Player Matchup

Cu Chulainn
Cu Chulainn
Gold I
Keebsler
Cu Chulainn
Gold I
Level 155
God Stats
9W - 10L
1,493 SR
Queue Stats
189W - 182L
1,614 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
Kugetuuu
Ao Kuang
Platinum IV
Level 158
God Stats
11W - 9L
1,681 SR
Queue Stats
358W - 351L
1,615 MMR
Solo
Bacchus
Bacchus
Gold IV
MJ Greatness
Bacchus
Gold IV
Level 188
God Stats
3W - 8L
1,743 SR
Queue Stats
91W - 90L
1,625 MMR
Solo
Hachiman
Hachiman
Gold IV
gukudios
Hachiman
Gold IV
Level 157
God Stats
2W - 0L
1,388 SR
Queue Stats
20W - 12L
1,620 MMR
Solo
Vulcan
Vulcan
Gold II
xNohellz
Vulcan
Gold II
Level 88
God Stats
17W - 15L
1,564 SR
Queue Stats
101W - 101L
1,615 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,574 SR
1,618 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 161
1,513 SR
1,595 MMR
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver I
Infected45
Agni
Silver I
Level 154
God Stats
3W - 4L
1,533 SR
Queue Stats
62W - 50L
1,614 MMR
Solo
Ravana
Ravana
Platinum V
Jarsinator
Ravana
Platinum V
Level 147
God Stats
59W - 55L
1,633 SR
Queue Stats
533W - 526L
1,710 MMR
Party 1
Rama
Rama
Gold I
c Cryptid b
Rama
Gold I
Level 144
God Stats
22W - 28L
1,568 SR
Queue Stats
323W - 316L
1,528 MMR
Party 1
Mulan
Mulan
Platinum V
canyoubuckme_01
Mulan
Platinum V
Level 157
God Stats
20W - 43L
1,329 SR
Queue Stats
642W - 652L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Keebsler
Cu Chulainn
13
1 / 3 / 0
7,446
573
5,288
13,486
12,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Kugetuuu
Ao Kuang
12
2 / 3 / 2
7,131
549
6,551
12,514
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
MJ Greatness
Bacchus
12
4 / 0 / 6
7,404
570
3,429
9,013
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
gukudios
Hachiman
12
3 / 2 / 3
7,094
546
8,684
8,318
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
xNohellz
Vulcan
12
2 / 0 / 4
7,199
554
6,598
4,622
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
King ArthurJanusThorKali

VS

Bans
HadesMartichorasBaba YagaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
2 / 5 / 0
5,908
454
5,570
12,077
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 1
6,781
522
3,424
3,747
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
Jarsinator
Ravana
12
2 / 4 / 3
6,942
534
4,423
8,944
4,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

11
0 / 3 / 3
6,592
507
3,602
8,819
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 0 / 0
8,944
688
12,358
11,447
11,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
12
Kills
8
8
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
0
0.4
L
0
0
1
0.5
L
Ravana
Jarsinator
Ravana
2
4
3
0.88
W
Cu Chulainn
Keebsler
Cu Chulainn
1
3
0
0.33
W
Ao Kuang
Kugetuuu
Ao Kuang
2
3
2
1
W
Bacchus
MJ Greatness
Bacchus
4
0
6
7
L
0
3
3
0.5
L
4
0
0
4
W
Hachiman
gukudios
Hachiman
3
2
3
2.25
W
Vulcan
xNohellz
Vulcan
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,550
Damage
29,377
47,953
Taken
45,034
30,825
Mitigated
24,512
16,917
Healing
15,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,570
1,377
0
6,016
12,077
4,834
0
4,864
7,055
0
38,026
L
3,424
119
0
500
3,747
1,276
0
1,501
2,186
45,481
0
L
Ravana
Jarsinator
Ravana
4,423
1,059
0
2,727
8,944
4,016
0
5,172
3,640
0
45,548
W
Cu Chulainn
Keebsler
Cu Chulainn
5,288
1,361
0
3,598
13,486
12,484
0
340
13,098
0
61,908
W
Ao Kuang
Kugetuuu
Ao Kuang
6,551
1,081
0
6,034
12,514
4,515
0
733
11,703
55,416
0
W
Bacchus
MJ Greatness
Bacchus
3,429
358
0
2,413
9,013
9,253
0
1,774
6,882
11,619
0
L
3,602
2,218
0
1,832
8,819
3,271
0
2,579
6,192
0
37,327
L
12,358
1,518
0
4,843
11,447
11,115
0
2,211
9,176
1,058
78,683
W
Hachiman
gukudios
Hachiman
8,684
4,339
0
3,936
8,318
3,003
384
255
8,017
0
54,661
W
Vulcan
xNohellz
Vulcan
6,598
1,516
0
936
4,622
1,570
58
742
3,580
58,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
35,167
419
Minions Killed
448
0
Camps Cleared
0
1,369,417
Distance Traveled
1,340,367
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,908
454
48
4
0
286,392
4
L
Agni
6,781
522
108
8
0
272,862
2
L
Ravana
6,942
534
70
5
0
285,699
2
W
Cu Chulainn
7,446
573
119
9
0
260,958
5
W
Ao Kuang
7,131
549
89
7
0
281,151
2
W
Bacchus
7,404
570
12
1
0
289,524
2
L
Rama
6,592
507
86
7
0
239,518
0
L
Mulan
8,944
688
136
10
0
255,896
1
W
Hachiman
7,094
546
100
8
0
244,981
4
W
Vulcan
7,199
554
99
8
0
292,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role