Player Matchup

Charybdis
Charybdis
Astrobunz
Charybdis
Level 124
God Stats
7W - 5L
1,669 SR
Queue Stats
302W - 281L
1,617 Elo+
Party 2
Da Ji
Da Ji
DaddysRightNut
Da Ji
Level 128
God Stats
1W - 3L
1,315 SR
Queue Stats
195W - 181L
1,587 Elo+
Party 2
Artio
Artio
TrueAtIas
Artio
Level 126
God Stats
1W - 2L
1,867 SR
Queue Stats
166W - 143L
1,624 Elo+
Party 2
Eset
Eset
Vynx4GE
Eset
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 226L
1,555 Elo+
Solo
Bacchus
Bacchus
ZaddyMilkers137
Bacchus
Level 46
God Stats
8W - 7L
1,641 SR
Queue Stats
291W - 278L
1,499 Elo+
Party 2
Team Averages
Level 106
1,598 SR
1,576 Elo+

VS

Team Averages
Level 109
1,627 SR
1,529 Elo+
Baron Samedi
Baron Samedi
DONNYHAMCHECK
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,417 Elo+
Party 1
Xbalanque
Xbalanque
Kingtaco29
Xbalanque
Level 125
God Stats
27W - 18L
1,597 SR
Queue Stats
129W - 121L
1,592 Elo+
Solo
Hercules
Hercules
RemiliaZen
Hercules
Level 118
God Stats
10W - 7L
1,616 SR
Queue Stats
280W - 246L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
aypmar
Sun Wukong
Level 149
God Stats
2W - 0L
1,783 SR
Queue Stats
28W - 39L
1,536 Elo+
Solo
Janus
Janus
cs1711
Janus
Level 138
God Stats
12W - 7L
1,641 SR
Queue Stats
55W - 47L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Astrobunz
Charybdis
12
1 / 0 / 1
6,444
586
3,695
8,039
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
5,739
522
6,934
9,735
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artio
TrueAtIas
Artio
11
0 / 0 / 1
5,773
525
5,695
10,244
7,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eset
Vynx4GE
Eset
10
0 / 4 / 0
5,650
514
2,410
6,997
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 2
4,943
449
3,046
11,347
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DONNYHAMCHECK
Baron Samedi
10
3 / 1 / 4
6,200
564
4,884
4,895
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xbalanque
Kingtaco29
Xbalanque
11
0 / 1 / 1
6,490
590
6,478
6,620
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
RemiliaZen
Hercules
11
4 / 0 / 2
6,460
587
3,701
9,536
4,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
aypmar
Sun Wukong
12
0 / 1 / 1
7,092
645
7,658
11,535
7,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
cs1711
Janus
11
2 / 0 / 3
6,657
605
7,517
3,360
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
9
9
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Astrobunz
Charybdis
1
0
1
1.5
W
Baron Samedi
DONNYHAMCHECK
Baron Samedi
3
1
4
5
L
2
2
0
1
W
Xbalanque
Kingtaco29
Xbalanque
0
1
1
0.5
W
Hercules
RemiliaZen
Hercules
4
0
2
5
L
Artio
TrueAtIas
Artio
0
0
1
0.5
L
Eset
Vynx4GE
Eset
0
4
0
0
L
0
3
2
0.33
W
Sun Wukong
aypmar
Sun Wukong
0
1
1
0.5
W
Janus
cs1711
Janus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,780
Damage
30,238
46,362
Taken
35,946
26,466
Mitigated
17,690
17,696
Healing
14,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Astrobunz
Charybdis
3,695
2,067
0
5,524
8,039
3,172
0
287
7,752
0
54,881
W
Baron Samedi
DONNYHAMCHECK
Baron Samedi
4,884
363
529
2,404
4,895
2,848
279
1,235
3,660
33,167
0
L
6,934
2,819
0
4,828
9,735
3,637
0
2,332
7,283
0
39,091
W
Xbalanque
Kingtaco29
Xbalanque
6,478
2,985
0
3,276
6,620
2,247
0
1,018
5,602
0
50,467
W
Hercules
RemiliaZen
Hercules
3,701
1,331
0
3,236
9,536
4,224
0
1,738
7,720
0
41,181
L
Artio
TrueAtIas
Artio
5,695
808
14
2,964
10,244
7,386
0
412
9,806
43,983
0
L
Eset
Vynx4GE
Eset
2,410
164
0
1,467
6,997
2,612
0
4,536
2,293
38,298
0
L
3,046
657
0
2,899
11,347
9,659
0
4,353
6,792
11,711
0
W
Sun Wukong
aypmar
Sun Wukong
7,658
1,982
0
3,815
11,535
7,179
0
5,850
5,441
0
59,999
W
Janus
cs1711
Janus
7,517
283
0
1,505
3,360
1,192
371
1,085
2,275
50,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
32,899
328
Minions Killed
393
0
Camps Cleared
0
1,150,954
Distance Traveled
1,177,036
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,444
586
109
10
0
201,771
2
W
Baron Samedi
6,200
564
43
4
0
231,655
0
L
Da Ji
5,739
522
63
6
0
279,079
3
W
Xbalanque
6,490
590
86
8
0
214,883
4
W
Hercules
6,460
587
60
5
0
266,518
0
L
Artio
5,773
525
64
6
0
233,290
0
L
Eset
5,650
514
82
7
0
215,579
1
L
Bacchus
4,943
449
10
1
0
221,235
2
W
Sun Wukong
7,092
645
103
9
0
213,477
0
W
Janus
6,657
605
101
9
0
250,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role