Player Matchup

Thor
Thor
Oz_Flexington14
Thor
Level 88
God Stats
5W - 1L
1,644 SR
Queue Stats
21W - 26L
1,322 Elo+
Party 2
Chaac
Chaac
bussin_juggs23
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,273 Elo+
Party 2
Cabrakan
Cabrakan
xxDirtySpritex
Cabrakan
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,327 Elo+
Party 2
Team Averages
Level 85
1,548 SR
1,307 Elo+

VS

Team Averages
Level 104
1,438 SR
1,442 Elo+
Cernunnos
Cernunnos
BlackGuyPeas
Cernunnos
Level 105
God Stats
4W - 9L
1,360 SR
Queue Stats
413W - 413L
1,368 Elo+
Solo
Kuzenbo
Kuzenbo
Iagging out
Kuzenbo
Level 119
God Stats
56W - 66L
1,454 SR
Queue Stats
552W - 561L
1,515 Elo+
Party 1
Scylla
Scylla
lilteccaqwert
Scylla
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 214L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
8,867
806
6,142
10,866
4,472
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 4
8,379
762
6,043
7,964
5,975
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
12
3 / 4 / 3
8,797
800
9,765
10,169
6,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BlackGuyPeas
Cernunnos
9
0 / 3 / 5
7,480
680
4,114
6,572
2,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Iagging out
Kuzenbo
12
7 / 1 / 3
9,455
860
10,453
12,115
12,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 3 / 5
8,807
801
4,090
6,806
2,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
7
Kills
10
10
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BlackGuyPeas
Cernunnos
0
3
5
0.83
L
Kuzenbo
Iagging out
Kuzenbo
7
1
3
8.5
W
2
4
3
0.88
W
2
2
4
2
L
3
3
5
1.83
W
Cabrakan
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,950
Damage
18,657
28,999
Taken
25,493
17,223
Mitigated
17,923
1,469
Healing
2,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BlackGuyPeas
Cernunnos
4,114
2,292
0
1,012
6,572
2,490
215
3,186
3,386
0
19,205
L
Kuzenbo
Iagging out
Kuzenbo
10,453
3,556
151
325
12,115
12,761
20
3,338
8,765
27,433
294
W
6,142
1,213
0
128
10,866
4,472
0
5,444
5,422
0
23,420
W
6,043
1,040
0
854
7,964
5,975
101
4,467
3,265
0
24,202
L
4,090
697
144
516
6,806
2,672
0
3,620
3,186
29,442
0
W
Cabrakan
9,765
1,336
0
487
10,169
6,776
169
4,679
5,490
24,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,043
Gold Earned
25,742
90
Minions Killed
90
0
Camps Cleared
0
520,561
Distance Traveled
548,733
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,480
680
30
3
0
126,744
0
L
Kuzenbo
9,455
860
20
2
0
214,963
2
W
Thor
8,867
806
30
3
0
174,660
0
W
Chaac
8,379
762
33
3
0
167,953
0
L
Scylla
8,807
801
40
4
0
207,026
0
W
Cabrakan
8,797
800
27
2
0
177,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role