 4L
1,717 SR
Queue Stats
30W - 30L
1,559 Elo+
Solo
Charon
Charon
GsusHz
Charon
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,604 Elo+
Party 3
Merlin
Merlin
Omegaluladon
Merlin
Level 177
God Stats
5W - 8L
1,556 SR
Queue Stats
219W - 213L
1,494 Elo+
Party 1
Hou Yi
Hou Yi
U-O-N-E-O_1989
Hou Yi
Level 224
God Stats
2W - 4L
1,234 SR
Queue Stats
423W - 393L
1,490 Elo+
Party 1
Team Averages
Level 157
1,501 SR
1,529 Elo+

VS

Team Averages
Level 138
1,708 SR
1,487 Elo+
Sun Wukong
Sun Wukong
Arinza
Sun Wukong
Level 149
God Stats
1W - 0L
1,607 SR
Queue Stats
14W - 13L
1,428 Elo+
Party 2
Hachiman
Hachiman
Icyy2606
Hachiman
Level 131
God Stats
11W - 4L
1,727 SR
Queue Stats
103W - 57L
1,621 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ItzNodus
Morgan Le Fay
Level 118
God Stats
1W - 0L
1,694 SR
Queue Stats
3W - 2L
1,228 Elo+
Party 2
Serqet
Serqet
Vodzilla
Serqet
Level 166
God Stats
3W - 1L
1,632 SR
Queue Stats
61W - 39L
1,617 Elo+
Party 2
Hades
Hades
crimsonsonmoon
Hades
Level 128
God Stats
6W - 5L
1,883 SR
Queue Stats
111W - 115L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 5 / 3
7,332
667
4,264
10,064
3,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 4
7,150
650
7,148
14,085
13,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
GsusHz
Charon
15
0 / 0 / 4
7,498
682
7,103
9,621
7,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Merlin
14
0 / 2 / 3
7,199
654
9,478
9,831
3,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 0
7,894
718
3,842
10,853
4,148
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Arinza
Sun Wukong
14
4 / 0 / 8
8,220
747
8,533
11,590
7,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Icyy2606
Hachiman
15
2 / 0 / 10
8,444
768
14,928
9,498
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
ItzNodus
Morgan Le Fay
15
3 / 0 / 5
8,498
773
8,647
5,854
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Vodzilla
Serqet
14
4 / 4 / 7
8,268
752
10,203
11,341
7,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 1 / 8
8,409
764
6,324
6,752
3,671
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
4
Kills
15
15
Deaths
5
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
3
0.5
W
Sun Wukong
Arinza
Sun Wukong
4
0
8
8
L
1
4
4
0.75
L
Charon
GsusHz
Charon
0
0
4
2
W
Hachiman
Icyy2606
Hachiman
2
0
10
7
W
Morgan Le Fay
ItzNodus
Morgan Le Fay
3
0
5
5.5
L
Merlin
0
2
3
0.75
L
2
4
0
0.5
W
Serqet
Vodzilla
Serqet
4
4
7
1.88
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,835
Damage
48,635
54,454
Taken
45,035
33,304
Mitigated
24,930
7,442
Healing
12,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,264
538
0
803
10,064
3,805
0
1,205
8,720
0
21,491
W
Sun Wukong
Arinza
Sun Wukong
8,533
2,016
0
1,908
11,590
7,941
0
5,758
5,585
0
28,878
L
7,148
1,475
0
946
14,085
13,691
0
4,870
8,236
0
14,607
L
Charon
GsusHz
Charon
7,103
738
0
3,697
9,621
7,919
0
2,570
6,951
26,746
0
W
Hachiman
Icyy2606
Hachiman
14,928
8,955
0
4,595
9,498
3,775
1,072
4,117
5,000
0
42,901
W
Morgan Le Fay
ItzNodus
Morgan Le Fay
8,647
682
155
1,597
5,854
2,532
383
2,240
3,534
37,485
0
L
Merlin
9,478
711
0
500
9,831
3,741
0
2,926
6,471
31,791
0
L
3,842
1,890
0
1,496
10,853
4,148
590
3,338
7,179
0
25,105
W
Serqet
Vodzilla
Serqet
10,203
1,414
0
933
11,341
7,011
0
2,436
8,647
0
14,684
W
6,324
1,194
329
2,837
6,752
3,671
942
2,060
4,360
23,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,073
Gold Earned
41,839
203
Minions Killed
251
0
Camps Cleared
0
1,043,892
Distance Traveled
1,183,770
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,332
667
39
4
0
180,677
0
W
Sun Wukong
8,220
747
44
4
0
238,665
0
L
Osiris
7,150
650
14
1
0
229,850
1
L
Charon
7,498
682
50
5
0
229,063
0
W
Hachiman
8,444
768
82
7
0
228,652
0
W
Morgan Le Fay
8,498
773
54
5
0
240,277
0
L
Merlin
7,199
654
46
4
0
202,574
0
L
Hou Yi
7,894
718
54
5
0
201,728
0
W
Serqet
8,268
752
13
1
0
251,845
0
W
Hades
8,409
764
58
5
0
224,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role