Player Matchup

Fenrir
Fenrir
ForceReconDawg25
Fenrir
Level 140
God Stats
2W - 6L
1,450 SR
Queue Stats
39W - 39L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
Icesia93
Danzaburou
Level 120
God Stats
1W - 5L
1,558 SR
Queue Stats
39W - 39L
1,505 Elo+
Party 1
Thor
Thor
Leathe_Hotrodz
Thor
Level 127
God Stats
3W - 1L
1,579 SR
Queue Stats
47W - 42L
1,517 Elo+
Party 1
Cerberus
Cerberus
mattyeast
Cerberus
Level 87
God Stats
2W - 4L
1,597 SR
Queue Stats
39W - 37L
1,505 Elo+
Party 1
The Morrigan
The Morrigan
wormierleat27
The Morrigan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 167L
1,464 Elo+
Solo
Team Averages
Level 115
1,537 SR
1,499 Elo+

VS

Team Averages
Level 127
1,656 SR
1,493 Elo+
Hades
Hades
G-StringKiller69
Hades
Level 147
God Stats
6W - 3L
1,784 SR
Queue Stats
281W - 255L
1,502 Elo+
Solo
Cernunnos
Cernunnos
J0hnPrest0n
Cernunnos
Level 118
God Stats
6W - 3L
1,573 SR
Queue Stats
214W - 212L
1,524 Elo+
Party 2
Shiva
Shiva
KigOBitties
Shiva
Level 142
God Stats
1W - 1L
1,757 SR
Queue Stats
408W - 382L
1,457 Elo+
Solo
Achilles
Achilles
Patsb0y49
Achilles
Level 128
God Stats
2W - 3L
1,395 SR
Queue Stats
73W - 85L
1,487 Elo+
Party 2
Cthulhu
Cthulhu
chasekarl
Cthulhu
Level 102
God Stats
1W - 0L
1,769 SR
Queue Stats
250W - 236L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,818
545
1,812
6,300
3,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Icesia93
Danzaburou
7
0 / 0 / 0
3,841
549
2,068
2,067
624
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 1 / 0
3,399
486
1,884
3,442
1,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
mattyeast
Cerberus
8
1 / 2 / 0
4,459
637
2,166
6,630
2,513
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

The Morrigan
wormierleat27
The Morrigan
7
0 / 2 / 0
4,130
590
1,604
3,970
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 4
4,561
652
2,203
3,923
1,597
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cernunnos
J0hnPrest0n
Cernunnos
7
0 / 0 / 0
3,842
549
1,798
2,526
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 0 / 1
4,522
646
2,605
6,254
3,011
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Patsb0y49
Achilles
7
3 / 0 / 1
4,432
633
2,363
4,928
1,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
chasekarl
Cthulhu
8
1 / 1 / 0
4,939
706
2,980
3,987
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
6
6
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
0
4
2
L
Danzaburou
Icesia93
Danzaburou
0
0
0
0
W
Cernunnos
J0hnPrest0n
Cernunnos
0
0
0
0
W
2
0
1
2.5
L
0
1
0
0
W
Achilles
Patsb0y49
Achilles
3
0
1
3.5
W
Cthulhu
chasekarl
Cthulhu
1
1
0
1
L
Cerberus
mattyeast
Cerberus
1
2
0
0.5
L
The Morrigan
wormierleat27
The Morrigan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,534
Damage
11,949
22,409
Taken
21,618
9,147
Mitigated
9,168
6,972
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,812
195
0
1,577
6,300
3,847
0
464
5,788
0
7,063
W
2,203
471
153
2,426
3,923
1,597
0
943
2,980
32,149
0
L
Danzaburou
Icesia93
Danzaburou
2,068
910
0
966
2,067
624
0
0
2,067
0
23,721
W
Cernunnos
J0hnPrest0n
Cernunnos
1,798
850
0
1,447
2,526
755
0
0
2,526
0
23,641
W
2,605
432
649
2,376
6,254
3,011
0
6
6,199
0
11,638
L
1,884
303
0
350
3,442
1,008
0
326
3,026
0
12,245
W
Achilles
Patsb0y49
Achilles
2,363
223
0
1,196
4,928
1,723
0
724
4,142
0
16,231
W
Cthulhu
chasekarl
Cthulhu
2,980
495
0
1,098
3,987
2,082
0
2,025
1,962
25,977
0
L
Cerberus
mattyeast
Cerberus
2,166
35
0
3,079
6,630
2,513
0
2,698
3,650
26,383
0
L
The Morrigan
wormierleat27
The Morrigan
1,604
404
0
1,000
3,970
1,155
0
1,172
2,458
21,278
106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,647
Gold Earned
22,296
199
Minions Killed
204
0
Camps Cleared
0
672,416
Distance Traveled
719,290
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,818
545
7
1
0
152,295
2
W
Hades
4,561
652
70
10
0
142,712
0
L
Danzaburou
3,841
549
41
6
0
118,760
2
W
Cernunnos
3,842
549
43
6
0
123,002
0
W
Shiva
4,522
646
16
2
0
146,955
1
L
Thor
3,399
486
21
3
0
121,933
2
W
Achilles
4,432
633
28
4
0
171,217
2
W
Cthulhu
4,939
706
47
7
0
135,404
0
L
Cerberus
4,459
637
81
12
0
144,410
0
L
The Morrigan
4,130
590
49
7
0
135,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role