Player Matchup

Charybdis
Charybdis
BREAKOUTFACES
Charybdis
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 89L
1,435 Elo+
Party 3
Achilles
Achilles
BlazeLionShield
Achilles
Level 35
God Stats
12W - 16L
1,221 SR
Queue Stats
81W - 108L
1,215 Elo+
Solo
Ao Kuang
Ao Kuang
Meus_456
Ao Kuang
Level 75
God Stats
4W - 3L
1,500 SR
Queue Stats
97W - 101L
1,458 Elo+
Party 3
Fenrir
Fenrir
Thats-A-LMAO
Fenrir
Level 51
God Stats
3W - 1L
1,509 SR
Queue Stats
90W - 100L
1,408 Elo+
Party 3
Agni
Agni
YurAveRageDuCk
Agni
Level 30
God Stats
4W - 5L
1,209 SR
Queue Stats
53W - 68L
1,379 Elo+
Party 3
Team Averages
Level 52
1,388 SR
1,379 Elo+

VS

Team Averages
Level 49
1,508 SR
1,426 Elo+
King Arthur
King Arthur
Beylivolk
King Arthur
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,485 Elo+
Solo
Zeus
Zeus
DugoodFister
Zeus
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
494W - 496L
1,461 Elo+
Party 1
Bakasura
Bakasura
MrMcGibblets1995
Bakasura
Level 45
God Stats
18W - 15L
1,475 SR
Queue Stats
154W - 160L
1,426 Elo+
Party 1
Sol
Sol
Recyclops6282
Sol
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 51L
1,318 Elo+
Party 2
Horus
Horus
Sarzlock
Horus
Level 67
God Stats
6W - 3L
1,565 SR
Queue Stats
268W - 270L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BREAKOUTFACES
Charybdis
17
6 / 0 / 1
10,403
612
12,532
13,173
5,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
14
1 / 2 / 3
7,953
468
2,876
11,737
10,912
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
Meus_456
Ao Kuang
13
5 / 0 / 7
8,406
494
12,578
13,753
12,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
5 / 0 / 5
8,742
514
10,389
12,868
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 3 / 5
8,928
525
8,564
9,410
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Beylivolk
King Arthur
12
0 / 4 / 1
7,320
431
6,753
15,655
14,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 7 / 2
8,666
510
10,761
11,599
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 6 / 1
7,844
461
6,098
16,103
6,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 0
7,695
453
9,574
12,777
3,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Sarzlock
Horus
11
0 / 2 / 1
7,080
416
4,594
13,500
10,427
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
22
Kills
5
5
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BREAKOUTFACES
Charybdis
6
0
1
6.5
L
King Arthur
Beylivolk
King Arthur
0
4
1
0.13
W
Achilles
1
2
3
1.25
L
2
7
2
0.43
W
Ao Kuang
Meus_456
Ao Kuang
5
0
7
8.5
L
3
6
1
0.58
L
0
4
0
0
L
Horus
Sarzlock
Horus
0
2
1
0.25
W
Fenrir
5
0
5
7.5
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,939
Damage
37,780
60,941
Taken
69,634
39,479
Mitigated
38,507
13,103
Healing
15,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BREAKOUTFACES
Charybdis
12,532
6,415
0
6,811
13,173
5,914
3,258
6,027
7,082
0
103,355
L
King Arthur
Beylivolk
King Arthur
6,753
1,073
0
1,940
15,655
14,113
0
2,138
13,419
0
42,379
W
Achilles
2,876
819
0
84
11,737
10,912
236
2,359
9,301
0
39,003
L
10,761
788
0
1,260
11,599
3,648
0
5,747
5,723
73,206
0
W
Ao Kuang
Meus_456
Ao Kuang
12,578
2,868
242
4,274
13,753
12,483
0
4,854
7,991
38,208
0
L
6,098
4,702
0
2,537
16,103
6,606
99
5,205
10,429
0
41,914
L
9,574
3,488
0
4,762
12,777
3,713
0
1,639
11,019
65,420
0
L
Horus
Sarzlock
Horus
4,594
1,871
1,295
4,178
13,500
10,427
27
5,259
7,771
0
21,935
W
Fenrir
10,389
2,177
0
625
12,868
6,491
0
3,564
9,059
0
61,373
W
8,564
417
0
1,067
9,410
3,679
0
3,434
5,876
50,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,432
Gold Earned
38,605
423
Minions Killed
423
0
Camps Cleared
0
1,702,393
Distance Traveled
1,712,774
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,403
612
144
8
0
321,351
0
L
King Arthur
7,320
431
55
3
0
285,262
0
W
Achilles
7,953
468
57
3
0
328,227
0
L
Zeus
8,666
510
129
8
0
325,988
0
W
Ao Kuang
8,406
494
49
3
0
314,774
0
L
Bakasura
7,844
461
90
5
0
414,972
0
L
Sol
7,695
453
120
7
0
324,993
4
L
Horus
7,080
416
29
2
0
361,559
2
W
Fenrir
8,742
514
90
5
0
401,799
0
W
Agni
8,928
525
83
5
0
336,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role