Player Matchup

Pele
Pele
AbyssEmperor V
Pele
Level 192
God Stats
3W - 2L
1,610 SR
Queue Stats
68W - 75L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
ArchAethon
Cthulhu
Level 173
God Stats
21W - 20L
1,568 SR
Queue Stats
162W - 173L
1,458 Elo+
Party 1
Hel
Hel
Dillburtt
Hel
Level 128
God Stats
1W - 1L
1,491 SR
Queue Stats
15W - 11L
1,627 Elo+
Party 1
Ah Puch
Ah Puch
MonkeyCDoobie
Ah Puch
Level 147
God Stats
3W - 2L
1,532 SR
Queue Stats
40W - 36L
1,541 Elo+
Party 1
Nike
Nike
Mооkie
Nike
Level 159
God Stats
1W - 0L
1,855 SR
Queue Stats
23W - 20L
1,526 Elo+
Party 1
Team Averages
Level 160
1,611 SR
1,525 Elo+

VS

Team Averages
Level 88
1,631 SR
1,508 Elo+
Zeus
Zeus
Diegoaf
Zeus
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 106L
1,486 Elo+
Solo
Mercury
Mercury
LeoCs2204
Mercury
Level 56
God Stats
3W - 2L
1,500 SR
Queue Stats
132W - 141L
1,445 Elo+
Solo
Susano
Susano
SheLuvCJ_954
Susano
Level 108
God Stats
7W - 9L
1,503 SR
Queue Stats
282W - 276L
1,467 Elo+
Solo
Eset
Eset
TybBotseph
Eset
Level 69
God Stats
1W - 2L
1,744 SR
Queue Stats
110W - 101L
1,578 Elo+
Party 2
Artemis
Artemis
howstheweatherly
Artemis
Level 67
God Stats
3W - 1L
1,906 SR
Queue Stats
119W - 101L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
7,273
1,455
3,759
6,169
2,680
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ArchAethon
Cthulhu
12
1 / 0 / 8
7,060
1,412
6,178
6,037
4,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 0 / 9
6,499
1,300
3,625
3,614
1,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
12
2 / 0 / 7
6,593
1,319
9,005
3,345
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
11
1 / 2 / 9
6,410
1,282
5,063
7,099
4,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

383

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Diegoaf
Zeus
11
1 / 2 / 2
6,412
1,282
8,008
6,196
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
LeoCs2204
Mercury
11
0 / 4 / 3
6,098
1,220
2,436
7,798
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
10
0 / 0 / 0
5,392
1,078
0
0
0
11
1 / 1 / 2
6,475
1,295
6,937
6,701
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 2
6,334
1,267
5,734
8,325
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
10
Kills
3
3
Deaths
10
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Cthulhu
ArchAethon
Cthulhu
1
0
8
5
L
Zeus
Diegoaf
Zeus
1
2
2
1
W
1
0
9
5.5
L
Mercury
LeoCs2204
Mercury
0
4
3
0.38
W
Ah Puch
2
0
7
5.5
W
Nike
1
2
9
2.75
L
Susano
0
0
0
0
L
1
1
2
2
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,630
Damage
23,115
26,264
Taken
29,020
15,001
Mitigated
11,187
9,773
Healing
2,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,759
493
0
674
6,169
2,680
0
3,117
2,960
0
12,262
W
Cthulhu
ArchAethon
Cthulhu
6,178
199
116
1,176
6,037
4,763
0
3,468
2,391
10,111
0
L
Zeus
Diegoaf
Zeus
8,008
609
0
742
6,196
2,212
0
3,766
2,330
19,384
0
W
3,625
0
3,487
2,750
3,614
1,394
0
2,287
1,217
6,838
0
L
Mercury
LeoCs2204
Mercury
2,436
883
0
382
7,798
2,982
0
4,708
3,028
0
12,783
W
Ah Puch
9,005
281
0
960
3,345
1,349
0
2,301
832
22,785
0
W
Nike
5,063
244
0
610
7,099
4,815
0
3,056
3,919
0
12,761
L
Susano
0
0
0
0
0
0
0
0
0
0
0
L
6,937
218
0
688
6,701
2,451
0
4,975
1,556
12,088
0
L
5,734
2,395
0
369
8,325
3,542
0
5,026
3,193
0
20,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,835
Gold Earned
30,711
103
Minions Killed
110
3
Camps Cleared
7
594,834
Distance Traveled
438,510
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,273
1,455
33
7
0
110,008
0
W
Cthulhu
7,060
1,412
8
2
0
119,501
0
L
Zeus
6,412
1,282
38
8
1
113,356
0
W
Hel
6,499
1,300
12
2
0
131,134
2
L
Mercury
6,098
1,220
37
7
1
118,479
0
W
Ah Puch
6,593
1,319
21
4
0
121,817
0
W
Nike
6,410
1,282
29
6
3
112,374
0
L
Susano
5,392
1,078
0
0
0
0
0
L
Eset
6,475
1,295
20
4
2
112,662
0
L
Artemis
6,334
1,267
15
3
3
94,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role