Player Matchup

Kali
Kali
 
Kali
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
BlueeOwl
Jing Wei
Level 62
God Stats
2W - 2L
1,810 SR
Queue Stats
236W - 267L
1,367 Elo+
Party 1
Sun Wukong
Sun Wukong
The-Detroit-Jew
Sun Wukong
Level 47
God Stats
2W - 7L
1,153 SR
Queue Stats
11W - 23L
1,257 Elo+
Party 2
Cerberus
Cerberus
cleroy6741
Cerberus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 67L
1,269 Elo+
Party 1
Ix Chel
Ix Chel
xBLaCK o VeNoMx
Ix Chel
Level 81
God Stats
1W - 3L
1,524 SR
Queue Stats
459W - 490L
1,422 Elo+
Party 1
Team Averages
Level 45
1,497 SR
1,363 Elo+

VS

Team Averages
Level 83
1,438 SR
1,405 Elo+
Ymir
Ymir
DeathKing1711
Ymir
Level 47
God Stats
2W - 7L
1,242 SR
Queue Stats
76W - 82L
1,449 Elo+
Solo
Baron Samedi
Baron Samedi
Swaggg_Warfareee
Baron Samedi
Level 103
God Stats
26W - 23L
1,573 SR
Queue Stats
623W - 634L
1,441 Elo+
Solo
Izanami
Izanami
ZiplockWhipIt
Izanami
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,281 Elo+
Solo
Ravana
Ravana
blackmafiaboi
Ravana
Level 124
God Stats
14W - 18L
1,431 SR
Queue Stats
716W - 701L
1,426 Elo+
Solo
Surtr
Surtr
squerrels32
Surtr
Level 74
God Stats
18W - 13L
1,444 SR
Queue Stats
200W - 174L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
1 / 5 / 0
6,894
406
5,347
13,910
5,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
BlueeOwl
Jing Wei
12
0 / 4 / 1
7,203
424
4,675
12,334
4,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
The-Detroit-Jew
Sun Wukong
13
0 / 2 / 1
7,673
451
8,956
17,000
18,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
cleroy6741
Cerberus
11
1 / 2 / 0
7,599
447
4,444
15,356
10,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 4 / 0
8,285
487
10,853
13,522
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 8
8,523
501
7,553
15,344
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Swaggg_Warfareee
Baron Samedi
14
2 / 1 / 8
8,621
507
10,966
9,279
5,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
15
6 / 1 / 6
8,903
524
10,856
6,425
2,935
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 7
9,240
544
6,885
8,525
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 6
9,393
553
11,617
18,463
17,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
3
Kills
17
17
Deaths
3
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
5
0
0.2
L
Jing Wei
BlueeOwl
Jing Wei
0
4
1
0.13
W
3
0
8
7
W
Baron Samedi
Swaggg_Warfareee
Baron Samedi
2
1
8
6
L
Sun Wukong
The-Detroit-Jew
Sun Wukong
0
2
1
0.25
W
Izanami
6
1
6
9
W
5
0
7
8.5
L
Cerberus
cleroy6741
Cerberus
1
2
0
0.5
W
1
1
6
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,275
Damage
47,877
72,122
Taken
58,036
44,738
Mitigated
45,117
17,682
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,347
2,510
0
1,623
13,910
5,521
0
2,502
11,408
0
38,552
L
Jing Wei
BlueeOwl
Jing Wei
4,675
3,473
0
2,685
12,334
4,413
949
3,670
8,664
0
55,301
W
7,553
980
0
4,605
15,344
16,019
190
4,198
11,146
28,719
0
W
Baron Samedi
Swaggg_Warfareee
Baron Samedi
10,966
763
413
3,213
9,279
5,110
933
5,337
3,942
60,818
0
L
Sun Wukong
The-Detroit-Jew
Sun Wukong
8,956
903
0
1,948
17,000
18,458
0
1,693
15,307
162
61,365
W
Izanami
10,856
7,731
0
2,163
6,425
2,935
1,539
1,596
4,829
0
65,889
W
6,885
2,252
0
2,187
8,525
3,735
238
2,418
6,107
0
83,590
L
Cerberus
cleroy6741
Cerberus
4,444
425
1,936
6,088
15,356
10,619
230
4,225
11,131
26,341
0
W
11,617
3,625
0
3,550
18,463
17,318
1,048
2,104
16,359
931
77,813
L
10,853
831
363
3,039
13,522
5,727
0
6,864
6,658
68,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,654
Gold Earned
44,680
390
Minions Killed
439
0
Camps Cleared
0
1,596,249
Distance Traveled
1,589,774
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,894
406
60
4
0
341,321
0
L
Jing Wei
7,203
424
80
5
0
280,715
0
W
Ymir
8,523
501
29
2
0
342,002
5
W
Baron Samedi
8,621
507
96
6
0
294,417
0
L
Sun Wukong
7,673
451
94
6
0
338,738
0
W
Izanami
8,903
524
95
6
0
299,918
4
W
Ravana
9,240
544
101
6
0
355,281
0
L
Cerberus
7,599
447
61
4
0
331,702
0
W
Surtr
9,393
553
118
7
0
298,156
0
L
Ix Chel
8,285
487
95
6
0
303,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role